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    <title>topic Subtle lumpy topology! in Maya Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/maya-modeling-forum/subtle-lumpy-topology/m-p/10770312#M4164</link>
    <description>&lt;P&gt;Hey everyone!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I've been struggling with some very subtle lumpy topology on my character.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Things I've tried:&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Sculpt smooth it with both sculpting options (Not changing its shape/changing its shape)&lt;/LI&gt;&lt;LI&gt;Relaxing the mesh with quad draw&lt;/LI&gt;&lt;LI&gt;Selecting edges and "Edit Edge Flow"&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;I do think I would benefit from cleaning the topology up a bit, especially at those pinch points. But a lot of the stuff I've been trying just doesn't seem to be working. Especially near the hairline where the topology is supposed to be straight forward, yet it still clumps and lumps there.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Any advice would be greatly appreciated!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Untitled-2.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/991836i4189E46730D96FF0/image-size/large?v=v2&amp;amp;px=999" role="button" title="Untitled-2.jpg" alt="Untitled-2.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Sat, 20 Nov 2021 09:28:01 GMT</pubDate>
    <dc:creator>johnkilick</dc:creator>
    <dc:date>2021-11-20T09:28:01Z</dc:date>
    <item>
      <title>Subtle lumpy topology!</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/subtle-lumpy-topology/m-p/10770312#M4164</link>
      <description>&lt;P&gt;Hey everyone!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I've been struggling with some very subtle lumpy topology on my character.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Things I've tried:&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Sculpt smooth it with both sculpting options (Not changing its shape/changing its shape)&lt;/LI&gt;&lt;LI&gt;Relaxing the mesh with quad draw&lt;/LI&gt;&lt;LI&gt;Selecting edges and "Edit Edge Flow"&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;I do think I would benefit from cleaning the topology up a bit, especially at those pinch points. But a lot of the stuff I've been trying just doesn't seem to be working. Especially near the hairline where the topology is supposed to be straight forward, yet it still clumps and lumps there.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Any advice would be greatly appreciated!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Untitled-2.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/991836i4189E46730D96FF0/image-size/large?v=v2&amp;amp;px=999" role="button" title="Untitled-2.jpg" alt="Untitled-2.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 20 Nov 2021 09:28:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/subtle-lumpy-topology/m-p/10770312#M4164</guid>
      <dc:creator>johnkilick</dc:creator>
      <dc:date>2021-11-20T09:28:01Z</dc:date>
    </item>
    <item>
      <title>Re: Subtle lumpy topology!</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/subtle-lumpy-topology/m-p/10774162#M4165</link>
      <description>&lt;P&gt;The edge flow in the picture is quite messy i.e. irrelevant forking and spiraling. And it backfires.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="hamsterHamster_0-1637598131845.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/992351i6C9791EC86F819A3/image-size/medium?v=v2&amp;amp;px=400" role="button" title="hamsterHamster_0-1637598131845.png" alt="hamsterHamster_0-1637598131845.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Relaxing simply won't work for those, will create concave and convex areas.&lt;/P&gt;&lt;P&gt;Let's assume you have 100 divisions at the neck circumference, then try to keep those same 100 for the head circumference too, or make some edges dedicated for forking.&lt;/P&gt;&lt;P&gt;Are you going to use SmoothPoly display, or will stay in current resolution? For the former, the mesh is already too dense, could have been one-third of that, which could be easier to manage, smoother.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="hamsterHamster_1-1637599985396.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/992364i403BFA3FC06255D8/image-size/medium?v=v2&amp;amp;px=400" role="button" title="hamsterHamster_1-1637599985396.png" alt="hamsterHamster_1-1637599985396.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;I would have gotten rid of those red loops and redistribute evenly the remaining, re-flow the blue ones. Won't extrapolate further from images alone.&lt;/P&gt;&lt;P&gt;Wiser would have been to re-build entire head from scratch starting from a single pCube.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 22 Nov 2021 16:57:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/subtle-lumpy-topology/m-p/10774162#M4165</guid>
      <dc:creator>hamsterHamster</dc:creator>
      <dc:date>2021-11-22T16:57:52Z</dc:date>
    </item>
    <item>
      <title>Re: Subtle lumpy topology!</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/subtle-lumpy-topology/m-p/10775150#M4166</link>
      <description>Thanks for the images. I'll give that a shot and try to rework the topology.</description>
      <pubDate>Tue, 23 Nov 2021 01:25:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/subtle-lumpy-topology/m-p/10775150#M4166</guid>
      <dc:creator>johnkilick</dc:creator>
      <dc:date>2021-11-23T01:25:55Z</dc:date>
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