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    <title>topic Re: im good at modeling but how would i make this? in Maya Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/maya-modeling-forum/im-good-at-modeling-but-how-would-i-make-this/m-p/9788771#M6807</link>
    <description>&lt;P&gt;Seems like a bunch of time and planning. Sectioning out probably, maybe even using some curves and NURBS!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;"&lt;SPAN&gt;If your requirements are to use the polygon surface type in your scenes you can initially construct your surfaces using NURBS and then convert them to polygons."&lt;/SPAN&gt;&amp;nbsp;(&lt;A title="Start NURB journey here!" href="https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2020/ENU/Maya-Modeling/files/GUID-5EC05798-3F28-4AD2-8154-36BC444A4DC9-htm.html" target="_blank" rel="noopener"&gt;Autodesk Knowledge Network NURBS overview&lt;/A&gt;)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Wed, 07 Oct 2020 11:23:12 GMT</pubDate>
    <dc:creator>cavescholar</dc:creator>
    <dc:date>2020-10-07T11:23:12Z</dc:date>
    <item>
      <title>im good at modeling but how would i make this?</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/im-good-at-modeling-but-how-would-i-make-this/m-p/9786870#M6805</link>
      <description>&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image0.jpg" style="width: 465px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/827775i61E9A26E61676FD8/image-size/large?v=v2&amp;amp;px=999" role="button" title="image0.jpg" alt="image0.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 06 Oct 2020 14:28:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/im-good-at-modeling-but-how-would-i-make-this/m-p/9786870#M6805</guid>
      <dc:creator>thetrubonbon</dc:creator>
      <dc:date>2020-10-06T14:28:11Z</dc:date>
    </item>
    <item>
      <title>Re: im good at modeling but how would i make this?</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/im-good-at-modeling-but-how-would-i-make-this/m-p/9788577#M6806</link>
      <description>a bit broad question...&lt;BR /&gt;poly model it, sculpt it or do a mix of both! you pretty much find tutorials for everything on yt.&lt;BR /&gt;if you have more specific questions: ask them. but you most likely don´t get a step by step modeling tutorial made in a forum.</description>
      <pubDate>Wed, 07 Oct 2020 09:38:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/im-good-at-modeling-but-how-would-i-make-this/m-p/9788577#M6806</guid>
      <dc:creator>_sebastian_f</dc:creator>
      <dc:date>2020-10-07T09:38:14Z</dc:date>
    </item>
    <item>
      <title>Re: im good at modeling but how would i make this?</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/im-good-at-modeling-but-how-would-i-make-this/m-p/9788771#M6807</link>
      <description>&lt;P&gt;Seems like a bunch of time and planning. Sectioning out probably, maybe even using some curves and NURBS!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;"&lt;SPAN&gt;If your requirements are to use the polygon surface type in your scenes you can initially construct your surfaces using NURBS and then convert them to polygons."&lt;/SPAN&gt;&amp;nbsp;(&lt;A title="Start NURB journey here!" href="https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2020/ENU/Maya-Modeling/files/GUID-5EC05798-3F28-4AD2-8154-36BC444A4DC9-htm.html" target="_blank" rel="noopener"&gt;Autodesk Knowledge Network NURBS overview&lt;/A&gt;)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 07 Oct 2020 11:23:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/im-good-at-modeling-but-how-would-i-make-this/m-p/9788771#M6807</guid>
      <dc:creator>cavescholar</dc:creator>
      <dc:date>2020-10-07T11:23:12Z</dc:date>
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