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    <title>topic Re: GPU texture memory exceeded. in Maya LT Forum</title>
    <link>https://forums.autodesk.com/t5/maya-lt-forum/gpu-texture-memory-exceeded/m-p/8913346#M840</link>
    <description>&lt;P&gt;Still hitting this error almost a year later.&lt;/P&gt;&lt;P&gt;Why?&lt;/P&gt;&lt;P&gt;I can't even find where the RENDERER window is, or this viewport 2.0 stuff.&lt;/P&gt;&lt;P&gt;I have the regular Maya Classic interface and a UV window.&amp;nbsp; The UV window can be expanded to include a texture choosing panel.&lt;/P&gt;&lt;P&gt;I have &amp;lt;256MB of textures loaded on any scene.&amp;nbsp; 256MB &amp;lt; 8GB.&lt;/P&gt;&lt;P&gt;Software = ???&lt;/P&gt;&lt;P&gt;No, really, it keeps booting me out after 30 minutes on anything.&amp;nbsp; It's slowly making my hair fall out.&amp;nbsp; I've never seen a program with so many bugs.&amp;nbsp; I know there's an article, but there's not even an entry for 'Windows' where there's a Viewport 2.0, and so I can never find RENDERER to fix it.&amp;nbsp; I am slowly learning Blender 3D to alleviate the issues with Maya LT and the problems it's creating in my workflow (not to mention, not having DAE export built in; which even when I get DAE's exported, I still have to edit each and every one with a text editor to remove the texture paths which have private drive/directory info in them - but this is another serious issue all to itself).&lt;/P&gt;&lt;P&gt;I had never clicked SOLVED on here, as it was never solved.&amp;nbsp; I actually made another post on it not realizing I had made one back in October 2018.&lt;/P&gt;</description>
    <pubDate>Wed, 17 Jul 2019 01:59:14 GMT</pubDate>
    <dc:creator>bob.blunderton</dc:creator>
    <dc:date>2019-07-17T01:59:14Z</dc:date>
    <item>
      <title>GPU texture memory exceeded.</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/gpu-texture-memory-exceeded/m-p/8339901#M836</link>
      <description>&lt;P&gt;OK, it did this:&amp;nbsp;&amp;nbsp; (see attached file)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It only was using 1140MB of 8096MB video memory (Radeon RX 480 8gb).&lt;/P&gt;&lt;P&gt;Claimed it was out of video memory.&amp;nbsp; The ENTIRE texture directory of everything (less than 1/4th of this I was actually using currently), is 461MB!&amp;nbsp; So, really, what gives.&lt;/P&gt;&lt;P&gt;Here's a bit about the computer... if it helps.&lt;/P&gt;&lt;P&gt;I even use the classic 'Windows 2000' look for my Windows 7.&lt;/P&gt;&lt;P&gt;I have 32GB of RAM on the system, Windows 7 Pro.&lt;/P&gt;&lt;P&gt;i7 4790k, Asus motherboard, this is custom built.&amp;nbsp; Kept cool and properly cleaned, too.&lt;/P&gt;&lt;P&gt;19.5GB of page file use, only 40% of 32GB system memory was used.&lt;/P&gt;&lt;P&gt;Radeon driver 18.8.2, it's only a few weeks old.&lt;/P&gt;&lt;P&gt;System works as expected, has been in use 4 years now, and is normally stable.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Now after I closed Maya and re-opened it, everything is flat (smooth?) shaded.&amp;nbsp; How do I go about fixing this?&lt;/P&gt;&lt;P&gt;How can I prevent the original issue?&amp;nbsp; It said something about viewport 2.0 ... I am clueless.&amp;nbsp; That's not easy to find!&lt;/P&gt;&lt;P&gt;Surely having a selection of 40 different textures is NOT helping, but I need these to choose from so I can work until the object is completed, then I can strip the ones I don't need away before exporting it.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Is this software not good at handling resources?&lt;/P&gt;</description>
      <pubDate>Wed, 17 Oct 2018 08:53:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/gpu-texture-memory-exceeded/m-p/8339901#M836</guid>
      <dc:creator>bob.blunderton</dc:creator>
      <dc:date>2018-10-17T08:53:17Z</dc:date>
    </item>
    <item>
      <title>Re: GPU texture memory exceeded.</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/gpu-texture-memory-exceeded/m-p/8343429#M837</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/6060945"&gt;@bob.blunderton&lt;/a&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;A href="https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/Maya/files/GUID-8BAA3B98-F6C5-48F4-834F-14A551836B34-htm.html" target="_blank"&gt;We actually have an article on this!&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class="li listintro"&gt;To workaround this problem, do as follows:&lt;/P&gt;
&lt;OL id="GUID-8BAA3B98-F6C5-48F4-834F-14A551836B34__OL_674E646F918B4E19A9C0EBA78200CAA3" class="ol"&gt;
&lt;LI id="GUID-8BAA3B98-F6C5-48F4-834F-14A551836B34__LI_E07CC26B0069454A8D8D3C3EEF26F33B" class="li"&gt;Select&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;SPAN class="ph uicontrol"&gt;Renderer &amp;gt; Viewport 2.0&lt;/SPAN&gt;&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;&amp;gt;&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;A class="click-image-enlarge" target="_blank"&gt;&lt;IMG class="image" src="https://help.autodesk.com/cloudhelp/2015/ENU/Maya/images/GUID-23B160F6-E1FB-4E29-94B2-7323BFE33726.png" border="0" /&gt;&lt;/A&gt;.&lt;/LI&gt;
&lt;LI id="GUID-8BAA3B98-F6C5-48F4-834F-14A551836B34__LI_E6140A98FFBB4475BB83329844F2E4FC" class="li"&gt;Under&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;SPAN class="ph uicontrol"&gt;Maximum Texture Resolution Clamping&lt;/SPAN&gt;, enable&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;SPAN class="ph uicontrol"&gt;Clamp Texture Resolution&lt;/SPAN&gt;&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;and reduce the&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;SPAN class="ph uicontrol"&gt;Max Texture Resolution&lt;/SPAN&gt;.&lt;/LI&gt;
&lt;LI id="GUID-8BAA3B98-F6C5-48F4-834F-14A551836B34__LI_3A3A2AF6FA6142FF96A60A1F35991D94" class="li"&gt;Click&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;SPAN class="ph uicontrol"&gt;Re-load All Textures&lt;/SPAN&gt;.&lt;/LI&gt;
&lt;LI id="GUID-8BAA3B98-F6C5-48F4-834F-14A551836B34__LI_B5E184E2240F40FAB757EAD3A27B1743" class="li"&gt;
&lt;P class="p"&gt;Press 6 in the scene view for textured mode.&lt;/P&gt;
&lt;/LI&gt;
&lt;/OL&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Please let me know if that helps or if you need any more assistance!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="color: #666666;"&gt;If one or more of these posts helped answer your question, please click&amp;nbsp;&lt;SPAN style="color: #87bc40;"&gt;Accept as Solution&lt;/SPAN&gt;&amp;nbsp;on the posts that helped you so others in the community can find them easily. &lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="color: #666666;"&gt;Kudos are greatly appreciated. Everyone likes a thumbs up!&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 18 Oct 2018 14:12:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/gpu-texture-memory-exceeded/m-p/8343429#M837</guid>
      <dc:creator>sean.heasley</dc:creator>
      <dc:date>2018-10-18T14:12:23Z</dc:date>
    </item>
    <item>
      <title>Re: GPU texture memory exceeded.</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/gpu-texture-memory-exceeded/m-p/8346851#M838</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/6060945"&gt;@bob.blunderton&lt;/a&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I'm just checking in again to see if you need more help with this. Did the suggestion I provided yesterday work for you?&lt;BR /&gt;&lt;BR /&gt;&lt;FONT size="-1" color="#666666"&gt;If so, please click &lt;FONT color="#87BC40"&gt;Accept as Solution&lt;/FONT&gt; on the posts that helped you so others in the community can find them easily.&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 19 Oct 2018 19:28:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/gpu-texture-memory-exceeded/m-p/8346851#M838</guid>
      <dc:creator>sean.heasley</dc:creator>
      <dc:date>2018-10-19T19:28:55Z</dc:date>
    </item>
    <item>
      <title>Re: GPU texture memory exceeded.</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/gpu-texture-memory-exceeded/m-p/8478434#M839</link>
      <description>&lt;P&gt;It's a bug with the software, it gives up with VRAM after 1.25GB or so is used according to MSI Afterburner.&amp;nbsp; I have 6.75GB free just about of VRAM, and a 32GB system-RAM equipped host computer.&amp;nbsp; All these textures come up fine 'in-game' *plus* normal textures and specular textures - which triple the amount just about (double is closer to accurate as some are shared).&amp;nbsp; Plus models take up VRAM when the game is running.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I will get back to you if I hit the issue again but I'll try lowering the texture clamp thing you mentioned. &amp;nbsp; Just seems like Maya can't handle over 1gb of textures very well (never-mind the source was much less than that - many were small 256x256~512x1024, up to 1024x1024 or less).&amp;nbsp; I would expect the model would take up a few MB of VRAM also, to best guess compared to it's size on disk.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;As stated in another post, I had to take some time away from Maya, it was getting to me.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;--Thanks for trying to help, if it works, I will do the accept solution thing as normal, but it might take a day or two yet over here - this program's got me batty again at the moment.&lt;/P&gt;</description>
      <pubDate>Wed, 19 Dec 2018 15:01:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/gpu-texture-memory-exceeded/m-p/8478434#M839</guid>
      <dc:creator>bob.blunderton</dc:creator>
      <dc:date>2018-12-19T15:01:29Z</dc:date>
    </item>
    <item>
      <title>Re: GPU texture memory exceeded.</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/gpu-texture-memory-exceeded/m-p/8913346#M840</link>
      <description>&lt;P&gt;Still hitting this error almost a year later.&lt;/P&gt;&lt;P&gt;Why?&lt;/P&gt;&lt;P&gt;I can't even find where the RENDERER window is, or this viewport 2.0 stuff.&lt;/P&gt;&lt;P&gt;I have the regular Maya Classic interface and a UV window.&amp;nbsp; The UV window can be expanded to include a texture choosing panel.&lt;/P&gt;&lt;P&gt;I have &amp;lt;256MB of textures loaded on any scene.&amp;nbsp; 256MB &amp;lt; 8GB.&lt;/P&gt;&lt;P&gt;Software = ???&lt;/P&gt;&lt;P&gt;No, really, it keeps booting me out after 30 minutes on anything.&amp;nbsp; It's slowly making my hair fall out.&amp;nbsp; I've never seen a program with so many bugs.&amp;nbsp; I know there's an article, but there's not even an entry for 'Windows' where there's a Viewport 2.0, and so I can never find RENDERER to fix it.&amp;nbsp; I am slowly learning Blender 3D to alleviate the issues with Maya LT and the problems it's creating in my workflow (not to mention, not having DAE export built in; which even when I get DAE's exported, I still have to edit each and every one with a text editor to remove the texture paths which have private drive/directory info in them - but this is another serious issue all to itself).&lt;/P&gt;&lt;P&gt;I had never clicked SOLVED on here, as it was never solved.&amp;nbsp; I actually made another post on it not realizing I had made one back in October 2018.&lt;/P&gt;</description>
      <pubDate>Wed, 17 Jul 2019 01:59:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/gpu-texture-memory-exceeded/m-p/8913346#M840</guid>
      <dc:creator>bob.blunderton</dc:creator>
      <dc:date>2019-07-17T01:59:14Z</dc:date>
    </item>
    <item>
      <title>Re: GPU texture memory exceeded.</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/gpu-texture-memory-exceeded/m-p/8947386#M841</link>
      <description>&lt;P&gt;Hello, I'm constantly confronting this issue in my work.&lt;/P&gt;&lt;P&gt;Maya gives a warning of:&lt;/P&gt;&lt;P&gt;// Warning: Viewport textures have been optimized to fit within available GPU ram. 84 textures downscaled from original size. //&lt;/P&gt;&lt;P&gt;Even though there is 1 4mb texture in the entire open scene and with one additional material to phong1&lt;/P&gt;&lt;P&gt;Is there a dump of cached textures somewhere which I need to flush or something?&lt;/P&gt;&lt;P&gt;There is a lot of hassle going through this texture clamping and reloading every time +&amp;nbsp; it does not even refresh the resolution in the UV Editor so I end up aligning UV's to a really blurry texture = reboot Maya.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;More help on this issue would be appreciated, thank you &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 04 Aug 2019 18:29:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/gpu-texture-memory-exceeded/m-p/8947386#M841</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-08-04T18:29:27Z</dc:date>
    </item>
    <item>
      <title>Re: GPU texture memory exceeded.</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/gpu-texture-memory-exceeded/m-p/11020114#M842</link>
      <description>Alo, i did has you said and it doesn't works.. pls help</description>
      <pubDate>Tue, 22 Mar 2022 01:01:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/gpu-texture-memory-exceeded/m-p/11020114#M842</guid>
      <dc:creator>vanessa.ambriz21</dc:creator>
      <dc:date>2022-03-22T01:01:33Z</dc:date>
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