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    <title>topic Re: Deform problem Maya Lt to Unity in Maya LT Forum</title>
    <link>https://forums.autodesk.com/t5/maya-lt-forum/deform-problem-maya-lt-to-unity/m-p/6035732#M2952</link>
    <description>&lt;P&gt;Downloading now. Will give it a look and get back to you.&lt;/P&gt;</description>
    <pubDate>Thu, 11 Feb 2016 17:03:21 GMT</pubDate>
    <dc:creator>MatthewDoyleArt</dc:creator>
    <dc:date>2016-02-11T17:03:21Z</dc:date>
    <item>
      <title>Deform problem Maya Lt to Unity</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/deform-problem-maya-lt-to-unity/m-p/6033677#M2949</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;i was exporting a rigged character to unity and a strange deform-problem occours.&lt;/P&gt;&lt;P&gt;First picture shows the body with rig in maya:&amp;nbsp;&lt;/P&gt;&lt;P&gt;(the rig is not the normal form , i removed some joints to fit the joints to Kinect-joints-form).&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/217278iCE4E235C3CC902D4/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="maya1.png" title="maya1.png" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This image shows how the character appears in unity:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/217279iB30357DC8C80B9B2/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="maya2.png" title="maya2.png" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If i import the model without the rig the model is in a good shape.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Can someone help me what could course that ?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thx in advanced - Mathias&lt;/P&gt;</description>
      <pubDate>Wed, 10 Feb 2016 17:13:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/deform-problem-maya-lt-to-unity/m-p/6033677#M2949</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-02-10T17:13:26Z</dc:date>
    </item>
    <item>
      <title>Re: Deform problem Maya Lt to Unity</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/deform-problem-maya-lt-to-unity/m-p/6033919#M2950</link>
      <description>&lt;P&gt;Hi mathias,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;This is very likely the same issue as I replied to in your other post. When you removed some of the joints, it probably broke the skinning. Hopefully the other posts' steps to fix it will work for you. Let me know if you still have trouble though and I can help you further.&lt;/P&gt;</description>
      <pubDate>Wed, 10 Feb 2016 18:51:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/deform-problem-maya-lt-to-unity/m-p/6033919#M2950</guid>
      <dc:creator>MatthewDoyleArt</dc:creator>
      <dc:date>2016-02-10T18:51:54Z</dc:date>
    </item>
    <item>
      <title>Re: Deform problem Maya Lt to Unity</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/deform-problem-maya-lt-to-unity/m-p/6035718#M2951</link>
      <description>&lt;P&gt;Hi, my first problem from this post:&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="http://forums.autodesk.com/t5/maya-lt-general/problem-with-the-polygones-after-loading-scene/m-p/6033879#M2549" target="_blank"&gt;http://forums.autodesk.com/t5/maya-lt-general/problem-with-the-polygones-after-loading-scene/m-p/6033879#M2549&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;was partial solved when i roated the armes of my avatar more in t-position - so the skeleton-define&amp;nbsp;says "green" on all components.&lt;/P&gt;&lt;P&gt;I rotaded the arms a litte bit more to "T-position" (the arme were&amp;nbsp;not complete "T") - and that made cracks/gabs in the mesh of my avatar/charakter:&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/217598iD7B22BB48118EB18/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="maya_1.png" title="maya_1.png" /&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/217599iEB9D58A93375AE8C/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="maya_2.png" title="maya_2.png" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;How can i "close" those gabs &amp;nbsp;? I searched for soltions to fill these gabs (Fill gap dont work) but i found nothing.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I also could not solve the problem of the deformation after the unity export:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/217601i8A672F8799BDA331/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="maya_3.png" title="maya_3.png" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The whole body is kind of streched and deformed &lt;span class="lia-unicode-emoji" title=":confused_face:"&gt;😕&lt;/span&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I realy dont know how to solve that problem (if i dont rig the avatar - the deforms dont appear) .&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The idea to rig/skeleton the figure was to use the rig-joint-positions to scale the size of the avatar in the unity engine on base of real human joints (i have data of human joints and their distances by kinect) .&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;May you or someone&amp;nbsp;have &amp;nbsp;a idea to solve the "crack/gab" and the deform-unity problem ?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The maya lt scene is available:&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.dropbox.com/s/c2ouogn5czexgb7/mayaprob.mlt?dl=0" target="_blank"&gt;https://www.dropbox.com/s/c2ouogn5czexgb7/mayaprob.mlt?dl=0&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;- thx in advanced.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Mathias&lt;/P&gt;</description>
      <pubDate>Thu, 11 Feb 2016 16:57:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/deform-problem-maya-lt-to-unity/m-p/6035718#M2951</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-02-11T16:57:11Z</dc:date>
    </item>
    <item>
      <title>Re: Deform problem Maya Lt to Unity</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/deform-problem-maya-lt-to-unity/m-p/6035732#M2952</link>
      <description>&lt;P&gt;Downloading now. Will give it a look and get back to you.&lt;/P&gt;</description>
      <pubDate>Thu, 11 Feb 2016 17:03:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/deform-problem-maya-lt-to-unity/m-p/6035732#M2952</guid>
      <dc:creator>MatthewDoyleArt</dc:creator>
      <dc:date>2016-02-11T17:03:21Z</dc:date>
    </item>
    <item>
      <title>Re: Deform problem Maya Lt to Unity</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/deform-problem-maya-lt-to-unity/m-p/6035757#M2953</link>
      <description>thx ^^ - the project files may look litte unstructured - my appologize for that.</description>
      <pubDate>Thu, 11 Feb 2016 17:17:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/deform-problem-maya-lt-to-unity/m-p/6035757#M2953</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-02-11T17:17:26Z</dc:date>
    </item>
    <item>
      <title>Re: Deform problem Maya Lt to Unity</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/deform-problem-maya-lt-to-unity/m-p/6035784#M2954</link>
      <description>&lt;P&gt;Ok, so I made a little video to explain the issues you are experiencing. Short of me fixing the mesh for you, I hope that this helps you solve your skinning issues.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;div class="video-embed-center video-embed"&gt;&lt;iframe class="embedly-embed" src="https://cdn.embedly.com/widgets/media.html?url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DCmNrG3k_6Pw&amp;amp;type=text%2Fhtml&amp;amp;schema=youtube&amp;amp;display_name=YouTube&amp;amp;src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FCmNrG3k_6Pw" width="600" height="338" scrolling="no" title="YouTube embed" frameborder="0" allow="autoplay; fullscreen; encrypted-media; picture-in-picture;" allowfullscreen="true"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 11 Feb 2016 17:27:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/deform-problem-maya-lt-to-unity/m-p/6035784#M2954</guid>
      <dc:creator>MatthewDoyleArt</dc:creator>
      <dc:date>2016-02-11T17:27:48Z</dc:date>
    </item>
    <item>
      <title>Re: Deform problem Maya Lt to Unity</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/deform-problem-maya-lt-to-unity/m-p/6035864#M2955</link>
      <description>&lt;P&gt;Thank you for that great video - its actually the best support i've ever got .&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I went back to a version were i haven't pulled apart the mehs of the body (so i didnt have to fix all the gabs) - thx also here for that tutorial how to fix them.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Also great that you have shown how to remove all these materials - i acutally wanted just one (the model was a poser import).&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;img id="smileyhappy" class="emoticon emoticon-smileyhappy" src="https://forums.autodesk.com/i/smilies/16x16_smiley-happy.png" alt="Smiley Happy" title="Smiley Happy" /&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 11 Feb 2016 17:58:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/deform-problem-maya-lt-to-unity/m-p/6035864#M2955</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-02-11T17:58:23Z</dc:date>
    </item>
    <item>
      <title>Re: Deform problem Maya Lt to Unity</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/deform-problem-maya-lt-to-unity/m-p/8214036#M2956</link>
      <description>&lt;P&gt;I have a similar problem. The link to the video you posted is not working. Can you re-upload it, please?&lt;/P&gt;</description>
      <pubDate>Tue, 21 Aug 2018 13:42:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/deform-problem-maya-lt-to-unity/m-p/8214036#M2956</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-21T13:42:01Z</dc:date>
    </item>
    <item>
      <title>Re: Deform problem Maya Lt to Unity</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/deform-problem-maya-lt-to-unity/m-p/8881014#M2957</link>
      <description>&lt;P&gt;Hello Mathew could you please re upload the video?. Im going on a similar issue&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 29 Jun 2019 17:21:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/deform-problem-maya-lt-to-unity/m-p/8881014#M2957</guid>
      <dc:creator>juansho14</dc:creator>
      <dc:date>2019-06-29T17:21:37Z</dc:date>
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