<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Blenshapes for facial rig in Maya Forum</title>
    <link>https://forums.autodesk.com/t5/maya-forum/blenshapes-for-facial-rig/m-p/5880163#M68729</link>
    <description>&lt;P&gt;Hey everyone,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;So I have a weird problem with my blend shapes. I am making a facial rig for a cat, so I am using blend shapes (in parallel mode) and joints. I even made an interface for the animator. All seemed to be working until I did a test animation and &amp;nbsp;saw that ridiculous thing... The blend shapes dont folow the angle of the character.&lt;/P&gt;&lt;P&gt;If I turn the head or any body contoler, the blend shapes ignores the angle and keeps going from +y to -y.&lt;/P&gt;&lt;P&gt;Here are some images to help.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/196788iE3EFD4C739A529CF/image-size/medium?v=mpbl-1&amp;amp;px=-1" border="0" alt="chat01.jpg" title="chat01.jpg" /&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/196789iC0DAE0E8CDDABE45/image-size/medium?v=mpbl-1&amp;amp;px=-1" border="0" alt="chat02.jpg" title="chat02.jpg" /&gt;&lt;/P&gt;&lt;P&gt;Blend shape Eyelid active, no problem.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/196790i7F9CE1CDAFEE5438/image-size/medium?v=mpbl-1&amp;amp;px=-1" border="0" alt="chat03.jpg" title="chat03.jpg" /&gt;&lt;/P&gt;&lt;P&gt;I turn the head, the eyelid dont follow.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This only happens to the blendshapes, the joints are working perfectly.&lt;/P&gt;&lt;P&gt;There is no influence on the cat other than the bind/skin and the blendshapes.&lt;/P&gt;&lt;P&gt;I duplicated the blend shapes from the cat with no skin, influence or history and added them after the binding process and below it.&lt;/P&gt;&lt;P&gt;I am kinda new to maya (1 year), so it might be something completly obvious.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Does anyone knows what is going on?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 27 Oct 2015 15:04:06 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2015-10-27T15:04:06Z</dc:date>
  </channel>
</rss>

