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    <title>topic Re: Animations created in Maya 2017 crash in 2018 in Maya LT Forum</title>
    <link>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7633591#M1508</link>
    <description>&lt;P&gt;Update 2018.2 fixed my issue with root node crashing animations created in 2017.&lt;/P&gt;</description>
    <pubDate>Mon, 18 Dec 2017 23:05:52 GMT</pubDate>
    <dc:creator>sqwert</dc:creator>
    <dc:date>2017-12-18T23:05:52Z</dc:date>
    <item>
      <title>Animations created in Maya 2017 crash in 2018</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7572768#M1496</link>
      <description>&lt;P&gt;Any animation created in LT 2017 crash in 2018 with the same error "Fatal Error. Attempting to save in "C:&amp;nbsp; ..etc..,&amp;nbsp; 20171126.1443.mlt"&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 26 Nov 2017 05:17:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7572768#M1496</guid>
      <dc:creator>sqwert</dc:creator>
      <dc:date>2017-11-26T05:17:14Z</dc:date>
    </item>
    <item>
      <title>Re: Animations created in Maya 2017 crash in 2018</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7572976#M1497</link>
      <description>&lt;P&gt;Can you please post your maya file so we can try on our end ?&lt;/P&gt;
&lt;P&gt;Thanks&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 26 Nov 2017 13:11:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7572976#M1497</guid>
      <dc:creator>ashaiad6194</dc:creator>
      <dc:date>2017-11-26T13:11:16Z</dc:date>
    </item>
    <item>
      <title>Re: Animations created in Maya 2017 crash in 2018</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7573017#M1498</link>
      <description>&lt;P&gt;Forum does not like the .mlt file I tried to upload.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Exported the FBX from 21017 into 2018, skin is not attached to mesh and no bones, but Ik control points show animation when scrubbing.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What I don't see in the crashing.mlt is any keys in the timeline.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;no idea how to export the FXB with bones and animation attacked to mesh.&lt;/P&gt;</description>
      <pubDate>Sun, 26 Nov 2017 14:00:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7573017#M1498</guid>
      <dc:creator>sqwert</dc:creator>
      <dc:date>2017-11-26T14:00:38Z</dc:date>
    </item>
    <item>
      <title>Re: Animations created in Maya 2017 crash in 2018</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7573033#M1499</link>
      <description>&lt;P&gt;can you add it as a zip ?&lt;/P&gt;</description>
      <pubDate>Sun, 26 Nov 2017 14:19:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7573033#M1499</guid>
      <dc:creator>ashaiad6194</dc:creator>
      <dc:date>2017-11-26T14:19:18Z</dc:date>
    </item>
    <item>
      <title>Re: Animations created in Maya 2017 crash in 2018</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7573415#M1500</link>
      <description>&lt;P&gt;Done.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Its just the Epic character used to make my first rig and animations&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 26 Nov 2017 19:55:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7573415#M1500</guid>
      <dc:creator>sqwert</dc:creator>
      <dc:date>2017-11-26T19:55:59Z</dc:date>
    </item>
    <item>
      <title>Re: Animations created in Maya 2017 crash in 2018</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7575064#M1501</link>
      <description>&lt;P&gt;no crash on my side&lt;/P&gt;
&lt;P&gt;using Maya LT 2018.1 on win 7&lt;/P&gt;
&lt;P&gt;I also tried mac&lt;/P&gt;
&lt;P&gt;same thing I can still play the animation and scrub the timeline&lt;/P&gt;
&lt;P&gt;please see video capture attached&lt;/P&gt;</description>
      <pubDate>Mon, 27 Nov 2017 14:04:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7575064#M1501</guid>
      <dc:creator>ashaiad6194</dc:creator>
      <dc:date>2017-11-27T14:04:30Z</dc:date>
    </item>
    <item>
      <title>Re: Animations created in Maya 2017 crash in 2018</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7576466#M1502</link>
      <description>&lt;P&gt;Using Windows 10.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Went back to a Scene version just before quick rigging and did it again.&lt;/P&gt;&lt;P&gt;IK rig working fine and scrub works.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Will use this version going forward.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Have to redo the rig properly anyway, adding the SK_Mannequin's&amp;nbsp; ik_hand_gun bone to the rig along with a ik_hand_gun_l bone.&lt;/P&gt;</description>
      <pubDate>Mon, 27 Nov 2017 21:19:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7576466#M1502</guid>
      <dc:creator>sqwert</dc:creator>
      <dc:date>2017-11-27T21:19:04Z</dc:date>
    </item>
    <item>
      <title>Re: Animations created in Maya 2017 crash in 2018</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7576476#M1503</link>
      <description>&lt;P&gt;try the following :&lt;/P&gt;
&lt;P&gt;go to My document &amp;gt; Maya &amp;gt; and rename the folder 2018LT&lt;/P&gt;
&lt;P&gt;restart your LT , this time make sure to choose &amp;gt; create default preferance rather than copy old&amp;nbsp;&lt;/P&gt;
&lt;P&gt;see if this helps ?&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 27 Nov 2017 20:58:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7576476#M1503</guid>
      <dc:creator>ashaiad6194</dc:creator>
      <dc:date>2017-11-27T20:58:47Z</dc:date>
    </item>
    <item>
      <title>Re: Animations created in Maya 2017 crash in 2018</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7576553#M1504</link>
      <description>&lt;P&gt;Nope.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Does not matter though, only my first attempts at control rigs and animations using the SK_Mannequin.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Have to redo everything properly anyway.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 27 Nov 2017 21:27:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7576553#M1504</guid>
      <dc:creator>sqwert</dc:creator>
      <dc:date>2017-11-27T21:27:37Z</dc:date>
    </item>
    <item>
      <title>Re: Animations created in Maya 2017 crash in 2018</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7577174#M1505</link>
      <description>&lt;P&gt;Reloaded the Epic character FXB into 2018, created a new control rig.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;As soon as I create the second key frame and try to scrub 2018 crashes.&lt;/P&gt;&lt;P&gt;Even without moving any controls, adding a second key frame and scrubbing causes a crash.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Created a new biped and used quick rig to create controls.&lt;/P&gt;&lt;P&gt;No crashing when animating this character.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Maybe its the validation error, than complains that the arms were not parallel to the x axis.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;just going back to 2017.&lt;/P&gt;</description>
      <pubDate>Tue, 28 Nov 2017 03:49:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7577174#M1505</guid>
      <dc:creator>sqwert</dc:creator>
      <dc:date>2017-11-28T03:49:17Z</dc:date>
    </item>
    <item>
      <title>Re: Animations created in Maya 2017 crash in 2018</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7580647#M1506</link>
      <description>&lt;P&gt;Stripped the Epic SK_Mannequin.fbx of its bones and created a new rig.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Seems to be something about the way I'am adding a root bone from 0,0,0 to the hip bone that is causing the error.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Without that root bone I get no error when animating.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Will create a skeleton by hand next with a root bone.&lt;/P&gt;</description>
      <pubDate>Wed, 29 Nov 2017 01:10:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7580647#M1506</guid>
      <dc:creator>sqwert</dc:creator>
      <dc:date>2017-11-29T01:10:13Z</dc:date>
    </item>
    <item>
      <title>Re: Animations created in Maya 2017 crash in 2018</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7584218#M1507</link>
      <description>&lt;P&gt;watched a few tutorials on moving the root to the origin and creating rigs.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;All seems to have gone well, have a root that sticks to the ground and no crashing.&lt;/P&gt;</description>
      <pubDate>Thu, 30 Nov 2017 00:34:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7584218#M1507</guid>
      <dc:creator>sqwert</dc:creator>
      <dc:date>2017-11-30T00:34:48Z</dc:date>
    </item>
    <item>
      <title>Re: Animations created in Maya 2017 crash in 2018</title>
      <link>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7633591#M1508</link>
      <description>&lt;P&gt;Update 2018.2 fixed my issue with root node crashing animations created in 2017.&lt;/P&gt;</description>
      <pubDate>Mon, 18 Dec 2017 23:05:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-lt-forum/animations-created-in-maya-2017-crash-in-2018/m-p/7633591#M1508</guid>
      <dc:creator>sqwert</dc:creator>
      <dc:date>2017-12-18T23:05:52Z</dc:date>
    </item>
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