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    <title>topic Re: Non-geometry problems in Maya Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/maya-modeling-forum/non-geometry-problems/m-p/12027092#M1508</link>
    <description>&lt;P&gt;Double check your geo in that area.&lt;/P&gt;
&lt;P&gt;I assume there are doubled faces or verticies on top of each other.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Mon, 12 Jun 2023 08:08:41 GMT</pubDate>
    <dc:creator>Christoph_Schaedl</dc:creator>
    <dc:date>2023-06-12T08:08:41Z</dc:date>
    <item>
      <title>Non-geometry problems</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/non-geometry-problems/m-p/12026675#M1507</link>
      <description>&lt;P&gt;Hello, everyone&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm relatively new to Autodesk Maya and I encountered an issue while attempting to use the sculpting tools on a character model. Upon trying to sculpt, I received the following error message: "Error: Sculpting cannot be performed on non-manifold geometry. Perform a mesh cleanup before using the sculpting tools." I searched through various articles discussing this error, but unfortunately, I couldn't find a solution that adequately resolved my problem.&lt;/P&gt;&lt;P&gt;In an effort to address the issue, I employed the "cleanup mesh" tool. However, this resulted in the creation of additional vertices and the smoothing of corners was not achieved, as illustrated in the attached images.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;[First Picture: Cleanup Mesh Tool Settings]&lt;/P&gt;&lt;P&gt;[Second Picture: Result after applying the Cleanup Mesh Tool]&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I am seeking assistance in resolving this problem. Could you kindly provide guidance on how I can effectively address this issue and successfully use the sculpting tools on my model without encountering non-manifold geometry errors? Thank you!&lt;/P&gt;</description>
      <pubDate>Mon, 12 Jun 2023 03:52:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/non-geometry-problems/m-p/12026675#M1507</guid>
      <dc:creator>gnusareva.alina</dc:creator>
      <dc:date>2023-06-12T03:52:42Z</dc:date>
    </item>
    <item>
      <title>Re: Non-geometry problems</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/non-geometry-problems/m-p/12027092#M1508</link>
      <description>&lt;P&gt;Double check your geo in that area.&lt;/P&gt;
&lt;P&gt;I assume there are doubled faces or verticies on top of each other.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 12 Jun 2023 08:08:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/non-geometry-problems/m-p/12027092#M1508</guid>
      <dc:creator>Christoph_Schaedl</dc:creator>
      <dc:date>2023-06-12T08:08:41Z</dc:date>
    </item>
    <item>
      <title>Re: Non-geometry problems</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/non-geometry-problems/m-p/12028218#M1509</link>
      <description>&lt;P&gt;Sometimes, it can be a problem when extruding edges, for example, often causing two faces or vertices that practically exist in the same 3D space. Here's a tip, press the #3 on your keyboard, assuming you're using the Maya default hotkeys, to preview Sub-D or smooth, and you'll see a spike where two vertices meet. This is a dead giveaway there's double faces/double vertices, etc.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The attached image is a lesson when I first encountered them. I created this and showed it to my instructor. I think it's a good example of what to look for.&lt;/P&gt;</description>
      <pubDate>Mon, 12 Jun 2023 19:40:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/non-geometry-problems/m-p/12028218#M1509</guid>
      <dc:creator>jdeclanflynn</dc:creator>
      <dc:date>2023-06-12T19:40:05Z</dc:date>
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