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    <title>topic Re: Surface shader with transparency map problem in Maya Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/surface-shader-with-transparency-map-problem/m-p/8064646#M13402</link>
    <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;1. I recommend to use Arnold Shaders with Arnold (better support).&lt;/P&gt;
&lt;P&gt;2. If you need something inverted, then invert it with an Utility node in Maya (reverse,...), in your case you need one that's supported by Arnold.&lt;/P&gt;</description>
    <pubDate>Wed, 13 Jun 2018 07:38:25 GMT</pubDate>
    <dc:creator>mspeer</dc:creator>
    <dc:date>2018-06-13T07:38:25Z</dc:date>
    <item>
      <title>Surface shader with transparency map problem</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/surface-shader-with-transparency-map-problem/m-p/8063150#M13401</link>
      <description>&lt;P&gt;Hello everyone, i dont know why but my object with surface shader appears with invert transparency, i mean transparency map don't work well. i plug my transparency map in the transparency slot. Very simple connections&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Please, how to fix that? Because my connection?, i work in arnold render, here there is a file for downloading with this problem&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="aaaa.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/511256i4C4F0F41EEB28113/image-size/large?v=v2&amp;amp;px=999" role="button" title="aaaa.jpg" alt="aaaa.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="aaa.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/511257i021544F45BBED16E/image-size/large?v=v2&amp;amp;px=999" role="button" title="aaa.jpg" alt="aaa.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you so much for your help, greetings from Lima - Peru&lt;/P&gt;</description>
      <pubDate>Tue, 12 Jun 2018 15:57:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/surface-shader-with-transparency-map-problem/m-p/8063150#M13401</guid>
      <dc:creator>jhonatan.chambi</dc:creator>
      <dc:date>2018-06-12T15:57:06Z</dc:date>
    </item>
    <item>
      <title>Re: Surface shader with transparency map problem</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/surface-shader-with-transparency-map-problem/m-p/8064646#M13402</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;1. I recommend to use Arnold Shaders with Arnold (better support).&lt;/P&gt;
&lt;P&gt;2. If you need something inverted, then invert it with an Utility node in Maya (reverse,...), in your case you need one that's supported by Arnold.&lt;/P&gt;</description>
      <pubDate>Wed, 13 Jun 2018 07:38:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/surface-shader-with-transparency-map-problem/m-p/8064646#M13402</guid>
      <dc:creator>mspeer</dc:creator>
      <dc:date>2018-06-13T07:38:25Z</dc:date>
    </item>
    <item>
      <title>Re: Surface shader with transparency map problem</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/surface-shader-with-transparency-map-problem/m-p/8065620#M13403</link>
      <description>&lt;P&gt;Thank you so much, finally work fine!!! it's with reverse node &lt;img id="smileyhappy" class="emoticon emoticon-smileyhappy" src="https://forums.autodesk.com/i/smilies/16x16_smiley-happy.png" alt="Smiley Happy" title="Smiley Happy" /&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 13 Jun 2018 14:58:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/surface-shader-with-transparency-map-problem/m-p/8065620#M13403</guid>
      <dc:creator>jhonatan.chambi</dc:creator>
      <dc:date>2018-06-13T14:58:26Z</dc:date>
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