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    <title>topic baking selected nodes in MAYA? in Maya Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/maya-modeling-forum/baking-selected-nodes-in-maya/m-p/5607218#M24953</link>
    <description>&lt;P&gt;hi, a question about Node editor, is it possible to "bake" the geometry up to selected nodes only?&lt;/P&gt;&lt;P&gt;for example, I have this node chain =&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG alt="Capture01.PNG" src="https://forums.autodesk.com/t5/image/serverpage/image-id/165576iBFBEEC7028769468/image-size/original?v=mpbl-1&amp;amp;px=-1" title="Capture01.PNG" border="0" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;and I want to bake the changes (basically deleting history) but only until the first polysplit node. (the one I marked with red arrow in the image below=&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG alt="002.PNG" src="https://forums.autodesk.com/t5/image/serverpage/image-id/165577i9AAC904CBE66D068/image-size/original?v=mpbl-1&amp;amp;px=-1" title="002.PNG" border="0" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;the reason is that I need to delete history to speed up my viewport,&amp;nbsp; but I dont want to delete the entire history (basically I want to keep the history of 2 - 3 latest command)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;is there a way to do it?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;another question, is there a way to copy several nodes to an empty space in the node editor?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;for example, before deleting all history I want to create a cuplicate copy of those node chain just in case if I need it back..is this possible?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;thank you &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Fri, 24 Apr 2015 16:53:45 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2015-04-24T16:53:45Z</dc:date>
    <item>
      <title>baking selected nodes in MAYA?</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/baking-selected-nodes-in-maya/m-p/5607218#M24953</link>
      <description>&lt;P&gt;hi, a question about Node editor, is it possible to "bake" the geometry up to selected nodes only?&lt;/P&gt;&lt;P&gt;for example, I have this node chain =&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG alt="Capture01.PNG" src="https://forums.autodesk.com/t5/image/serverpage/image-id/165576iBFBEEC7028769468/image-size/original?v=mpbl-1&amp;amp;px=-1" title="Capture01.PNG" border="0" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;and I want to bake the changes (basically deleting history) but only until the first polysplit node. (the one I marked with red arrow in the image below=&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG alt="002.PNG" src="https://forums.autodesk.com/t5/image/serverpage/image-id/165577i9AAC904CBE66D068/image-size/original?v=mpbl-1&amp;amp;px=-1" title="002.PNG" border="0" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;the reason is that I need to delete history to speed up my viewport,&amp;nbsp; but I dont want to delete the entire history (basically I want to keep the history of 2 - 3 latest command)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;is there a way to do it?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;another question, is there a way to copy several nodes to an empty space in the node editor?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;for example, before deleting all history I want to create a cuplicate copy of those node chain just in case if I need it back..is this possible?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;thank you &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 24 Apr 2015 16:53:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/baking-selected-nodes-in-maya/m-p/5607218#M24953</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-04-24T16:53:45Z</dc:date>
    </item>
    <item>
      <title>Re: baking selected nodes in MAYA?</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/baking-selected-nodes-in-maya/m-p/5608214#M24954</link>
      <description>&lt;P&gt;if you use maya 2015 or below the easy answer is yes. download maya bonus tools. once loaded there is the possibility in modeling &amp;gt; mesh history edit &amp;gt; delete upstream mesh history.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;i´m not very deep into this stuff since i don´t really need it often but was curious so i tried a manual way which could look like this:&lt;IMG alt="splitHistory.jpg" src="https://forums.autodesk.com/t5/image/serverpage/image-id/165729i3D45A8E2B78CBF57/image-size/original?v=mpbl-1&amp;amp;px=-1" title="splitHistory.jpg" border="0" /&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 25 Apr 2015 20:22:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/baking-selected-nodes-in-maya/m-p/5608214#M24954</guid>
      <dc:creator>_sebastian_f</dc:creator>
      <dc:date>2015-04-25T20:22:08Z</dc:date>
    </item>
    <item>
      <title>Re: baking selected nodes in MAYA?</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/baking-selected-nodes-in-maya/m-p/5608413#M24955</link>
      <description>&lt;P&gt;hi, thanks for the reply, I guess that trick works &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt; thanks very much. also I can just use instance when duplicating the object, with 1 transform node it allows me to keep my original history as separate geometry in which I can still reconnect it anytime if I want to make changes to the earlier history, then save it to "back up" layer.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;thanks mate, this is really helpful. oh by the way, Maya slows down when we are working on object with long history chain right? it wont affect the performance when I have thousands object with history hidden in a layer with no link to any geometry on the scene whatsoever. ( file size can get extremely big though)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 26 Apr 2015 05:59:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/baking-selected-nodes-in-maya/m-p/5608413#M24955</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-04-26T05:59:45Z</dc:date>
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