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    <title>topic UDIM in MaterialX OpenPBRShader in Maya Forum</title>
    <link>https://forums.autodesk.com/t5/maya-forum/udim-in-materialx-openpbrshader/m-p/14091305#M75451</link>
    <description>&lt;P&gt;Hello.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;I am creating an asset and would like to use the MaterialX OpenPBRShader in USD.&lt;BR /&gt;However, I encountered issues while configuring it.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;When I load 8 4K UDIM files via TiledImage and connect them to the OpenPBRShader, the system freezes for several tens of seconds.&lt;BR /&gt;With the MaterialX StandardShader, simply adjusting the weights while the files are connected causes the system to freeze for several tens of seconds every time.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;If there are any solutions to these two issues, I would appreciate your guidance.&lt;BR /&gt;Thank you in advance.&lt;/P&gt;</description>
    <pubDate>Wed, 15 Apr 2026 08:50:19 GMT</pubDate>
    <dc:creator>takashi.nishimuraU5K3S</dc:creator>
    <dc:date>2026-04-15T08:50:19Z</dc:date>
    <item>
      <title>UDIM in MaterialX OpenPBRShader</title>
      <link>https://forums.autodesk.com/t5/maya-forum/udim-in-materialx-openpbrshader/m-p/14091305#M75451</link>
      <description>&lt;P&gt;Hello.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;I am creating an asset and would like to use the MaterialX OpenPBRShader in USD.&lt;BR /&gt;However, I encountered issues while configuring it.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;When I load 8 4K UDIM files via TiledImage and connect them to the OpenPBRShader, the system freezes for several tens of seconds.&lt;BR /&gt;With the MaterialX StandardShader, simply adjusting the weights while the files are connected causes the system to freeze for several tens of seconds every time.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;If there are any solutions to these two issues, I would appreciate your guidance.&lt;BR /&gt;Thank you in advance.&lt;/P&gt;</description>
      <pubDate>Wed, 15 Apr 2026 08:50:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/udim-in-materialx-openpbrshader/m-p/14091305#M75451</guid>
      <dc:creator>takashi.nishimuraU5K3S</dc:creator>
      <dc:date>2026-04-15T08:50:19Z</dc:date>
    </item>
    <item>
      <title>Re: UDIM in MaterialX OpenPBRShader</title>
      <link>https://forums.autodesk.com/t5/maya-forum/udim-in-materialx-openpbrshader/m-p/14092975#M75454</link>
      <description>&lt;P&gt;I havnt tried that but i assume its reeloading the textures. I give it a try tomorrow.&lt;/P&gt;</description>
      <pubDate>Thu, 16 Apr 2026 08:04:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/udim-in-materialx-openpbrshader/m-p/14092975#M75454</guid>
      <dc:creator>Christoph_Schaedl</dc:creator>
      <dc:date>2026-04-16T08:04:12Z</dc:date>
    </item>
    <item>
      <title>Re: UDIM in MaterialX OpenPBRShader</title>
      <link>https://forums.autodesk.com/t5/maya-forum/udim-in-materialx-openpbrshader/m-p/14094654#M75463</link>
      <description>&lt;P&gt;I get instant feedback if if change the weights or a range node during rendering with Arnold.&lt;/P&gt;
&lt;P&gt;I have 10 x 4k UDIMs here.&lt;BR /&gt;Im on Maya2027&lt;/P&gt;</description>
      <pubDate>Fri, 17 Apr 2026 08:46:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/udim-in-materialx-openpbrshader/m-p/14094654#M75463</guid>
      <dc:creator>Christoph_Schaedl</dc:creator>
      <dc:date>2026-04-17T08:46:15Z</dc:date>
    </item>
    <item>
      <title>Re: UDIM in MaterialX OpenPBRShader</title>
      <link>https://forums.autodesk.com/t5/maya-forum/udim-in-materialx-openpbrshader/m-p/14094812#M75464</link>
      <description>&lt;P&gt;Thank you for trying it out.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;I forgot to mention the texture format and file size.&lt;BR /&gt;The textures are 16-bit TIFF files, and each file is approximately 50 MB. Could you please test it again with these specifications?&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;The issue is that whenever I connect the “Out” to “Base Color,” or when I insert a “Color Correct” node in between, the ‘Processing’ message appears and the system freezes.&lt;/P&gt;&lt;P&gt;When using “MaterialX Standard Surface,” simply adjusting the shader values causes the “Processing” message to appear and the system to freeze each time.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;Thank you for your cooperation.&lt;/P&gt;</description>
      <pubDate>Fri, 17 Apr 2026 11:01:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/udim-in-materialx-openpbrshader/m-p/14094812#M75464</guid>
      <dc:creator>takashi.nishimuraU5K3S</dc:creator>
      <dc:date>2026-04-17T11:01:05Z</dc:date>
    </item>
    <item>
      <title>Re: UDIM in MaterialX OpenPBRShader</title>
      <link>https://forums.autodesk.com/t5/maya-forum/udim-in-materialx-openpbrshader/m-p/14094853#M75466</link>
      <description>&lt;P&gt;Are you on the latest lookDevX version? (maya2027)&lt;BR /&gt;Doesnt change much if i use a tif. Are you loading the textures from a network?&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;
&lt;P&gt;If you connect a new node its baking the UDIMs for the viewport. Have you tried to pause the viewport?&lt;BR /&gt;I know its not a solution but maybe a workaround.&lt;/P&gt;</description>
      <pubDate>Fri, 17 Apr 2026 11:36:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/udim-in-materialx-openpbrshader/m-p/14094853#M75466</guid>
      <dc:creator>Christoph_Schaedl</dc:creator>
      <dc:date>2026-04-17T11:36:56Z</dc:date>
    </item>
    <item>
      <title>Re: UDIM in MaterialX OpenPBRShader</title>
      <link>https://forums.autodesk.com/t5/maya-forum/udim-in-materialx-openpbrshader/m-p/14097398#M75473</link>
      <description>&lt;P&gt;I'm sorry for the late reply.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This has been tested using Maya 2027.&lt;/P&gt;&lt;P&gt;Does it not change depending on the file format or size....?&lt;/P&gt;&lt;P&gt;The textures are being loaded over the network.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This issue doesn’t occur when using the traditional Hypershade setup with aiStandardSurface and file nodes.&lt;/P&gt;&lt;P&gt;I suspect that a process might be running to bake all UDIMs every time a change is made to a texture.&lt;/P&gt;&lt;P&gt;While the traditional file node has a button to "Generate Preview" for UDIMs, the tiled image node in LookdevX seems to lack that option.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I’m going to investigate further to see if there are any workarounds for this issue.&lt;/P&gt;</description>
      <pubDate>Mon, 20 Apr 2026 05:04:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/udim-in-materialx-openpbrshader/m-p/14097398#M75473</guid>
      <dc:creator>takashi.nishimuraU5K3S</dc:creator>
      <dc:date>2026-04-20T05:04:03Z</dc:date>
    </item>
    <item>
      <title>Re: UDIM in MaterialX OpenPBRShader</title>
      <link>https://forums.autodesk.com/t5/maya-forum/udim-in-materialx-openpbrshader/m-p/14100933#M75489</link>
      <description>&lt;P&gt;Hi &lt;SPAN style="background: var(--ck-color-mention-background); color: var(--ck-color-mention-text);"&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/10385125"&gt;@takashi.nishimuraU5K3S&lt;/a&gt;&lt;/SPAN&gt; ,&lt;BR /&gt;&lt;BR /&gt;I wanted to check in and see if you still needed assistance, or if you found a solution to your question already? Let us know if you need further assistance by providing an update or if you have found a solution, please share it with the community so other members who may have the same question could learn from your experience.&lt;BR /&gt;&lt;BR /&gt;All the best,&lt;BR /&gt;&lt;BR /&gt;Navya | Community Manager&lt;/P&gt;</description>
      <pubDate>Wed, 22 Apr 2026 09:58:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/udim-in-materialx-openpbrshader/m-p/14100933#M75489</guid>
      <dc:creator>navya_gelli</dc:creator>
      <dc:date>2026-04-22T09:58:22Z</dc:date>
    </item>
    <item>
      <title>Re: UDIM in MaterialX OpenPBRShader</title>
      <link>https://forums.autodesk.com/t5/maya-forum/udim-in-materialx-openpbrshader/m-p/14100945#M75490</link>
      <description>&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt;I won't be needing any further support.&lt;/P&gt;&lt;P&gt;I plan to do a little more testing with various data, but I suspect this is an issue with LookdevX's internal calculation processing, so there is likely no solution.&lt;/P&gt;&lt;P&gt;If I do find a workaround, I will be sure to share it. Thank you for your help.&lt;/P&gt;</description>
      <pubDate>Wed, 22 Apr 2026 10:08:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/udim-in-materialx-openpbrshader/m-p/14100945#M75490</guid>
      <dc:creator>takashi.nishimuraU5K3S</dc:creator>
      <dc:date>2026-04-22T10:08:11Z</dc:date>
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