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    <title>topic Displacement map orientation problem in Maya Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/displacement-map-orientation-problem/m-p/8541585#M11364</link>
    <description>&lt;P&gt;I created a model in Zbrush, created a low poly version, created a displacement map for it, and exported the low poly to maya. In Maya, I assigned the material+displacement map to my model, and hit render. I was met with the most comical of issues: the displacement map was the wrong way. The textures on the back of my model were at the front, and vice versa.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Screenshot (2).png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/594012iF230496B4DB64580/image-size/large?v=v2&amp;amp;px=999" role="button" title="Screenshot (2).png" alt="Screenshot (2).png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Screenshot (3).png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/594013i2B2684AD868E7511/image-size/large?v=v2&amp;amp;px=999" role="button" title="Screenshot (3).png" alt="Screenshot (3).png" /&gt;&lt;/span&gt;As you can see, the little crosses and holes on the helmet ended up on the back.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I am using Maya 2018.&lt;/P&gt;
&lt;P&gt;I am pretty sure I followed correct procedure for creating the displacement map. The model I used to create the displacement map in Zbrush is the same one that ended up in maya, and I have not modified the topology of the model since. As far as I know, the obj file included the UVs from zbrush.&lt;/P&gt;
&lt;P&gt;How do I fix this issue?&lt;/P&gt;</description>
    <pubDate>Tue, 22 Jan 2019 21:04:32 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2019-01-22T21:04:32Z</dc:date>
    <item>
      <title>Displacement map orientation problem</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/displacement-map-orientation-problem/m-p/8541585#M11364</link>
      <description>&lt;P&gt;I created a model in Zbrush, created a low poly version, created a displacement map for it, and exported the low poly to maya. In Maya, I assigned the material+displacement map to my model, and hit render. I was met with the most comical of issues: the displacement map was the wrong way. The textures on the back of my model were at the front, and vice versa.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Screenshot (2).png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/594012iF230496B4DB64580/image-size/large?v=v2&amp;amp;px=999" role="button" title="Screenshot (2).png" alt="Screenshot (2).png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Screenshot (3).png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/594013i2B2684AD868E7511/image-size/large?v=v2&amp;amp;px=999" role="button" title="Screenshot (3).png" alt="Screenshot (3).png" /&gt;&lt;/span&gt;As you can see, the little crosses and holes on the helmet ended up on the back.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I am using Maya 2018.&lt;/P&gt;
&lt;P&gt;I am pretty sure I followed correct procedure for creating the displacement map. The model I used to create the displacement map in Zbrush is the same one that ended up in maya, and I have not modified the topology of the model since. As far as I know, the obj file included the UVs from zbrush.&lt;/P&gt;
&lt;P&gt;How do I fix this issue?&lt;/P&gt;</description>
      <pubDate>Tue, 22 Jan 2019 21:04:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/displacement-map-orientation-problem/m-p/8541585#M11364</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-01-22T21:04:32Z</dc:date>
    </item>
    <item>
      <title>Re: Displacement map orientation problem</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/displacement-map-orientation-problem/m-p/8542635#M11365</link>
      <description>zbrush flips uv´s in V direction as far as i remember. so if you don´t enable the flipV option at map generation in zbrush they will appear upside down in maya.</description>
      <pubDate>Wed, 23 Jan 2019 09:46:51 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/displacement-map-orientation-problem/m-p/8542635#M11365</guid>
      <dc:creator>_sebastian_f</dc:creator>
      <dc:date>2019-01-23T09:46:51Z</dc:date>
    </item>
    <item>
      <title>Re: Displacement map orientation problem</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/displacement-map-orientation-problem/m-p/8544529#M11366</link>
      <description>&lt;P&gt;Booyah! Thanks!&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 23 Jan 2019 20:13:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/displacement-map-orientation-problem/m-p/8544529#M11366</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-01-23T20:13:41Z</dc:date>
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