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    <title>topic Re: Maya 2017 Update 5 Average Normals Command not working as expected in Maya Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/maya-2017-update-5-average-normals-command-not-working-as/m-p/7853792#M14766</link>
    <description>&lt;P&gt;That's normal behavior if you have a cube with soft normals, just harden edges and it will disappear Mesh Display&amp;gt;Normal&amp;gt;Hard edges&lt;/P&gt;</description>
    <pubDate>Wed, 14 Mar 2018 18:10:09 GMT</pubDate>
    <dc:creator>damaggio</dc:creator>
    <dc:date>2018-03-14T18:10:09Z</dc:date>
    <item>
      <title>Maya 2017 Update 5 Average Normals Command not working as expected</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/maya-2017-update-5-average-normals-command-not-working-as/m-p/7853734#M14765</link>
      <description>&lt;P&gt;Hello everyone,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I am experiencing the following problem:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Here is the basic object that I perform the operation on&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="1.PNG" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/475426i30E262ED038B2214/image-size/large?v=v2&amp;amp;px=999" role="button" title="1.PNG" alt="1.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;When I average the vertex normals I expect them to shoot off at equal angles relative to all edges irrespective of their length. Instead I get this:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="2.PNG" style="width: 679px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/475429i0B88E633E0AD7F54/image-size/large?v=v2&amp;amp;px=999" role="button" title="2.PNG" alt="2.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;And no setting that I've tried in the command options seems to make a difference. Smoothing the edges seems to introduce even more bias towards the longer edges. What is going on and why is this happening?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you&lt;/P&gt;</description>
      <pubDate>Wed, 14 Mar 2018 17:56:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/maya-2017-update-5-average-normals-command-not-working-as/m-p/7853734#M14765</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-03-14T17:56:14Z</dc:date>
    </item>
    <item>
      <title>Re: Maya 2017 Update 5 Average Normals Command not working as expected</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/maya-2017-update-5-average-normals-command-not-working-as/m-p/7853792#M14766</link>
      <description>&lt;P&gt;That's normal behavior if you have a cube with soft normals, just harden edges and it will disappear Mesh Display&amp;gt;Normal&amp;gt;Hard edges&lt;/P&gt;</description>
      <pubDate>Wed, 14 Mar 2018 18:10:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/maya-2017-update-5-average-normals-command-not-working-as/m-p/7853792#M14766</guid>
      <dc:creator>damaggio</dc:creator>
      <dc:date>2018-03-14T18:10:09Z</dc:date>
    </item>
    <item>
      <title>Re: Maya 2017 Update 5 Average Normals Command not working as expected</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/maya-2017-update-5-average-normals-command-not-working-as/m-p/7853837#M14767</link>
      <description>&lt;P&gt;That's the thing, I don't need hard edges, I need the averaged vertex normals to ignore edge bias for the purposes of their angle. My actual model is not a cube and it's precisely a cube where the command doesn't cause any issues as mentioned in this thread, since all sides are already equal.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Also, why does averaging vertex normals lock them?&lt;/P&gt;</description>
      <pubDate>Wed, 14 Mar 2018 18:27:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/maya-2017-update-5-average-normals-command-not-working-as/m-p/7853837#M14767</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-03-14T18:27:28Z</dc:date>
    </item>
    <item>
      <title>Re: Maya 2017 Update 5 Average Normals Command not working as expected</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/maya-2017-update-5-average-normals-command-not-working-as/m-p/7854173#M14768</link>
      <description>&lt;P&gt;Here's an answer from polycount:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Select your object then:&lt;BR /&gt;Attribute Editor - Shape Node - Mesh Controls Rollout - Vertex Normal Method (Angle and Area Weighted - Default)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;FONT size="7"&gt;&lt;STRONG&gt;AUTODESK get this stuff into your documentation. Not a word about it on your Average normals documentation page.&lt;/STRONG&gt;&lt;/FONT&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 14 Mar 2018 20:32:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/maya-2017-update-5-average-normals-command-not-working-as/m-p/7854173#M14768</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-03-14T20:32:34Z</dc:date>
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