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    <title>topic Re: Metal Ray glass refraction in Maya Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/metal-ray-glass-refraction/m-p/8171469#M12872</link>
    <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;I guess not enough light/brightness, white becomes grey then.&lt;/P&gt;</description>
    <pubDate>Wed, 01 Aug 2018 19:11:41 GMT</pubDate>
    <dc:creator>mspeer</dc:creator>
    <dc:date>2018-08-01T19:11:41Z</dc:date>
    <item>
      <title>Metal Ray glass refraction</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/metal-ray-glass-refraction/m-p/8171219#M12871</link>
      <description>&lt;P&gt;Hi I am shading a watch that I created. And the Dial part(the part where the numbers the clock hands are attached has a simple White lambert material, and the glass covering it has a mental ray mia material x glass preset. The glass has thickness. However when I render the result is the image attached. How can I make the dial show perfectly white? What am I doing wrong?&lt;BR /&gt;&lt;BR /&gt;Thank You!&lt;/P&gt;</description>
      <pubDate>Wed, 01 Aug 2018 17:46:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/metal-ray-glass-refraction/m-p/8171219#M12871</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-01T17:46:42Z</dc:date>
    </item>
    <item>
      <title>Re: Metal Ray glass refraction</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/metal-ray-glass-refraction/m-p/8171469#M12872</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;I guess not enough light/brightness, white becomes grey then.&lt;/P&gt;</description>
      <pubDate>Wed, 01 Aug 2018 19:11:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/metal-ray-glass-refraction/m-p/8171469#M12872</guid>
      <dc:creator>mspeer</dc:creator>
      <dc:date>2018-08-01T19:11:41Z</dc:date>
    </item>
    <item>
      <title>Re: Metal Ray glass refraction</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/metal-ray-glass-refraction/m-p/8171660#M12873</link>
      <description>&lt;P&gt;Thank You, that worked, however it disrupted the metal texture so I just added a flat white shader to that white part and it is good. Thank You!&lt;/P&gt;</description>
      <pubDate>Wed, 01 Aug 2018 20:17:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/metal-ray-glass-refraction/m-p/8171660#M12873</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-01T20:17:26Z</dc:date>
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