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    <title>topic Re: Using DEM data to create realistic topography in Maya Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/maya-modeling-forum/using-dem-data-to-create-realistic-topography/m-p/5885068#M23677</link>
    <description>&lt;P&gt;Yes , a DEM will have way too much realistic information for your needs, I would recommend a 16 bit greyscale map done manually in Photoshop 8 k or 16 k although unity might have a problem with that , you might need to split into 4 k maps .. Convert the displacement in Maya to polygons and save an fbx for unity.&lt;/P&gt;
&lt;P&gt;its possible to use the photoshop file straight into unity and also perhaps do it in Illustrator , import into Maya as an illustrator file , extrude and loft I believe to create a poly terrain, I don't have the full workflow because is not my kinda work but I'm giving you some tips to search tutorials .&lt;/P&gt;
&lt;P&gt;Also using curves in Maya and lofting might work... Let's see if other people bringing other ideas.&lt;/P&gt;
&lt;P&gt;Good luck Jbs.&lt;/P&gt;</description>
    <pubDate>Fri, 30 Oct 2015 03:14:36 GMT</pubDate>
    <dc:creator>damaggio</dc:creator>
    <dc:date>2015-10-30T03:14:36Z</dc:date>
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