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    <title>topic Re: I want a transparent background in Arnold rendering. in Maya Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/i-want-a-transparent-background-in-arnold-rendering/m-p/8771380#M10522</link>
    <description>&lt;P&gt;It's possible that they are, but the rest of your settings might be making it difficult to see.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;It looks as though you have your IOR turned up fairly high - this can bend light to the point where the rays are not showing the transparency at all.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Also, you have a black or dark gray plain background - what are you expecting to see behind the droplets?&amp;nbsp; I would recommend that as a test you put something behind there that will show unequivocally that there is or isn't transparency.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I recommend two additional things:&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;First, once you've put something behind the model to make sure you're seeing through, (temporarily) turn the specular weight to "0" and the transmission IOR to "1".&amp;nbsp; This will guarantee that what you see is not being altered by bent light rays or overriding specular reflection.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Second, In the Attribute Editor of the surface, make certain that in the "Arnold" rollout the "Opaque" checkbox is unchecked.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;My guess is that by doing these things you'll see the transparency.&amp;nbsp; Once you do, you can increase the specular weight and IOR incrementally to get the effect you want.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Note that by default, the transmission IOR is set to something like "1.5", which is inappropriate for bubbles.&amp;nbsp; That's the IOR for glass, which will give you a lens-like refraction.&amp;nbsp; Start with "0" (no bend to the light - same as a vacuum), and make tiny changes so you can observe the result.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Do the same with the&amp;nbsp; specular (reflection).&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Also note that if you are rendering against an empty black background, this background is not "nothing" when it comes to reflections and refractions.&amp;nbsp; The surface will reflect the background - if it's black, that will contribute to the render.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;One trick is to use a SkyDome light with a spherical panoramic image mapped to it.&amp;nbsp; Turn the intensity to "0" so it contributes no light, and in the Render section of the attribute editor, turn the "Primary Visiblity" to "O".&amp;nbsp; This will result in it not showing up in the render as an object, but it will be visible in reflections and refractions.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Go through these steps and re-post.&amp;nbsp; If that's the answer, great.&amp;nbsp; If not, please include your file for more information.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Sun, 05 May 2019 00:24:02 GMT</pubDate>
    <dc:creator>halfstone</dc:creator>
    <dc:date>2019-05-05T00:24:02Z</dc:date>
    <item>
      <title>I want a transparent background in Arnold rendering.</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/i-want-a-transparent-background-in-arnold-rendering/m-p/8719500#M10521</link>
      <description>&lt;P&gt;&lt;SPAN&gt;How can I save the surface of those droplets as images with complete transparency?&lt;span class="lia-inline-image-display-wrapper lia-image-align-center" image-alt="캡처.JPG" style="width: 504px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/624288i729E3EB4C77E5310/image-size/large?v=v2&amp;amp;px=999" role="button" title="캡처.JPG" alt="캡처.JPG" /&gt;&lt;/span&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;How can I save the surface of those droplets as images with complete transparency?&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 10 Apr 2019 06:29:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/i-want-a-transparent-background-in-arnold-rendering/m-p/8719500#M10521</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-04-10T06:29:19Z</dc:date>
    </item>
    <item>
      <title>Re: I want a transparent background in Arnold rendering.</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/i-want-a-transparent-background-in-arnold-rendering/m-p/8771380#M10522</link>
      <description>&lt;P&gt;It's possible that they are, but the rest of your settings might be making it difficult to see.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;It looks as though you have your IOR turned up fairly high - this can bend light to the point where the rays are not showing the transparency at all.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Also, you have a black or dark gray plain background - what are you expecting to see behind the droplets?&amp;nbsp; I would recommend that as a test you put something behind there that will show unequivocally that there is or isn't transparency.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I recommend two additional things:&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;First, once you've put something behind the model to make sure you're seeing through, (temporarily) turn the specular weight to "0" and the transmission IOR to "1".&amp;nbsp; This will guarantee that what you see is not being altered by bent light rays or overriding specular reflection.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Second, In the Attribute Editor of the surface, make certain that in the "Arnold" rollout the "Opaque" checkbox is unchecked.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;My guess is that by doing these things you'll see the transparency.&amp;nbsp; Once you do, you can increase the specular weight and IOR incrementally to get the effect you want.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Note that by default, the transmission IOR is set to something like "1.5", which is inappropriate for bubbles.&amp;nbsp; That's the IOR for glass, which will give you a lens-like refraction.&amp;nbsp; Start with "0" (no bend to the light - same as a vacuum), and make tiny changes so you can observe the result.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Do the same with the&amp;nbsp; specular (reflection).&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Also note that if you are rendering against an empty black background, this background is not "nothing" when it comes to reflections and refractions.&amp;nbsp; The surface will reflect the background - if it's black, that will contribute to the render.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;One trick is to use a SkyDome light with a spherical panoramic image mapped to it.&amp;nbsp; Turn the intensity to "0" so it contributes no light, and in the Render section of the attribute editor, turn the "Primary Visiblity" to "O".&amp;nbsp; This will result in it not showing up in the render as an object, but it will be visible in reflections and refractions.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Go through these steps and re-post.&amp;nbsp; If that's the answer, great.&amp;nbsp; If not, please include your file for more information.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 05 May 2019 00:24:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/i-want-a-transparent-background-in-arnold-rendering/m-p/8771380#M10522</guid>
      <dc:creator>halfstone</dc:creator>
      <dc:date>2019-05-05T00:24:02Z</dc:date>
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