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    <title>topic Re: Bug in the channel control in Maya Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/maya-modeling-forum/bug-in-the-channel-control/m-p/10662552#M4336</link>
    <description>&lt;P&gt;Nothing to do with edge locking in Channel Control here, as its purpose is to un/lock &amp;amp; un/hide channels from user input. As far as I know, with QuadDraw you are going to create a new object, not modify existing, so just keep that cylinder (or whatever mesh you are going to retopo) on a separate layer templated/referenced, and use it to snap the verts of the new mesh.&lt;/P&gt;&lt;P&gt;You can set Soft-Hard edges, and in its shape node PolygonComponentDisplay section choose DisplayEdges-&amp;gt;Hard.&lt;/P&gt;</description>
    <pubDate>Sat, 02 Oct 2021 19:40:50 GMT</pubDate>
    <dc:creator>hamsterHamster</dc:creator>
    <dc:date>2021-10-02T19:40:50Z</dc:date>
    <item>
      <title>Bug in the channel control</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/bug-in-the-channel-control/m-p/10662342#M4335</link>
      <description>&lt;P&gt;Hello there, So the idea was to lock some edges on my object by using channel control ( following the steps in my attached video), but the locked edge won't go into the non locked side again giving this error-Maya2022/scripts/others/PScreateLockingUI.mel line 270: Attribute name not recognized. //&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;is it a bug ? please tell me any other way to lock edges cause I'm gonna use quad draw tool to even out my edges but don't want some edges to move...&amp;nbsp;&amp;nbsp; I'm using maya 2022.1&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/1749547"&gt;@hamsterHamster&lt;/a&gt;&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/134201"&gt;@mspeer&lt;/a&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you,&lt;/P&gt;</description>
      <pubDate>Sat, 02 Oct 2021 15:38:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/bug-in-the-channel-control/m-p/10662342#M4335</guid>
      <dc:creator>roshanshilimkar3434</dc:creator>
      <dc:date>2021-10-02T15:38:42Z</dc:date>
    </item>
    <item>
      <title>Re: Bug in the channel control</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/bug-in-the-channel-control/m-p/10662552#M4336</link>
      <description>&lt;P&gt;Nothing to do with edge locking in Channel Control here, as its purpose is to un/lock &amp;amp; un/hide channels from user input. As far as I know, with QuadDraw you are going to create a new object, not modify existing, so just keep that cylinder (or whatever mesh you are going to retopo) on a separate layer templated/referenced, and use it to snap the verts of the new mesh.&lt;/P&gt;&lt;P&gt;You can set Soft-Hard edges, and in its shape node PolygonComponentDisplay section choose DisplayEdges-&amp;gt;Hard.&lt;/P&gt;</description>
      <pubDate>Sat, 02 Oct 2021 19:40:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/bug-in-the-channel-control/m-p/10662552#M4336</guid>
      <dc:creator>hamsterHamster</dc:creator>
      <dc:date>2021-10-02T19:40:50Z</dc:date>
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