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    <title>topic Re: strange edges visible in normal map UDIM in Maya Forum</title>
    <link>https://forums.autodesk.com/t5/maya-forum/strange-edges-visible-in-normal-map-udim/m-p/11025408#M7889</link>
    <description>&lt;P&gt;I chose Raw for its' color space but it still does not work. &lt;span class="lia-unicode-emoji" title=":disappointed_face:"&gt;😞&lt;/span&gt; But thank you for your reply!&lt;/P&gt;</description>
    <pubDate>Thu, 24 Mar 2022 03:10:15 GMT</pubDate>
    <dc:creator>nkim39</dc:creator>
    <dc:date>2022-03-24T03:10:15Z</dc:date>
    <item>
      <title>strange edges visible in normal map UDIM</title>
      <link>https://forums.autodesk.com/t5/maya-forum/strange-edges-visible-in-normal-map-udim/m-p/11025093#M7887</link>
      <description>&lt;P&gt;Hi, I connected textures to my character and I found that there are clearly visible edges on his cloth. It looks like someone traced all edges and polygons of my retopology modeling. I attached the screenshot of substance painter, and you can see that I did not mean those sharp lines. I googled it and tried everything but I still don't know what is going on. When I baked textures in substance painter, I put my z-brush high-resolution modeling as a high definition meshes. If anybody knows the solution, please help me!&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Texture what I made in Substance painter" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1039965i88A25D8F68D5D702/image-size/large?v=v2&amp;amp;px=999" role="button" title="screenshot1.png" alt="Texture what I made in Substance painter" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Texture what I made in Substance painter&lt;/span&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="UV-normal map" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1039967i42C8B5FDF3CC6490/image-size/large?v=v2&amp;amp;px=999" role="button" title="screenshot2.png" alt="UV-normal map" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;UV-normal map&lt;/span&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="UV-base color" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1039966i5224747D6B56BDE5/image-size/large?v=v2&amp;amp;px=999" role="button" title="screenshot3.png" alt="UV-base color" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;UV-base color&lt;/span&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Maya arnold render view" style="width: 960px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1039964i6E9DDE84C0DEB680/image-size/large?v=v2&amp;amp;px=999" role="button" title="screenshot4.png" alt="Maya arnold render view" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Maya arnold render view&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 23 Mar 2022 23:03:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/strange-edges-visible-in-normal-map-udim/m-p/11025093#M7887</guid>
      <dc:creator>nkim39</dc:creator>
      <dc:date>2022-03-23T23:03:20Z</dc:date>
    </item>
    <item>
      <title>Re: strange edges visible in normal map UDIM</title>
      <link>https://forums.autodesk.com/t5/maya-forum/strange-edges-visible-in-normal-map-udim/m-p/11025342#M7888</link>
      <description>&lt;P&gt;I assume your normalmap isnt loaded in raw colorspace.&lt;/P&gt;</description>
      <pubDate>Thu, 24 Mar 2022 02:20:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/strange-edges-visible-in-normal-map-udim/m-p/11025342#M7888</guid>
      <dc:creator>Christoph_Schaedl</dc:creator>
      <dc:date>2022-03-24T02:20:16Z</dc:date>
    </item>
    <item>
      <title>Re: strange edges visible in normal map UDIM</title>
      <link>https://forums.autodesk.com/t5/maya-forum/strange-edges-visible-in-normal-map-udim/m-p/11025408#M7889</link>
      <description>&lt;P&gt;I chose Raw for its' color space but it still does not work. &lt;span class="lia-unicode-emoji" title=":disappointed_face:"&gt;😞&lt;/span&gt; But thank you for your reply!&lt;/P&gt;</description>
      <pubDate>Thu, 24 Mar 2022 03:10:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/strange-edges-visible-in-normal-map-udim/m-p/11025408#M7889</guid>
      <dc:creator>nkim39</dc:creator>
      <dc:date>2022-03-24T03:10:15Z</dc:date>
    </item>
    <item>
      <title>Re: strange edges visible in normal map UDIM</title>
      <link>https://forums.autodesk.com/t5/maya-forum/strange-edges-visible-in-normal-map-udim/m-p/11025425#M7890</link>
      <description>&lt;P&gt;Next try is to flip the green or the red channel.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You could also try to detach the cloth for a test. Just select the faces of the first uvtile and delete the rest. Create a new shader without uvtile. Now we see if the problem is coming from the tiles.&lt;/P&gt;</description>
      <pubDate>Thu, 24 Mar 2022 03:27:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/strange-edges-visible-in-normal-map-udim/m-p/11025425#M7890</guid>
      <dc:creator>Christoph_Schaedl</dc:creator>
      <dc:date>2022-03-24T03:27:11Z</dc:date>
    </item>
    <item>
      <title>Re: strange edges visible in normal map UDIM</title>
      <link>https://forums.autodesk.com/t5/maya-forum/strange-edges-visible-in-normal-map-udim/m-p/11027633#M7891</link>
      <description>&lt;P&gt;Hi, I finally succeeded to fix the problem. I exported higher resolution mesh from Z-brush and the lines disappeared. My character had only 35,000 polygons and I think that is the reason he got those strange lines. I thought that I do not need to export high resolution for texturing because I will bake mash maps with high resolution mesh that has about 2 million polygons. Thank you for your replies!&lt;/P&gt;</description>
      <pubDate>Fri, 25 Mar 2022 00:15:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/strange-edges-visible-in-normal-map-udim/m-p/11027633#M7891</guid>
      <dc:creator>nkim39</dc:creator>
      <dc:date>2022-03-25T00:15:34Z</dc:date>
    </item>
    <item>
      <title>Re: strange edges visible in normal map UDIM</title>
      <link>https://forums.autodesk.com/t5/maya-forum/strange-edges-visible-in-normal-map-udim/m-p/11027737#M7892</link>
      <description>&lt;P&gt;Are you using the lowres mesh straight from zbrush in substance? If yes thats a bad idea.&lt;/P&gt;
&lt;P&gt;Bring it first to maya and do clean hard soft edges based on your uv borders or set it up for mikkt normalmaps.&lt;/P&gt;</description>
      <pubDate>Fri, 25 Mar 2022 01:54:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/strange-edges-visible-in-normal-map-udim/m-p/11027737#M7892</guid>
      <dc:creator>Christoph_Schaedl</dc:creator>
      <dc:date>2022-03-25T01:54:36Z</dc:date>
    </item>
    <item>
      <title>Re: strange edges visible in normal map UDIM</title>
      <link>https://forums.autodesk.com/t5/maya-forum/strange-edges-visible-in-normal-map-udim/m-p/11027855#M7893</link>
      <description>&lt;P&gt;Oh I didn't know that! Thank you for your advise.&lt;/P&gt;</description>
      <pubDate>Fri, 25 Mar 2022 03:57:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/strange-edges-visible-in-normal-map-udim/m-p/11027855#M7893</guid>
      <dc:creator>nkim39</dc:creator>
      <dc:date>2022-03-25T03:57:11Z</dc:date>
    </item>
    <item>
      <title>Re: strange edges visible in normal map UDIM</title>
      <link>https://forums.autodesk.com/t5/maya-forum/strange-edges-visible-in-normal-map-udim/m-p/11413056#M7894</link>
      <description>&lt;P&gt;Hello, I am facing the same problem. After I exported the model from Zbrush, I brought it to Maya and did the retopo, and then textured&amp;nbsp;the low poly model(the retopo model) in substance painter. I baked the high poly model(original model from ZBrush) on the low poly model in substance painter itself. and then when I checked the textures in Maya I saw those edges showing through the textures. Can you please explain how you solved it?&amp;nbsp;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Screenshot (62).png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1114164iD994CCDF10698ABE/image-size/large?v=v2&amp;amp;px=999" role="button" title="Screenshot (62).png" alt="Screenshot (62).png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Screenshot (63).png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1114163iE1D42A8948B8400C/image-size/large?v=v2&amp;amp;px=999" role="button" title="Screenshot (63).png" alt="Screenshot (63).png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 10 Sep 2022 13:48:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/strange-edges-visible-in-normal-map-udim/m-p/11413056#M7894</guid>
      <dc:creator>patel.dhvani</dc:creator>
      <dc:date>2022-09-10T13:48:44Z</dc:date>
    </item>
    <item>
      <title>Re: strange edges visible in normal map UDIM</title>
      <link>https://forums.autodesk.com/t5/maya-forum/strange-edges-visible-in-normal-map-udim/m-p/11413065#M7895</link>
      <description>&lt;P&gt;Are you sure there are no hard edges in maya? Without the scene i can't help.&lt;/P&gt;</description>
      <pubDate>Sat, 10 Sep 2022 13:55:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/strange-edges-visible-in-normal-map-udim/m-p/11413065#M7895</guid>
      <dc:creator>Christoph_Schaedl</dc:creator>
      <dc:date>2022-09-10T13:55:41Z</dc:date>
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