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    <title>topic Re: How to apply a normal map? in Maya Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-apply-a-normal-map/m-p/12281953#M10355</link>
    <description>&lt;P&gt;how do you make a node?? how do you connect the input and output?&lt;/P&gt;</description>
    <pubDate>Tue, 03 Oct 2023 14:25:09 GMT</pubDate>
    <dc:creator>cyan_fire</dc:creator>
    <dc:date>2023-10-03T14:25:09Z</dc:date>
    <item>
      <title>How to apply a normal map?</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-apply-a-normal-map/m-p/8760049#M10352</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;So what I've done is I've made a low poly version of my character and I have all the details of a high render version in a normal map and I'm just wondering how on earth do I apply the normal map to my character? I cant seem to find any simple tutorials explaining this easily and was just wondering if anyone could explain me the process I need to do?&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 29 Apr 2019 16:03:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-apply-a-normal-map/m-p/8760049#M10352</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-04-29T16:03:21Z</dc:date>
    </item>
    <item>
      <title>Re: How to apply a normal map?</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-apply-a-normal-map/m-p/8770753#M10353</link>
      <description>&lt;P&gt;Assuming you are&amp;nbsp; using an aiStandard Shader -&amp;nbsp;&lt;/P&gt;
&lt;OL&gt;
&lt;LI&gt;Create a Maya 2D File Texture node&amp;nbsp;&lt;/LI&gt;
&lt;LI&gt;Create an Arnold aiNormalMap node&amp;nbsp;&lt;/LI&gt;
&lt;LI&gt;Double-click on the Maya 2D File Texture node, and when it appears in the Attribute Editor, load your Normal Map in the "Image" slot.&amp;nbsp; In the Attribute Editor, find the "color space" setting and set that to "Raw".&amp;nbsp;&lt;/LI&gt;
&lt;LI&gt;Connect the "output" of the Maya 2D File Texture Node to the "Input" of the AiNormalMap node.&amp;nbsp;&lt;/LI&gt;
&lt;LI&gt;Connect the "Output" of the aiNormalMap node to the "Normal Camera" input of the aiStandardSurface shader.&amp;nbsp;&lt;/LI&gt;
&lt;/OL&gt;
&lt;P&gt;That should do it.&amp;nbsp; A few notable details:&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;1.&amp;nbsp; The aiNormalMap node is set by default to read tangent-space normals, you shouldn't have to do anything with it.&amp;nbsp; It does have an "intensity' setting,&amp;nbsp; which allows you to fine-tune the effect of the map.&amp;nbsp; You should leave that alone until you need to fine-tune; you should be able to see the effect without touching that setting&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;2.&amp;nbsp; A normal map disturbs the way in which the camera interprets the surface direction, an illusion that is enhanced by light and shadow.&amp;nbsp; it's best if your shader has at least a small amount of specular reflection; this will enhance the effect of the normal map.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;3.&amp;nbsp; Also note that normal mapping does not work with the Maya software renderer.&amp;nbsp; You should be using an Arnold material.&amp;nbsp; if you use a Maya Blinn or Phong material, you'll need to use a Maya "bump2d" node.&amp;nbsp; Connect it as you would any bump map, but set the "bump type" to "Tangent Space Normals".&amp;nbsp; You're much better off using the Arnold aiStandardSurface and aiNormalMap nodes described above.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 04 May 2019 07:06:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-apply-a-normal-map/m-p/8770753#M10353</guid>
      <dc:creator>halfstone</dc:creator>
      <dc:date>2019-05-04T07:06:11Z</dc:date>
    </item>
    <item>
      <title>Re: How to apply a normal map?</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-apply-a-normal-map/m-p/9444889#M10354</link>
      <description>&lt;P&gt;hey sorry only seeing this now!&lt;/P&gt;&lt;P&gt;thank you so much for replying &lt;span class="lia-unicode-emoji" title=":grinning_face_with_smiling_eyes:"&gt;😄&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 15 Apr 2020 14:06:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-apply-a-normal-map/m-p/9444889#M10354</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-04-15T14:06:09Z</dc:date>
    </item>
    <item>
      <title>Re: How to apply a normal map?</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-apply-a-normal-map/m-p/12281953#M10355</link>
      <description>&lt;P&gt;how do you make a node?? how do you connect the input and output?&lt;/P&gt;</description>
      <pubDate>Tue, 03 Oct 2023 14:25:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-apply-a-normal-map/m-p/12281953#M10355</guid>
      <dc:creator>cyan_fire</dc:creator>
      <dc:date>2023-10-03T14:25:09Z</dc:date>
    </item>
    <item>
      <title>Re: How to apply a normal map?</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-apply-a-normal-map/m-p/12283299#M10356</link>
      <description>&lt;P&gt;You can also just scroll down on the Arnold shader to the Geometry drop-down - then plug your file in the slot there. Make sure the map’s set to Raw, Tangent Space Normals, and you should be good to go &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 04 Oct 2023 03:24:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-apply-a-normal-map/m-p/12283299#M10356</guid>
      <dc:creator>stephaniebellgardt</dc:creator>
      <dc:date>2023-10-04T03:24:13Z</dc:date>
    </item>
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