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    <title>topic Basic modeling problem - &amp;quot;convert&amp;quot; booleans into object? in Maya Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/maya-modeling-forum/basic-modeling-problem-quot-convert-quot-booleans-into-object/m-p/8271424#M13134</link>
    <description>&lt;P&gt;Hi there.&amp;nbsp;&lt;BR /&gt;My problem is I think vary simple, but hard to search (after few hours of googling I am positive about that). To be understood - as a noob - I recorded this small presentation of the problem. I will appreciate any help in this matter. I'm after few hour of basic modeling tutorials,&amp;nbsp;and my goal is I think very basic also, but... I'm stuck &lt;span class="lia-unicode-emoji" title=":disappointed_face:"&gt;😞&lt;/span&gt;&lt;BR /&gt;&lt;BR /&gt;Here is the &lt;A title="Booleans convert?" href="https://youtu.be/yOQMAwqxYXM" target="_blank"&gt;link&lt;/A&gt; to the video, and below is the summary of the problem depicted in the video:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;EM&gt;This is a problem whose solution is probably very simple (or it does not exist - I don't know really), but for a beginner is one of those problems that is very difficult to solve with the help of google because of the difficulty in formulating a search phrase that gives precise results.&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&lt;EM&gt;So.&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&lt;EM&gt;I downloaded this locomotive model from turbosquid.com. As you can see in the "outliner" the entire locomotive model is a set of primitive objects. And I like it because I can group these objects and move them comfortably.&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&lt;EM&gt;I am interested in this particular element - a cube with a hole. Now I want to make a wagon for this train, which - like a locomotive - will have a window. And even three windows.&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&lt;EM&gt;I try to achieve this by using the "Boolean" function. But first - I duplicate the locomotive and remove everything except the wheels. I create a cube that will be the body of my wagon. Then I create another cube, then I scales it and place it where the first window should be. Then I duplicate this object and move it. And once more. Now I go to "mesh&amp;gt; booleans&amp;gt; difference" and - voila, I have a wagon.&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&lt;EM&gt;But the problem comes later when I try to move the wagon made in this way. It is not a collection of primitive objects, like a locomotive, but - as you can see in the "outliner" - ... a collection of strange elements, which unfortunately, as a beginner, I can not name properly. When I group these objects, in the hope that I will be able to move them, like ordinary primitives - strange things happen.&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&lt;EM&gt;My question is: is there any way to somehow convert, bake, flatten (or how to call it) this set of magical elements into one primitive object - an ordinary cube with three "windows"? Like this box in a locomotive that looks NORMALLY in the "outliner" and which I understand.&lt;/EM&gt;&lt;/P&gt;</description>
    <pubDate>Mon, 17 Sep 2018 01:41:33 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-09-17T01:41:33Z</dc:date>
    <item>
      <title>Basic modeling problem - "convert" booleans into object?</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/basic-modeling-problem-quot-convert-quot-booleans-into-object/m-p/8271424#M13134</link>
      <description>&lt;P&gt;Hi there.&amp;nbsp;&lt;BR /&gt;My problem is I think vary simple, but hard to search (after few hours of googling I am positive about that). To be understood - as a noob - I recorded this small presentation of the problem. I will appreciate any help in this matter. I'm after few hour of basic modeling tutorials,&amp;nbsp;and my goal is I think very basic also, but... I'm stuck &lt;span class="lia-unicode-emoji" title=":disappointed_face:"&gt;😞&lt;/span&gt;&lt;BR /&gt;&lt;BR /&gt;Here is the &lt;A title="Booleans convert?" href="https://youtu.be/yOQMAwqxYXM" target="_blank"&gt;link&lt;/A&gt; to the video, and below is the summary of the problem depicted in the video:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;EM&gt;This is a problem whose solution is probably very simple (or it does not exist - I don't know really), but for a beginner is one of those problems that is very difficult to solve with the help of google because of the difficulty in formulating a search phrase that gives precise results.&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&lt;EM&gt;So.&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&lt;EM&gt;I downloaded this locomotive model from turbosquid.com. As you can see in the "outliner" the entire locomotive model is a set of primitive objects. And I like it because I can group these objects and move them comfortably.&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&lt;EM&gt;I am interested in this particular element - a cube with a hole. Now I want to make a wagon for this train, which - like a locomotive - will have a window. And even three windows.&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&lt;EM&gt;I try to achieve this by using the "Boolean" function. But first - I duplicate the locomotive and remove everything except the wheels. I create a cube that will be the body of my wagon. Then I create another cube, then I scales it and place it where the first window should be. Then I duplicate this object and move it. And once more. Now I go to "mesh&amp;gt; booleans&amp;gt; difference" and - voila, I have a wagon.&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&lt;EM&gt;But the problem comes later when I try to move the wagon made in this way. It is not a collection of primitive objects, like a locomotive, but - as you can see in the "outliner" - ... a collection of strange elements, which unfortunately, as a beginner, I can not name properly. When I group these objects, in the hope that I will be able to move them, like ordinary primitives - strange things happen.&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&lt;EM&gt;My question is: is there any way to somehow convert, bake, flatten (or how to call it) this set of magical elements into one primitive object - an ordinary cube with three "windows"? Like this box in a locomotive that looks NORMALLY in the "outliner" and which I understand.&lt;/EM&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 17 Sep 2018 01:41:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/basic-modeling-problem-quot-convert-quot-booleans-into-object/m-p/8271424#M13134</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-09-17T01:41:33Z</dc:date>
    </item>
    <item>
      <title>Re: Basic modeling problem - "convert" booleans into object?</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/basic-modeling-problem-quot-convert-quot-booleans-into-object/m-p/8271481#M13135</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;These strange elements are the "hidden" input objects for you Boolean operation which are still part of the history.&lt;/P&gt;
&lt;P&gt;What you are searching for is:&lt;/P&gt;
&lt;P&gt;Edit -&amp;gt; Delete by Type history (for selected object), or&lt;/P&gt;
&lt;P&gt;Edit -&amp;gt; Delete All by Type history (for all objects)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 17 Sep 2018 03:09:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/basic-modeling-problem-quot-convert-quot-booleans-into-object/m-p/8271481#M13135</guid>
      <dc:creator>mspeer</dc:creator>
      <dc:date>2018-09-17T03:09:21Z</dc:date>
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