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    <title>topic Artifacts when inserting new edges with multicut-tool at scanned model in Maya Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/maya-modeling-forum/artifacts-when-inserting-new-edges-with-multicut-tool-at-scanned/m-p/8654966#M11161</link>
    <description>&lt;P&gt;Hello!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I'm pretty new to Maya. Currently I am working on my bachelor thesis. For this I compare different recording methods for interactive objects. My test object is a control cabinet.&lt;BR /&gt;When post-processing the scan data in Maya, I currently have problems. To open the cabinet doors, I have to add more edges. As soon as I try this with the multi-cut tool in Maya, I get artifacts on the newly inserted edges (see the attached screenshot). For the other recording methods I could use the tool without any problems.&lt;BR /&gt;With the program CloudCompare the original point cloud was converted to the mesh, then I created a texture map from the Vertex Colors in Maya. Maybe there was a mistake somewhere?&lt;/P&gt;
&lt;P&gt;I am not sure if I should write in modeling or in shading board. Because if I set Flat Shade instead of Smooth shade in the panel, the whole mesh is brighter and the artifacts are no longer visible. But if I export the mesh and load it into Unity, you can see the artifacts again.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I really hope that one of you understands this problem and knows how to solve it.&lt;/P&gt;
&lt;P&gt;I attached a screenshot (on which the problem can be seen), as well as the model as an fbx and the required texture map for the model. The Maya Version i use is Maya 2018.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best regards&lt;BR /&gt;Jasmin&lt;/P&gt;</description>
    <pubDate>Wed, 13 Mar 2019 09:25:33 GMT</pubDate>
    <dc:creator>jasmin.khaire</dc:creator>
    <dc:date>2019-03-13T09:25:33Z</dc:date>
    <item>
      <title>Artifacts when inserting new edges with multicut-tool at scanned model</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/artifacts-when-inserting-new-edges-with-multicut-tool-at-scanned/m-p/8654966#M11161</link>
      <description>&lt;P&gt;Hello!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I'm pretty new to Maya. Currently I am working on my bachelor thesis. For this I compare different recording methods for interactive objects. My test object is a control cabinet.&lt;BR /&gt;When post-processing the scan data in Maya, I currently have problems. To open the cabinet doors, I have to add more edges. As soon as I try this with the multi-cut tool in Maya, I get artifacts on the newly inserted edges (see the attached screenshot). For the other recording methods I could use the tool without any problems.&lt;BR /&gt;With the program CloudCompare the original point cloud was converted to the mesh, then I created a texture map from the Vertex Colors in Maya. Maybe there was a mistake somewhere?&lt;/P&gt;
&lt;P&gt;I am not sure if I should write in modeling or in shading board. Because if I set Flat Shade instead of Smooth shade in the panel, the whole mesh is brighter and the artifacts are no longer visible. But if I export the mesh and load it into Unity, you can see the artifacts again.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I really hope that one of you understands this problem and knows how to solve it.&lt;/P&gt;
&lt;P&gt;I attached a screenshot (on which the problem can be seen), as well as the model as an fbx and the required texture map for the model. The Maya Version i use is Maya 2018.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best regards&lt;BR /&gt;Jasmin&lt;/P&gt;</description>
      <pubDate>Wed, 13 Mar 2019 09:25:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/artifacts-when-inserting-new-edges-with-multicut-tool-at-scanned/m-p/8654966#M11161</guid>
      <dc:creator>jasmin.khaire</dc:creator>
      <dc:date>2019-03-13T09:25:33Z</dc:date>
    </item>
    <item>
      <title>Re: Artifacts when inserting new edges with multicut-tool at scanned model</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/artifacts-when-inserting-new-edges-with-multicut-tool-at-scanned/m-p/8655012#M11162</link>
      <description>&lt;P&gt;Probably messed up normals. Select the verticles in the area and "mesh display - set vertex normal"&lt;/P&gt;</description>
      <pubDate>Wed, 13 Mar 2019 09:50:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/artifacts-when-inserting-new-edges-with-multicut-tool-at-scanned/m-p/8655012#M11162</guid>
      <dc:creator>Fovvl</dc:creator>
      <dc:date>2019-03-13T09:50:03Z</dc:date>
    </item>
    <item>
      <title>Re: Artifacts when inserting new edges with multicut-tool at scanned model</title>
      <link>https://forums.autodesk.com/t5/maya-modeling-forum/artifacts-when-inserting-new-edges-with-multicut-tool-at-scanned/m-p/8655027#M11163</link>
      <description>&lt;P&gt;Fixed it! That was easier as expected &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt; Thank you very much!&lt;/P&gt;</description>
      <pubDate>Wed, 13 Mar 2019 09:59:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-modeling-forum/artifacts-when-inserting-new-edges-with-multicut-tool-at-scanned/m-p/8655027#M11163</guid>
      <dc:creator>jasmin.khaire</dc:creator>
      <dc:date>2019-03-13T09:59:21Z</dc:date>
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