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    <title>topic Re: OBJ import/export adds triangles in Maya Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/maya-modeling-forum/obj-import-export-adds-triangles/m-p/6609607#M20701</link>
    <description>Unfortunately I have already tried those settings and still triangulates.</description>
    <pubDate>Sat, 08 Oct 2016 00:47:56 GMT</pubDate>
    <dc:creator>Jaywittman192</dc:creator>
    <dc:date>2016-10-08T00:47:56Z</dc:date>
    <item>
      <title>OBJ import/export adds triangles</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/obj-import-export-adds-triangles/m-p/6607300#M20699</link>
      <description>&lt;P&gt;I am using 3D Max 2016 on a Train Model, but I need to import it into Maya but each time I export and import form Max to Maya my geometry that makes this train becomes very triangulated and almost unusable. I am using Maya 2015 and I have Maya 2016.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Originally my original template model for my train is 3D Max. I have more skilled using Max than Maya.&lt;/P&gt;&lt;P&gt;I have tried using almost every setting in .fbx and .obj to export from 3D Max and import in Maya. Even the settings in Maya - Mesh-Quad don't help that much.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Please make a add on or plugin for Maya and Max to be more compatible and or dosn't triangulate please. I have enjoyed using both but this one issue is causing me setbacks.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you&lt;/P&gt;&lt;P&gt;Jay&lt;/P&gt;</description>
      <pubDate>Fri, 07 Oct 2016 05:13:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/obj-import-export-adds-triangles/m-p/6607300#M20699</guid>
      <dc:creator>Jaywittman192</dc:creator>
      <dc:date>2016-10-07T05:13:47Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ import/export adds triangles</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/obj-import-export-adds-triangles/m-p/6607511#M20700</link>
      <description>with the correct settings obj should work without triangulation from what i´m able to test. also fbx works fine here. just make sure your mesh is "editable poly" and not "editable mesh".</description>
      <pubDate>Fri, 07 Oct 2016 08:13:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/obj-import-export-adds-triangles/m-p/6607511#M20700</guid>
      <dc:creator>_sebastian_f</dc:creator>
      <dc:date>2016-10-07T08:13:31Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ import/export adds triangles</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/obj-import-export-adds-triangles/m-p/6609607#M20701</link>
      <description>Unfortunately I have already tried those settings and still triangulates.</description>
      <pubDate>Sat, 08 Oct 2016 00:47:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/obj-import-export-adds-triangles/m-p/6609607#M20701</guid>
      <dc:creator>Jaywittman192</dc:creator>
      <dc:date>2016-10-08T00:47:56Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ import/export adds triangles</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/obj-import-export-adds-triangles/m-p/6609779#M20702</link>
      <description>hard to troubleshoot then. can you upload a max scene to test? im certain it´s not the maya import.</description>
      <pubDate>Sat, 08 Oct 2016 08:12:51 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/obj-import-export-adds-triangles/m-p/6609779#M20702</guid>
      <dc:creator>_sebastian_f</dc:creator>
      <dc:date>2016-10-08T08:12:51Z</dc:date>
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