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    <title>topic Re: Per-face UV mapping so that the shape of every face in UV space matches the in Maya Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/maya-modeling-forum/per-face-uv-mapping-so-that-the-shape-of-every-face-in-uv-space/m-p/8114553#M13768</link>
    <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/531052"&gt;@DavidHenion&lt;/a&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Just wanted to check in to see how things were going. Are you still having this issue?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="color: #666666;"&gt;If your issue is resolved, please click&amp;nbsp;&lt;SPAN style="color: #87bc40;"&gt;Accept as Solution&lt;/SPAN&gt;&amp;nbsp;on the posts that helped you so others in the community can find them easily.&lt;/SPAN&gt;&lt;/P&gt;
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    <pubDate>Fri, 06 Jul 2018 17:21:37 GMT</pubDate>
    <dc:creator>sean.heasley</dc:creator>
    <dc:date>2018-07-06T17:21:37Z</dc:date>
    <item>
      <title>Per-face UV mapping so that the shape of every face in UV space matches the geom</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/per-face-uv-mapping-so-that-the-shape-of-every-face-in-uv-space/m-p/8107848#M13766</link>
      <description>&lt;P&gt;Using Maya 2018 - I have an object modeled in quads - but I can triangulate it to make sure every face is coplanar.&lt;BR /&gt;&lt;BR /&gt;I need to create a UV layout with every face its own UV shell, but the shape of the UV has to match the shape of the face exactly - as if I planar mapped each individual face straight on. The relative sizes of each of these UV shells needs to match the geometry as well. Imagine the object was constructed out of paper and you cut it up and laid all the pieces flat - thats what I need to do.&lt;BR /&gt;&lt;BR /&gt;I think I'm pretty close with messing around with options in the UV toolkit but I'm not 100% sure I'm getting exactly what I need - can anyone walk me through a procedure to do this?&lt;BR /&gt;&lt;BR /&gt;I can map the object and then split every face to its own shell - but not finding the right combination of tools and settings from there.&lt;BR /&gt;&lt;BR /&gt;Thank you&lt;/P&gt;</description>
      <pubDate>Tue, 03 Jul 2018 20:10:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/per-face-uv-mapping-so-that-the-shape-of-every-face-in-uv-space/m-p/8107848#M13766</guid>
      <dc:creator>DavidHenion</dc:creator>
      <dc:date>2018-07-03T20:10:56Z</dc:date>
    </item>
    <item>
      <title>Re: Per-face UV mapping so that the shape of every face in UV space matches the</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/per-face-uv-mapping-so-that-the-shape-of-every-face-in-uv-space/m-p/8111776#M13767</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/531052"&gt;@DavidHenion&lt;/a&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Would something like this work?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-center" image-alt="uvs.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/519766i0A5338204422BF42/image-size/large?v=v2&amp;amp;px=999" role="button" title="uvs.png" alt="uvs.png" /&gt;&lt;/span&gt;&lt;/P&gt;
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&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If this is what you're trying to achieve, I simply used planar mapping and selected each face individually and just kept mapping them individually then used the Layout tool to space them out accordingly.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Please let me know if this helps or if I misunderstood your question!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="color: #666666;"&gt;If one or more of these posts helped answer your question, please click&amp;nbsp;&lt;SPAN style="color: #87bc40;"&gt;Accept as Solution&lt;/SPAN&gt;&amp;nbsp;on the posts that helped you so others in the community can find them easily. &lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="color: #666666;"&gt;Kudos are greatly appreciated. Everyone likes a thumbs up!&lt;/SPAN&gt;&lt;/P&gt;
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&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 05 Jul 2018 16:13:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/per-face-uv-mapping-so-that-the-shape-of-every-face-in-uv-space/m-p/8111776#M13767</guid>
      <dc:creator>sean.heasley</dc:creator>
      <dc:date>2018-07-05T16:13:35Z</dc:date>
    </item>
    <item>
      <title>Re: Per-face UV mapping so that the shape of every face in UV space matches the</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/per-face-uv-mapping-so-that-the-shape-of-every-face-in-uv-space/m-p/8114553#M13768</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/531052"&gt;@DavidHenion&lt;/a&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Just wanted to check in to see how things were going. Are you still having this issue?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="color: #666666;"&gt;If your issue is resolved, please click&amp;nbsp;&lt;SPAN style="color: #87bc40;"&gt;Accept as Solution&lt;/SPAN&gt;&amp;nbsp;on the posts that helped you so others in the community can find them easily.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 06 Jul 2018 17:21:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/per-face-uv-mapping-so-that-the-shape-of-every-face-in-uv-space/m-p/8114553#M13768</guid>
      <dc:creator>sean.heasley</dc:creator>
      <dc:date>2018-07-06T17:21:37Z</dc:date>
    </item>
    <item>
      <title>Re: Per-face UV mapping so that the shape of every face in UV space matches the</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/per-face-uv-mapping-so-that-the-shape-of-every-face-in-uv-space/m-p/8114936#M13769</link>
      <description>&lt;P&gt;Hi Sean - what you suggest would work but too many faces to do by hand. I wrote a script to loop through all the faces and map them with the texNormalProjection command. Once that's done I could select all the shells and set them all to the same pixel density which seems to be working.&lt;/P&gt;&lt;P&gt;Thank you for your help.&lt;/P&gt;&lt;P&gt;David&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 06 Jul 2018 20:41:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/per-face-uv-mapping-so-that-the-shape-of-every-face-in-uv-space/m-p/8114936#M13769</guid>
      <dc:creator>DavidHenion</dc:creator>
      <dc:date>2018-07-06T20:41:06Z</dc:date>
    </item>
    <item>
      <title>Re: Per-face UV mapping so that the shape of every face in UV space matches the</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/per-face-uv-mapping-so-that-the-shape-of-every-face-in-uv-space/m-p/8117889#M13770</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/531052"&gt;@DavidHenion&lt;/a&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Ah ok I kind of figured that's what you were going for and yeah it is pretty time consuming.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;That said, I'm glad you were able to get around this with your script&amp;nbsp;&lt;img id="smileyhappy" class="emoticon emoticon-smileyhappy" src="https://forums.autodesk.com/i/smilies/16x16_smiley-happy.png" alt="Smiley Happy" title="Smiley Happy" /&gt;!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 09 Jul 2018 14:32:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/per-face-uv-mapping-so-that-the-shape-of-every-face-in-uv-space/m-p/8117889#M13770</guid>
      <dc:creator>sean.heasley</dc:creator>
      <dc:date>2018-07-09T14:32:44Z</dc:date>
    </item>
    <item>
      <title>Re: Per-face UV mapping so that the shape of every face in UV space matches the</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/per-face-uv-mapping-so-that-the-shape-of-every-face-in-uv-space/m-p/8780413#M13771</link>
      <description>&lt;P&gt;Any chance you'd be willing to share that script? I don't know anything about programming but that script would be super useful&lt;/P&gt;</description>
      <pubDate>Thu, 09 May 2019 11:27:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/per-face-uv-mapping-so-that-the-shape-of-every-face-in-uv-space/m-p/8780413#M13771</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-05-09T11:27:47Z</dc:date>
    </item>
    <item>
      <title>Re: Per-face UV mapping so that the shape of every face in UV space matches the</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/per-face-uv-mapping-so-that-the-shape-of-every-face-in-uv-space/m-p/8781532#M13772</link>
      <description>&lt;P&gt;Sure, nothing fancy....&amp;nbsp; Select the object, enter face mode and select all the faces, then run this:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;string $faces[] = `ls -sl -flatten`;&lt;/P&gt;
&lt;P&gt;for ($face in $faces)&lt;BR /&gt;{&lt;BR /&gt;select -r $face;&lt;BR /&gt;texNormalProjection 1 1 "" ;&lt;BR /&gt;}&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Then using the UV editor and UV toolkit, select all the shells and use the Texel Density tool to set them to all the same texel density (may have to play with the value based on object size and texture map size.)&amp;nbsp; Then can use the Unstack Shells tool to spread them all out.&lt;/P&gt;</description>
      <pubDate>Thu, 09 May 2019 18:04:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/per-face-uv-mapping-so-that-the-shape-of-every-face-in-uv-space/m-p/8781532#M13772</guid>
      <dc:creator>DavidHenion</dc:creator>
      <dc:date>2019-05-09T18:04:09Z</dc:date>
    </item>
    <item>
      <title>Re: Per-face UV mapping so that the shape of every face in UV space matches the</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/per-face-uv-mapping-so-that-the-shape-of-every-face-in-uv-space/m-p/8783799#M13773</link>
      <description>Thanks!&lt;BR /&gt;</description>
      <pubDate>Fri, 10 May 2019 16:32:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/per-face-uv-mapping-so-that-the-shape-of-every-face-in-uv-space/m-p/8783799#M13773</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-05-10T16:32:31Z</dc:date>
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