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    <title>topic Seams in Maya in Maya Forum</title>
    <link>https://forums.autodesk.com/t5/maya-forum/seams-in-maya/m-p/13019536#M987</link>
    <description>&lt;P&gt;After importing the model in May, seams appear. Kind of like it is vertex normal at the end of uv maps. The seams disappear if I use mesh display - average, but shading appears where it is not needed. But this problem doesn't exist in blender. I need exactly to fix in may. I don't know how to fix it I've been racking my brains for days.&lt;/P&gt;</description>
    <pubDate>Fri, 13 Sep 2024 15:50:20 GMT</pubDate>
    <dc:creator>delux_exe</dc:creator>
    <dc:date>2024-09-13T15:50:20Z</dc:date>
    <item>
      <title>Seams in Maya</title>
      <link>https://forums.autodesk.com/t5/maya-forum/seams-in-maya/m-p/13019536#M987</link>
      <description>&lt;P&gt;After importing the model in May, seams appear. Kind of like it is vertex normal at the end of uv maps. The seams disappear if I use mesh display - average, but shading appears where it is not needed. But this problem doesn't exist in blender. I need exactly to fix in may. I don't know how to fix it I've been racking my brains for days.&lt;/P&gt;</description>
      <pubDate>Fri, 13 Sep 2024 15:50:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/seams-in-maya/m-p/13019536#M987</guid>
      <dc:creator>delux_exe</dc:creator>
      <dc:date>2024-09-13T15:50:20Z</dc:date>
    </item>
    <item>
      <title>Re: Seams in Maya</title>
      <link>https://forums.autodesk.com/t5/maya-forum/seams-in-maya/m-p/13019746#M988</link>
      <description>&lt;P&gt;I solved the problem this way: created duplicates and merged (by one) them and then softened them. And from these duplicates I transfer attributes: vertex position, normal, sample space world. Then I hid the duplicates, because if you delete them, all the transferred attributes are missing from the model. But in my case they could be left as the model with which I worked needed for modding the game and when importing fbx to the game engine they disappeared.&lt;/P&gt;</description>
      <pubDate>Sun, 15 Sep 2024 20:23:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/seams-in-maya/m-p/13019746#M988</guid>
      <dc:creator>delux_exe</dc:creator>
      <dc:date>2024-09-15T20:23:41Z</dc:date>
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