<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: User Defined Properties in Maya in Maya Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/maya-modeling-forum/user-defined-properties-in-maya/m-p/10506685#M4661</link>
    <description>&lt;P&gt;Sorry, your question is unclear - what properties you want to change?&lt;/P&gt;&lt;P&gt;If the thing is supported by FBX format, and you can find it in the File&amp;gt;ExportSelection.. file browser dialog..&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="hamsterHamster_0-1627593686142.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/946677i2B51DA06E918FEED/image-size/medium?v=v2&amp;amp;px=400" role="button" title="hamsterHamster_0-1627593686142.png" alt="hamsterHamster_0-1627593686142.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;.. then it can be done here too. And, I beleive, it is true even more so from Maya than Max, as historically Alias appropriated FBX from Kaydara, which happened long before Autodesk bought Maya.&lt;/P&gt;</description>
    <pubDate>Thu, 29 Jul 2021 21:28:34 GMT</pubDate>
    <dc:creator>hamsterHamster</dc:creator>
    <dc:date>2021-07-29T21:28:34Z</dc:date>
    <item>
      <title>User Defined Properties in Maya</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/user-defined-properties-in-maya/m-p/10506206#M4660</link>
      <description>&lt;P&gt;Hi. In 3ds Max &lt;SPAN class="VIiyi"&gt;&lt;SPAN class="JLqJ4b ChMk0b"&gt;&lt;SPAN&gt;there is an option for setting custom properties.&lt;/SPAN&gt;&lt;/SPAN&gt; &lt;SPAN class="JLqJ4b ChMk0b"&gt;&lt;SPAN&gt;How to do this in Maya?&lt;/SPAN&gt;&lt;/SPAN&gt; &lt;SPAN class="JLqJ4b ChMk0b"&gt;&lt;SPAN&gt;In 3ds max, I can write any belief there and export it to fbx.&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 29 Jul 2021 18:08:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/user-defined-properties-in-maya/m-p/10506206#M4660</guid>
      <dc:creator>slava.lobanov.1990</dc:creator>
      <dc:date>2021-07-29T18:08:55Z</dc:date>
    </item>
    <item>
      <title>Re: User Defined Properties in Maya</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/user-defined-properties-in-maya/m-p/10506685#M4661</link>
      <description>&lt;P&gt;Sorry, your question is unclear - what properties you want to change?&lt;/P&gt;&lt;P&gt;If the thing is supported by FBX format, and you can find it in the File&amp;gt;ExportSelection.. file browser dialog..&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="hamsterHamster_0-1627593686142.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/946677i2B51DA06E918FEED/image-size/medium?v=v2&amp;amp;px=400" role="button" title="hamsterHamster_0-1627593686142.png" alt="hamsterHamster_0-1627593686142.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;.. then it can be done here too. And, I beleive, it is true even more so from Maya than Max, as historically Alias appropriated FBX from Kaydara, which happened long before Autodesk bought Maya.&lt;/P&gt;</description>
      <pubDate>Thu, 29 Jul 2021 21:28:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/user-defined-properties-in-maya/m-p/10506685#M4661</guid>
      <dc:creator>hamsterHamster</dc:creator>
      <dc:date>2021-07-29T21:28:34Z</dc:date>
    </item>
    <item>
      <title>Re: User Defined Properties in Maya</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/user-defined-properties-in-maya/m-p/10507760#M4662</link>
      <description>&lt;P&gt;Model: 2903037336768, "Model::Box001", "Mesh" {&lt;BR /&gt;Version: 232&lt;BR /&gt;Properties70: {&lt;BR /&gt;P: "PreRotation", "Vector3D", "Vector", "",-90,-0,0&lt;BR /&gt;P: "RotationActive", "bool", "", "",1&lt;BR /&gt;P: "InheritType", "enum", "", "",1&lt;BR /&gt;P: "ScalingMax", "Vector3D", "Vector", "",0,0,0&lt;BR /&gt;P: "DefaultAttributeIndex", "int", "Integer", "",0&lt;BR /&gt;P: "Lcl Translation", "Lcl Translation", "", "A",5.7298755645752,0,-4.63847160339355&lt;BR /&gt;P: "UDP3DSMAX", "KString", "", "U", "surface=1&amp;amp;cr;&amp;amp;lf;"&lt;BR /&gt;P: "MaxHandle", "int", "Integer", "UH",2&lt;BR /&gt;}&lt;BR /&gt;Shading: T&lt;BR /&gt;Culling: "CullingOff"&lt;BR /&gt;}&lt;/P&gt;&lt;P&gt;P: "UDP3DSMAX", "KString", "", "U", "surface=1&amp;amp;cr;&amp;amp;lf;" This parametr in fbx file.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 30 Jul 2021 09:25:51 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/user-defined-properties-in-maya/m-p/10507760#M4662</guid>
      <dc:creator>slava.lobanov.1990</dc:creator>
      <dc:date>2021-07-30T09:25:51Z</dc:date>
    </item>
    <item>
      <title>Re: User Defined Properties in Maya</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/user-defined-properties-in-maya/m-p/10507824#M4663</link>
      <description>&lt;P&gt;&lt;A href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-21B34883-49AC-46BF-80A6-38D26AFC6C19-htm.html" target="_blank" rel="noopener"&gt;https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-21B34883-49AC-46BF-80A6-38D26AFC6C19-htm.html&lt;/A&gt;&lt;/P&gt;&lt;DIV class="section"&gt;User-defined Properties&lt;P class="p"&gt;The FBX file format supports 3ds Max user-defined properties. They are stored in the FBX file as custom properties and labeled as UDP3DSMAX.&lt;/P&gt;&lt;/DIV&gt;</description>
      <pubDate>Fri, 30 Jul 2021 09:48:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/user-defined-properties-in-maya/m-p/10507824#M4663</guid>
      <dc:creator>slava.lobanov.1990</dc:creator>
      <dc:date>2021-07-30T09:48:14Z</dc:date>
    </item>
    <item>
      <title>Re: User Defined Properties in Maya</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/user-defined-properties-in-maya/m-p/10509206#M4664</link>
      <description>&lt;P&gt;You can add your own custom attributes to supported nodes, like poygons and joints, and those will be exported to FBX.&lt;/P&gt;&lt;P&gt;Here is identical page from Maya Help &lt;A href="https://help.autodesk.com/view/MAYAUL/2022/ENU/?guid=GUID-0ACDAC13-D16E-424B-829F-25E1E255A8DF" target="_blank"&gt;https://help.autodesk.com/view/MAYAUL/2022/ENU/?guid=GUID-0ACDAC13-D16E-424B-829F-25E1E255A8DF&lt;/A&gt;, see CustomProperties section. The only cosmetic difference is that the Max version speaks about UI gizmos to represent various data, while in Maya it is described from a data-type standpoint, which is identical to how data is kept within FBX files. Like, Max-wise, FBX supports BooleanCheckbox and BooleanButton, while in Maya they mention general Boolean data type, which can be represented either as data field with [on/off] states (e.g. in ChannelEditor) or a "boolean" checkbox (in AttributeEditor) - under the hood the data is still BOOL type in both Max and Maya.&lt;/P&gt;</description>
      <pubDate>Fri, 30 Jul 2021 19:01:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/user-defined-properties-in-maya/m-p/10509206#M4664</guid>
      <dc:creator>hamsterHamster</dc:creator>
      <dc:date>2021-07-30T19:01:46Z</dc:date>
    </item>
  </channel>
</rss>

