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    <title>topic Re: Hardware render buffer in Maya 2018 in Maya Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/8053993#M16064</link>
    <description>&lt;P&gt;Where did you find that setting, I have been looking everywhere for it in the preferences, but can't seem to locate it.&lt;/P&gt;</description>
    <pubDate>Thu, 07 Jun 2018 18:05:17 GMT</pubDate>
    <dc:creator>jbrandibas</dc:creator>
    <dc:date>2018-06-07T18:05:17Z</dc:date>
    <item>
      <title>Hardware render buffer in Maya 2018</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/7613483#M16054</link>
      <description>&lt;P&gt;i think removing Hardware render buffer in Maya 2018 is a big mistake.. for one reason at least...&lt;/P&gt;&lt;P&gt;the hardware 2.0 doesn't support particle motion blur.. and in hardware render buffer i could mask all geometry but in Hardware render i can't do that..... is there any way to bring it back to Maya 2018&lt;/P&gt;</description>
      <pubDate>Mon, 11 Dec 2017 13:42:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/7613483#M16054</guid>
      <dc:creator>zouheirito</dc:creator>
      <dc:date>2017-12-11T13:42:01Z</dc:date>
    </item>
    <item>
      <title>Re: Hardware render buffer in Maya 2018</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/7614674#M16055</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I also wanted to create a thread about this, but wanted to wait for update 2 to see if there anything changes.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;No Hardware Render Buffer and&lt;/P&gt;
&lt;P&gt;no Maya Hardware (not 2.0).&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;So my questions are:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;1. Hot to render Particles with Hardware now, as Maya Hardware 2.0 does not create motion blur for particles?&lt;/P&gt;
&lt;P&gt;2. How to hardware render other objects with motion blur as Maya Hardware 2.0 is not capable of creating a "good" motion blur.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;For me Hardware Rendering in Maya is now only usable for previews but not for final production.&lt;/P&gt;
&lt;P&gt;Why removing a feature without a proper replacement?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 11 Dec 2017 19:31:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/7614674#M16055</guid>
      <dc:creator>mspeer</dc:creator>
      <dc:date>2017-12-11T19:31:57Z</dc:date>
    </item>
    <item>
      <title>Re: Hardware render buffer in Maya 2018</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/7614699#M16056</link>
      <description>No my friend unfortunately in update 2 or even maya 2019 there will be no&lt;BR /&gt;hardware render buffer. Sometime autodesk does things which they think it&lt;BR /&gt;is smart move but it is not. Like for example in modeling the removed&lt;BR /&gt;(merage edge tool) which I believe it is more suffecient more that the new&lt;BR /&gt;merge tool because this new tool can't help u to merge two edhe's already&lt;BR /&gt;collaps or touch each other ( I hope u understand what u mean) if I want to&lt;BR /&gt;use merage edhe tool the old one I write this command (merageEdgeTool) ...&lt;BR /&gt;</description>
      <pubDate>Mon, 11 Dec 2017 19:39:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/7614699#M16056</guid>
      <dc:creator>zouheirito</dc:creator>
      <dc:date>2017-12-11T19:39:36Z</dc:date>
    </item>
    <item>
      <title>Re: Hardware render buffer in Maya 2018</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/7724388#M16057</link>
      <description>&lt;P&gt;Hi all!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I know this thread is a bit old but I just wanted to mention that you can actually get the Hardware Render and Buffer back if you open your May.env file and add "&lt;STRONG&gt;MAYA_ENABLE_LEGACY_VIEWPORT=1&lt;/STRONG&gt;".&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="color: #666666;"&gt;If one or more of these posts helped answer your question, please click&amp;nbsp;&lt;SPAN style="color: #87bc40;"&gt;Accept as Solution&lt;/SPAN&gt;&amp;nbsp;on the posts that helped you so others in the community can find them easily. &lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="color: #666666;"&gt;Kudos are greatly appreciated. Everyone likes a thumbs up!&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 25 Jan 2018 19:41:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/7724388#M16057</guid>
      <dc:creator>sean.heasley</dc:creator>
      <dc:date>2018-01-25T19:41:59Z</dc:date>
    </item>
    <item>
      <title>Re: Hardware render buffer in Maya 2018</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/7724403#M16058</link>
      <description>&lt;P&gt;thanks alot that is the best solution i ever get on this forum... thanks alot dude. i'll try it&lt;/P&gt;</description>
      <pubDate>Thu, 25 Jan 2018 19:47:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/7724403#M16058</guid>
      <dc:creator>zouheirito</dc:creator>
      <dc:date>2018-01-25T19:47:27Z</dc:date>
    </item>
    <item>
      <title>Re: Hardware render buffer in Maya 2018</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/7931049#M16059</link>
      <description>&lt;P&gt;How do you open a .env file on a mac?&lt;/P&gt;</description>
      <pubDate>Fri, 13 Apr 2018 14:35:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/7931049#M16059</guid>
      <dc:creator>clem95008</dc:creator>
      <dc:date>2018-04-13T14:35:17Z</dc:date>
    </item>
    <item>
      <title>Re: Hardware render buffer in Maya 2018</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/7931297#M16060</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/1663514"&gt;@clem95008&lt;/a&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You just need to open it in a text editor or if there's no file in there then simply create a text file called Maya.env.&lt;/P&gt;</description>
      <pubDate>Fri, 13 Apr 2018 15:57:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/7931297#M16060</guid>
      <dc:creator>sean.heasley</dc:creator>
      <dc:date>2018-04-13T15:57:48Z</dc:date>
    </item>
    <item>
      <title>Re: Hardware render buffer in Maya 2018</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/7931333#M16061</link>
      <description>&lt;P&gt;Thank you, Sean. &amp;nbsp;Unfortunately, it looks like Text Edit will not allow me to save it with a .env extension. &amp;nbsp;Is there any other option that you are aware of? &amp;nbsp;I appreciate your help. &amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 13 Apr 2018 16:09:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/7931333#M16061</guid>
      <dc:creator>clem95008</dc:creator>
      <dc:date>2018-04-13T16:09:56Z</dc:date>
    </item>
    <item>
      <title>Re: Hardware render buffer in Maya 2018</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/7931343#M16062</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/1663514"&gt;@clem95008&lt;/a&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;It&amp;nbsp;&lt;EM&gt;should&lt;/EM&gt; work that way. Is it just giving you a warning about saving it as a .env file? If so you can ignore it.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;A href="https://knowledge.autodesk.com/support/maya/troubleshooting/caas/sfdcarticles/sfdcarticles/Where-do-I-set-the-Maya-environment-variables-for-Maya-on-the-Mac.html" target="_blank"&gt;You can find our article on changing Maya.env files for Mac here!&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 13 Apr 2018 16:14:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/7931343#M16062</guid>
      <dc:creator>sean.heasley</dc:creator>
      <dc:date>2018-04-13T16:14:04Z</dc:date>
    </item>
    <item>
      <title>Re: Hardware render buffer in Maya 2018</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/7931395#M16063</link>
      <description>&lt;P&gt;By fiddling around I was able to enable the Hardware Render Buffer by enabling the legacy viewport in preferences. &amp;nbsp;The Hardware Render Buffer doesn't seem to like Viewport 2.0.&lt;/P&gt;</description>
      <pubDate>Fri, 13 Apr 2018 16:37:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/7931395#M16063</guid>
      <dc:creator>clem95008</dc:creator>
      <dc:date>2018-04-13T16:37:30Z</dc:date>
    </item>
    <item>
      <title>Re: Hardware render buffer in Maya 2018</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/8053993#M16064</link>
      <description>&lt;P&gt;Where did you find that setting, I have been looking everywhere for it in the preferences, but can't seem to locate it.&lt;/P&gt;</description>
      <pubDate>Thu, 07 Jun 2018 18:05:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/8053993#M16064</guid>
      <dc:creator>jbrandibas</dc:creator>
      <dc:date>2018-06-07T18:05:17Z</dc:date>
    </item>
    <item>
      <title>Re: Hardware render buffer in Maya 2018</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/8054158#M16065</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/2295786"&gt;@jbrandibas&lt;/a&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Legacy viewport isn't a setting in Maya by default.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You need to open your Maya.env file in Notepad (which can be found in your Maya 2018 folder) and then add this line to it:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;OL&gt;
&lt;LI&gt;
&lt;UL&gt;
&lt;LI&gt;&lt;STRONG&gt;MAYA_ENABLE_LEGACY_VIEWPORT=1&lt;/STRONG&gt;&lt;/LI&gt;
&lt;/UL&gt;
&lt;/LI&gt;
&lt;/OL&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 07 Jun 2018 19:17:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/8054158#M16065</guid>
      <dc:creator>sean.heasley</dc:creator>
      <dc:date>2018-06-07T19:17:33Z</dc:date>
    </item>
    <item>
      <title>Re: Hardware render buffer in Maya 2018</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/8054380#M16066</link>
      <description>&lt;P&gt;I found the solution by setting the default viewport as Legacy Default Viewport in Preferences, as shown here:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Screen Shot 2018-06-07 at 4.02.48 PM.png" style="width: 460px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/509744iC0F277CD45963B30/image-dimensions/460x362?v=v2" width="460" height="362" role="button" title="Screen Shot 2018-06-07 at 4.02.48 PM.png" alt="Screen Shot 2018-06-07 at 4.02.48 PM.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This disables Viewport 2.0 while you use the hardware buffer.&lt;/P&gt;</description>
      <pubDate>Thu, 07 Jun 2018 21:05:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/hardware-render-buffer-in-maya-2018/m-p/8054380#M16066</guid>
      <dc:creator>clem95008</dc:creator>
      <dc:date>2018-06-07T21:05:52Z</dc:date>
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