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    <title>topic Fill mesh with polygons to another mesh in Maya Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/maya-modeling-forum/fill-mesh-with-polygons-to-another-mesh/m-p/5642455#M24759</link>
    <description>&lt;P&gt;Hey, I'm new to 3d modeling and I got a problem.&lt;/P&gt;&lt;P&gt;I have a lot experience in c# and c++ but for a project I'm working on Unreal Engine 4 I need to do some modeling.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The goal is to create a race track.&lt;/P&gt;&lt;P&gt;I created the surface and now I want to have grass on the outside of the track.&lt;/P&gt;&lt;P&gt;I selected the whole edge on the track and duplicated it with offset to get the grass. But on tight corners, the grass mesh itself was overlapping. I deleted the overlapping faces&amp;nbsp;but now I'm left with a hole to fill. The Mesh -&amp;gt; Fill Hole function only creates garbage here.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Does anybody know how&amp;nbsp;&lt;/P&gt;&lt;P&gt;a) I can fill these holes&lt;/P&gt;&lt;P&gt;b) a different method to create the grass where this problem does not occour?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks for help &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG title="tracksurfacehole.png" border="0" alt="tracksurfacehole.png" src="https://forums.autodesk.com/t5/image/serverpage/image-id/169279iFC505153FE3554D6/image-size/original?v=mpbl-1&amp;amp;px=-1" /&gt;&lt;/P&gt;</description>
    <pubDate>Tue, 19 May 2015 21:10:56 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2015-05-19T21:10:56Z</dc:date>
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