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    <title>topic Export mesh with multiple UV sets, for use in Blender in Maya Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/maya-modeling-forum/export-mesh-with-multiple-uv-sets-for-use-in-blender/m-p/10122299#M5688</link>
    <description>&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt;I have this rigged character here, and it has many UV sets, all corresponding to pieces I would like to texture paint individually in Blender. I cannot seem to export an FBX or OBJ that will carry all the UV sets. Is there any kind of workaround to this?&lt;/P&gt;&lt;P&gt;I am considering duplicating the file (so I don't destroy everything set up), separating the combined mesh, exporting each piece individually with its single UV hopefully intact.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="ref" style="width: 464px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/887281i14C1FF3596E8F864/image-dimensions/464x293?v=v2" width="464" height="293" role="button" title="screenshot.png" alt="ref" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;ref&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Tue, 02 Mar 2021 02:08:23 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2021-03-02T02:08:23Z</dc:date>
    <item>
      <title>Export mesh with multiple UV sets, for use in Blender</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/export-mesh-with-multiple-uv-sets-for-use-in-blender/m-p/10122299#M5688</link>
      <description>&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt;I have this rigged character here, and it has many UV sets, all corresponding to pieces I would like to texture paint individually in Blender. I cannot seem to export an FBX or OBJ that will carry all the UV sets. Is there any kind of workaround to this?&lt;/P&gt;&lt;P&gt;I am considering duplicating the file (so I don't destroy everything set up), separating the combined mesh, exporting each piece individually with its single UV hopefully intact.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="ref" style="width: 464px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/887281i14C1FF3596E8F864/image-dimensions/464x293?v=v2" width="464" height="293" role="button" title="screenshot.png" alt="ref" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;ref&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 02 Mar 2021 02:08:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/export-mesh-with-multiple-uv-sets-for-use-in-blender/m-p/10122299#M5688</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-03-02T02:08:23Z</dc:date>
    </item>
    <item>
      <title>Re: Export mesh with multiple UV sets, for use in Blender</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/export-mesh-with-multiple-uv-sets-for-use-in-blender/m-p/10124545#M5689</link>
      <description>&lt;P&gt;FBX supports multiple uvSets. Just tested in Maya2019, exported and imported my FBX back - all fine.&lt;/P&gt;&lt;P&gt;Open your FBX in Maya, check if the sets are there.&lt;/P&gt;&lt;P&gt;I remember reading about the Blender being reverse-engineering the FBX, because it is Autodesk's proprietary format, therefore Blender might not support all the FBX features.&lt;/P&gt;&lt;P&gt;OBJ export/import in Maya supports just one UVset.&lt;/P&gt;&lt;P&gt;Idea-wise, you can export several scenes with each uvSet and transfer them inside the Blender.&lt;/P&gt;</description>
      <pubDate>Tue, 02 Mar 2021 19:11:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/export-mesh-with-multiple-uv-sets-for-use-in-blender/m-p/10124545#M5689</guid>
      <dc:creator>hamsterHamster</dc:creator>
      <dc:date>2021-03-02T19:11:40Z</dc:date>
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