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    <title>topic How to Model Freehandly in Maya Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/maya-modeling-forum/how-to-model-freehandly/m-p/5599045#M24993</link>
    <description>&lt;P&gt;Hey guys! So, I'm a beginner, currently in college studying Maya. And for my final project, I would like model Freddy Fazbear and his gang from Five Nights at Freddy's. So far, nice progress, but I would love to know something that could make the progress much easier:&lt;BR /&gt;&lt;BR /&gt;&lt;A href="https://youtu.be/WrzPuMmKMUQ?t=31s" target="_blank"&gt;https://youtu.be/WrzPuMmKMUQ?t=31s&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;I'm using this video as a reference, and I noticed that [at least in Blender] one can draw lines in the air and fill it in with quads/polygons without having to need a polygon to begin with. You can see that the user does this throughout the video while constructing a head. Does Maya have a tool that is simliar to this? It would make it A LOT easier if I knew how to do something like that.&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Sun, 19 Apr 2015 22:03:09 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2015-04-19T22:03:09Z</dc:date>
    <item>
      <title>How to Model Freehandly</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/how-to-model-freehandly/m-p/5599045#M24993</link>
      <description>&lt;P&gt;Hey guys! So, I'm a beginner, currently in college studying Maya. And for my final project, I would like model Freddy Fazbear and his gang from Five Nights at Freddy's. So far, nice progress, but I would love to know something that could make the progress much easier:&lt;BR /&gt;&lt;BR /&gt;&lt;A href="https://youtu.be/WrzPuMmKMUQ?t=31s" target="_blank"&gt;https://youtu.be/WrzPuMmKMUQ?t=31s&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;I'm using this video as a reference, and I noticed that [at least in Blender] one can draw lines in the air and fill it in with quads/polygons without having to need a polygon to begin with. You can see that the user does this throughout the video while constructing a head. Does Maya have a tool that is simliar to this? It would make it A LOT easier if I knew how to do something like that.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 19 Apr 2015 22:03:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/how-to-model-freehandly/m-p/5599045#M24993</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-04-19T22:03:09Z</dc:date>
    </item>
    <item>
      <title>Re: How to Model Freehandly</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/how-to-model-freehandly/m-p/5599068#M24994</link>
      <description>&lt;P&gt;The Maya equivalent to what they're doing is called "Quad Draw", and it's in the modeling toolkit. &amp;nbsp;Quad &amp;nbsp;Draw won't model "in thin air", but I don't think &amp;nbsp;that's what's happening in your video, either. &amp;nbsp;The points are being placed on the grid in the front view, then once they're connected with quads those are manipulated in the 3D view - at least that's what I think is happening.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Quad draw will place points either constrained to a grid or constrained to a model. &amp;nbsp;If you really want to do a freehand model, I'd &amp;nbsp;suggest freehand sculpting this character in mudbox with no attention at all paid to poly count or edge flow at all. &amp;nbsp;You can then retoplogize either automatically in Mudbox, or manually &amp;nbsp;using Quad Draw in Maya.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 19 Apr 2015 22:41:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/how-to-model-freehandly/m-p/5599068#M24994</guid>
      <dc:creator>halfstone</dc:creator>
      <dc:date>2015-04-19T22:41:32Z</dc:date>
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    <item>
      <title>Re: How to Model Freehandly</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/how-to-model-freehandly/m-p/5599075#M24995</link>
      <description>&lt;P&gt;Actually, you can extrude vertices "into thin air" in Blender to form edges that you can then fill as polygons...but you're right-quad draw in maya doesn't work that way.&lt;/P&gt;</description>
      <pubDate>Sun, 19 Apr 2015 22:55:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/how-to-model-freehandly/m-p/5599075#M24995</guid>
      <dc:creator>pshwayka</dc:creator>
      <dc:date>2015-04-19T22:55:00Z</dc:date>
    </item>
    <item>
      <title>Re: How to Model Freehandly</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/how-to-model-freehandly/m-p/5599133#M24996</link>
      <description>&lt;P&gt;Oh! I see! Thank you very much for the reply. I will look into Quad Draw as a possible solution. I heard Mudbox was a good choice for sculpting characters, but I'm such a beginner and I haven't explored quite enough. This project is due in a handful of weeks, about four, so I definitely have to progress quickly. But I think what you mentioned is very simliar to what they are doing, so I will certainly try that out and see what I can go with it. Thanks again c:&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 20 Apr 2015 01:08:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/how-to-model-freehandly/m-p/5599133#M24996</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-04-20T01:08:07Z</dc:date>
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