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    <title>topic Re: New to high poly in Maya Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/maya-modeling-forum/new-to-high-poly/m-p/9766528#M6896</link>
    <description>&lt;P&gt;Hello, I think it is looking pretty detailed and has defined form. It looks like a futuristic hand cannon of some sort. My suggestions are: Try to keep in quads and evenly spaced as possible geometry. I try to keep as basic as possible and use Maya or Mudbox's Subdivision (smoothing) capabilities to turn my low poly into high poly. This makes it easier to transfer details using textures and 'tricking' the details on the low poly model, and can be turned into a low poly model easily. There are mannny different ways to model (different industries, different methods), but in the end, add materials, lighting, and then how good it looks in the final render, is what matters. :))&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A title="Click here for instructions how to Increment and save, it is a life saver sometimes for me." href="https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-62B28906-C01A-4A48-8AB7-F8A7FE4D3510-htm.html" target="_self"&gt;Increment and Save often&lt;/A&gt;, good luck, good job.&lt;/P&gt;</description>
    <pubDate>Thu, 24 Sep 2020 17:42:16 GMT</pubDate>
    <dc:creator>cavescholar</dc:creator>
    <dc:date>2020-09-24T17:42:16Z</dc:date>
    <item>
      <title>New to high poly</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/new-to-high-poly/m-p/9758329#M6895</link>
      <description>&lt;P&gt;hello. Have been learning high polygon these days. Is it what it suppose to look like? Am I on the right direction?&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Screen Shot 09-21-20 at 01.17 PM.PNG" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/821651i5D9E111581D06D3F/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Screen Shot 09-21-20 at 01.17 PM.PNG" alt="Screen Shot 09-21-20 at 01.17 PM.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt; &lt;/P&gt;</description>
      <pubDate>Mon, 21 Sep 2020 05:20:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/new-to-high-poly/m-p/9758329#M6895</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-09-21T05:20:31Z</dc:date>
    </item>
    <item>
      <title>Re: New to high poly</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/new-to-high-poly/m-p/9766528#M6896</link>
      <description>&lt;P&gt;Hello, I think it is looking pretty detailed and has defined form. It looks like a futuristic hand cannon of some sort. My suggestions are: Try to keep in quads and evenly spaced as possible geometry. I try to keep as basic as possible and use Maya or Mudbox's Subdivision (smoothing) capabilities to turn my low poly into high poly. This makes it easier to transfer details using textures and 'tricking' the details on the low poly model, and can be turned into a low poly model easily. There are mannny different ways to model (different industries, different methods), but in the end, add materials, lighting, and then how good it looks in the final render, is what matters. :))&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A title="Click here for instructions how to Increment and save, it is a life saver sometimes for me." href="https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-62B28906-C01A-4A48-8AB7-F8A7FE4D3510-htm.html" target="_self"&gt;Increment and Save often&lt;/A&gt;, good luck, good job.&lt;/P&gt;</description>
      <pubDate>Thu, 24 Sep 2020 17:42:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/new-to-high-poly/m-p/9766528#M6896</guid>
      <dc:creator>cavescholar</dc:creator>
      <dc:date>2020-09-24T17:42:16Z</dc:date>
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