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    <title>topic Re: Render crash on Linux in Maya Forum</title>
    <link>https://forums.autodesk.com/t5/maya-forum/render-crash-on-linux/m-p/5836518#M71481</link>
    <description>&lt;P&gt;I&amp;nbsp;have experienced exactly the same problem. I started to test m2016 in our environment and renders on linux are failing. We are using squidnet as our render manager.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm including my output to help you investigate the problem. We are running the render using a batch script to set all environments correctly for each maya version we want to use for render. I altered the script to output as much info as possible: Maya2016_arnold.sh&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;PRE&gt;#!/bin/bash
export HOME=/root
export MAYA_LOCATION=/usr/autodesk/maya2016
export MAYA_APP_DIR=/root/maya
export RLM_LICENSE=xxxxx
export ARNOLD_LICENSE_HOST=xxxxxxxxxx
export ARNOLD_LICENSE_PORT=xxxxxxxx
export MAYA_SCRIPT_PATH=/mnt/projects/.sys/maya/customScripts:/mnt/projects/.sys/maya/customScripts2016
export MAYA_MODULE_PATH=/mnt/projects/.sys/maya/modules2016_linux
export MAYA_PLUG_IN_PATH=/usr/autodesk/maya2016/bin/plug-ins:/mnt/projects/.sys/maya/plug-ins2016_linux
export PATH=$PATH:/usr/autodesk/maya2016/bin
export MAYA_RENDER_DESC_PATH=/mnt/projects/.sys/maya/modules2016_linux/_MtoA
export MTOA_EXTENSIONS_PATH=/mnt/projects/.sys/maya/modules2016_linux/_MtoA/extensions:/mnt/projects/.sys/maya/modules2016_linux/_Yeti/plug-ins
export ARNOLD_PROCEDURAL_PATH=/mnt/projects/.sys/maya/modules2016_linux/_Yeti/bin
#export SHAVE_LOCATION=/mnt/projects/.sys/maya/modules2016_linux/_Shave/_maya_folder
export LD_LIBRARY_PATH=/mnt/projects/.sys/maya/modules2016_linux/_Shave/plug-ins:/mnt/projects/.sys/maya/modules2016_linux/_Yeti/bin
export PYTHONPATH=/mnt/projects/.sys/maya/modules2016_linux/_MtoA/scripts:/usr/autodesk/maya2016/scripts:/mnt/projects/.sys/maya/customScripts:/mnt/projects/.sys/
maya/customScripts2016
env
echo -e "Running command:\n/usr/autodesk/maya2016/bin/Render" $@
/usr/autodesk/maya2016/bin/Render $@ &lt;/PRE&gt;&lt;P&gt;Render farm will assemble the command like this&amp;nbsp;/opt/squidnet/159977512-4-1878534136.sh&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;PRE&gt;#!/bin/bash
/xxxxxx/Maya2016_arnold.sh -s 4 -e 4 -b  1 -im "test__&amp;lt;RenderPass&amp;gt;" -rd /mnt/projects/3D_TESTY_0000/Maya2016_test/images -ai:lve 1 -a
i:as 8 -r arnold -proj /mnt/projects/3D_TESTY_0000/Maya2016_test  /mnt/projects/3D_TESTY_0000/Maya2016_test/scenes/test_anim.ma&lt;/PRE&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;When I run this command in shell, everything works as expected. But running the render through render manager fails:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;PRE&gt;Application Path        : /xxxxxx/Maya2016_arnold.sh
Application Args        : -s 19 -e 19 -b  1 -im "'test__&amp;lt;RenderPass&amp;gt;'" -rd /mnt/projects/3D_TESTY_0000/Maya2016_test/images -ai:lve 1 -ai:as 8 -r arnold -proj /mn
t/projects/3D_TESTY_0000/Maya2016_test  /mnt/projects/3D_TESTY_0000/Maya2016_test/scenes/test_anim.ma
Application Workdir     : NULL
Frames                  : 19 - 19
Output Directory        : /mnt/projects/3D_TESTY_0000/Maya2016_test/images
Processing Node name    : xxxxxxxxx
Version                 : 2.66P135
Execution Shell script  : /opt/squidnet/tmp//3675261096-19-3298186051.sh
Time                    : Wed Sep  9 17:02:14.551

Application Starting...:
-------------------------------------------------------
ARNOLD_PROCEDURAL_PATH=/mnt/projects/.sys/maya/modules2016_linux/_Yeti/bin
SHELL=/bin/bash
MTOA_EXTENSIONS_PATH=/mnt/projects/.sys/maya/modules2016_linux/_MtoA/extensions:/mnt/projects/.sys/maya/modules2016_linux/_Yeti/plug-ins
MAYA_RENDER_DESC_PATH=/mnt/projects/.sys/maya/modules2016_linux/_MtoA
RLM_LICENSE=xxxxxxxxx
MAYA_SCRIPT_PATH=/mnt/projects/.sys/maya/customScripts:/mnt/projects/.sys/maya/customScripts2016
MAYA_APP_DIR=/root/maya
LD_LIBRARY_PATH=/mnt/projects/.sys/maya/modules2016_linux/_Shave/plug-ins:/mnt/projects/.sys/maya/modules2016_linux/_Yeti/bin
MAYA_PLUG_IN_PATH=/usr/autodesk/maya2016/bin/plug-ins:/mnt/projects/.sys/maya/plug-ins2016_linux
PATH=/sbin:/usr/sbin:/bin:/usr/bin:/usr/autodesk/maya2016/bin
PWD=/opt/squidnet
LANG=en_US.UTF-8
ARNOLD_LICENSE_PORT=xxxxxx
ARNOLD_LICENSE_HOST=xxxxxxxxxx
MAYA_LOCATION=/usr/autodesk/maya2016
SHLVL=5
HOME=/root
PYTHONPATH=/mnt/projects/.sys/maya/modules2016_linux/_MtoA/scripts:/usr/autodesk/maya2016/scripts:/mnt/projects/.sys/maya/customScripts:/mnt/projects/.sys/maya/cu
stomScripts2016
MAYA_MODULE_PATH=/mnt/projects/.sys/maya/modules2016_linux
AURORA=/mnt/projects/
_=/bin/env
Running command:
/usr/autodesk/maya2016/bin/Render -s 19 -e 19 -b 1 -im 'test__&amp;lt;RenderPass&amp;gt;' -rd /mnt/projects/3D_TESTY_0000/Maya2016_test/images -ai:lve 1 -ai:as 8 -r arnold -pro
j /mnt/projects/3D_TESTY_0000/Maya2016_test /mnt/projects/3D_TESTY_0000/Maya2016_test/scenes/test_anim.ma

Starting "/usr/autodesk/maya2016/bin/maya"

terminate called after throwing an instance of 'std::logic_error'
  what():  basic_string::_S_construct null not valid
Stack trace:
  /lib64/libc.so.6(+0x35650) [0x7f54302e0650]
  gsignal
  abort
  __gnu_cxx::__verbose_terminate_handler()
  /lib64/libstdc++.so.6(+0x5e926) [0x7f5430d57926]
  /lib64/libstdc++.so.6(+0x5e953) [0x7f5430d57953]
  /lib64/libstdc++.so.6(+0x5eb73) [0x7f5430d57b73]
  std::__throw_logic_error(char const*)
  char* std::string::_S_construct&amp;lt;char const*&amp;gt;(char const*, char const*, std::allocator&amp;lt;char&amp;gt; const&amp;amp;, std::forward_iterator_tag)
  std::basic_string&amp;lt;char, std::char_traits&amp;lt;char&amp;gt;, std::allocator&amp;lt;char&amp;gt; &amp;gt;::basic_string(char const*, std::allocator&amp;lt;char&amp;gt; const&amp;amp;)
  /usr/autodesk/maya2016/lib/libMC3.so.8(+0xb7330) [0x7f542f145330]
  /usr/autodesk/maya2016/lib/libMC3.so.8(+0x139c7f) [0x7f542f1c7c7f]
  /usr/autodesk/maya2016/lib/libMC3.so.8(+0xb7f69) [0x7f542f145f69]
  CMLFacade::Initialize(CMLWaypoint*, wchar_t const*, wchar_t const*, wchar_t const*, int, unsigned int, long long, long long, MC3_MODE, wchar_t const*)
  TCIPClient::initialize()
  TCIPClient::TCIPClient()
  TCIPClient::theOne()
  TbaseApp::cipReportStartup()
  TbaseApp::initGeneral()
  /usr/autodesk/maya2016/bin/maya.bin() [0x415c62]
  Tapplication::start()
  /usr/autodesk/maya2016/bin/maya.bin() [0x40e76f]
  main
  __libc_start_main
  /usr/autodesk/maya2016/bin/maya.bin() [0x40df2d]

Segmentation fault (core dumped)
// Maya exited with status 139
APPLICATION log ending:
---------------------------------------------------


Jobslice processing statistics:
---------------------------------------------------
Application exit Status:                 139 (0x8B)
Application expected Status:             0 (0x0)
Processing Start time:                   Wed Sep  9 17:02:14 2015
Processing end time:                     Wed Sep  9 17:02:19.165
Application log file limit:              0 bytes
GHZ Hours used:                          0.009458 
CORE Hours used:                         0.009 
Render credits used:                     0.030 
Max CPU Frequency:                       1064 MHz
Application log file size (allocated):   10000 bytes
Total Processing Time:                   04s&lt;/PRE&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;setting the CIP env will help just wanted to share my output to help as in my case it is not a problem of r/w home . . .&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;thx murphy&lt;/P&gt;</description>
    <pubDate>Tue, 29 Sep 2015 08:11:55 GMT</pubDate>
    <dc:creator>murphy</dc:creator>
    <dc:date>2015-09-29T08:11:55Z</dc:date>
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