<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Normal Based Face transform in Maya Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/maya-modeling-forum/normal-based-face-transform/m-p/6499020#M21162</link>
    <description>&lt;P&gt;How can I move a selection of disconnected faces based on their surface normals?&lt;/P&gt;&lt;P&gt;I'm trying to model this grenade from Elysium, and have come across a problem.&lt;/P&gt;&lt;P&gt;It has these ridges going around the top, and I have started by making a cylindar and extruding every other face. When the extrude is done, there's a handy manipulator that shows up allowing me to transform the faces based on their surface normals, which doesn't scale the outer face. I would like to go back in and change that.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Many thanks!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Example.PNG" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/263347i8F6A5F3F42B22BAE/image-size/large?v=v2&amp;amp;px=999" role="button" title="Example.PNG" alt="Example.PNG" /&gt;&lt;/span&gt;﻿&lt;/P&gt;</description>
    <pubDate>Sun, 14 Aug 2016 11:08:49 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2016-08-14T11:08:49Z</dc:date>
    <item>
      <title>Normal Based Face transform</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/normal-based-face-transform/m-p/6499020#M21162</link>
      <description>&lt;P&gt;How can I move a selection of disconnected faces based on their surface normals?&lt;/P&gt;&lt;P&gt;I'm trying to model this grenade from Elysium, and have come across a problem.&lt;/P&gt;&lt;P&gt;It has these ridges going around the top, and I have started by making a cylindar and extruding every other face. When the extrude is done, there's a handy manipulator that shows up allowing me to transform the faces based on their surface normals, which doesn't scale the outer face. I would like to go back in and change that.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Many thanks!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Example.PNG" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/263347i8F6A5F3F42B22BAE/image-size/large?v=v2&amp;amp;px=999" role="button" title="Example.PNG" alt="Example.PNG" /&gt;&lt;/span&gt;﻿&lt;/P&gt;</description>
      <pubDate>Sun, 14 Aug 2016 11:08:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/normal-based-face-transform/m-p/6499020#M21162</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-08-14T11:08:49Z</dc:date>
    </item>
    <item>
      <title>Re: Normal Based Face transform</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/normal-based-face-transform/m-p/6499978#M21163</link>
      <description>In the channel box click on the polyExtrudeFace operator that you want to modify. This will select the operator.&lt;BR /&gt;&lt;BR /&gt;Next, hit the T hotkey (Show Manipulator tool) to show the extrude manipulator.&lt;BR /&gt;&lt;BR /&gt;When you are done hit Q to get back to the normal select tool.</description>
      <pubDate>Mon, 15 Aug 2016 08:26:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/normal-based-face-transform/m-p/6499978#M21163</guid>
      <dc:creator>brentmc</dc:creator>
      <dc:date>2016-08-15T08:26:55Z</dc:date>
    </item>
    <item>
      <title>Re: Normal Based Face transform</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/normal-based-face-transform/m-p/6504112#M21164</link>
      <description>&lt;P&gt;Hmm... That does work, but is there a way to do it without needing to edit the extrusion?&lt;/P&gt;&lt;P&gt;What if I've deleted the history on the mesh?&lt;/P&gt;</description>
      <pubDate>Tue, 16 Aug 2016 21:33:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/normal-based-face-transform/m-p/6504112#M21164</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-08-16T21:33:38Z</dc:date>
    </item>
    <item>
      <title>Re: Normal Based Face transform</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/normal-based-face-transform/m-p/6504378#M21165</link>
      <description>&lt;P&gt;Pick all the faces you wish to move and choose&lt;STRONG&gt; TRANSFORM&lt;/STRONG&gt; under the &lt;STRONG&gt;Edit Mesh&lt;/STRONG&gt; menu.&amp;nbsp; This introduces in a polyMoveFace node into the history, just so you know.&lt;/P&gt;</description>
      <pubDate>Wed, 17 Aug 2016 01:30:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/normal-based-face-transform/m-p/6504378#M21165</guid>
      <dc:creator>slimboJoe</dc:creator>
      <dc:date>2016-08-17T01:30:16Z</dc:date>
    </item>
    <item>
      <title>Re: Normal Based Face transform</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/normal-based-face-transform/m-p/6507342#M21166</link>
      <description>You can also hold CTRL and middle drag while the transform tool is activated.</description>
      <pubDate>Thu, 18 Aug 2016 07:20:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/normal-based-face-transform/m-p/6507342#M21166</guid>
      <dc:creator>dave.rose</dc:creator>
      <dc:date>2016-08-18T07:20:12Z</dc:date>
    </item>
    <item>
      <title>Re: Normal Based Face transform</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/normal-based-face-transform/m-p/6507833#M21167</link>
      <description>&lt;P&gt;Nice Dave!&amp;nbsp; I now have a new weapon in my arsenal.&amp;nbsp; Man, I gotta read the docs someday...&lt;/P&gt;</description>
      <pubDate>Thu, 18 Aug 2016 12:04:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/normal-based-face-transform/m-p/6507833#M21167</guid>
      <dc:creator>slimboJoe</dc:creator>
      <dc:date>2016-08-18T12:04:13Z</dc:date>
    </item>
  </channel>
</rss>

