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    <title>topic Re: 'Baking' texture into scene in Maya Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/maya-modeling-forum/baking-texture-into-scene/m-p/11016125#M3601</link>
    <description>&lt;P&gt;Cool. Thank you. I went and looked for a quick video on how you do that and a relative path is all set up. &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Sat, 19 Mar 2022 17:11:53 GMT</pubDate>
    <dc:creator>t_smith5</dc:creator>
    <dc:date>2022-03-19T17:11:53Z</dc:date>
    <item>
      <title>'Baking' texture into scene</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/baking-texture-into-scene/m-p/11016027#M3599</link>
      <description>&lt;P&gt;Hi&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I know how to add or 'bake' a model's texture into the .OBJ/.FBX file on export, so it should load up on the model when you import it into another package, but is it possible to apply/bake a texture to a scene so it can always be accessed? For instance, on my PC, I have a model where the texture will always load. However, if I load up the same model on one of my university computers, it won't, due to the directory path being a bit different. The texture is still in the same folder(s) on my OneDrive, but the hard drive it's on is different. Is there a way of 'baking' it into the scene/on the model? Similar to how you can in Blender when you go to External Data &amp;gt; Pack All into .blend?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;</description>
      <pubDate>Sat, 19 Mar 2022 16:00:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/baking-texture-into-scene/m-p/11016027#M3599</guid>
      <dc:creator>t_smith5</dc:creator>
      <dc:date>2022-03-19T16:00:22Z</dc:date>
    </item>
    <item>
      <title>Re: 'Baking' texture into scene</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/baking-texture-into-scene/m-p/11016110#M3600</link>
      <description>&lt;P&gt;That’s probably because you didn’t set a relative path to the textures in your project.&lt;/P&gt;</description>
      <pubDate>Sat, 19 Mar 2022 17:05:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/baking-texture-into-scene/m-p/11016110#M3600</guid>
      <dc:creator>damaggio</dc:creator>
      <dc:date>2022-03-19T17:05:00Z</dc:date>
    </item>
    <item>
      <title>Re: 'Baking' texture into scene</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/baking-texture-into-scene/m-p/11016125#M3601</link>
      <description>&lt;P&gt;Cool. Thank you. I went and looked for a quick video on how you do that and a relative path is all set up. &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 19 Mar 2022 17:11:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/baking-texture-into-scene/m-p/11016125#M3601</guid>
      <dc:creator>t_smith5</dc:creator>
      <dc:date>2022-03-19T17:11:53Z</dc:date>
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