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    <title>topic Re: Low Poly Lighting Question in Maya Forum</title>
    <link>https://forums.autodesk.com/t5/maya-forum/low-poly-lighting-question/m-p/5961228#M67684</link>
    <description>&lt;P&gt;The images above, I am trying to get my crater (object on the left) to light like the object on the right. I cannot get them to look similar though. Even though I have copied over the material there is still a problem with the crater not having geometeric lighting/shadows, and im not sure why.&lt;BR /&gt;&lt;BR /&gt;Does that help a bit more?&lt;/P&gt;</description>
    <pubDate>Mon, 21 Dec 2015 22:01:07 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2015-12-21T22:01:07Z</dc:date>
    <item>
      <title>Low Poly Lighting Question</title>
      <link>https://forums.autodesk.com/t5/maya-forum/low-poly-lighting-question/m-p/5961001#M67680</link>
      <description>&lt;P&gt;I am very new to 3D modeling and I am new to low poly modeling as an artistic style. I created a crater using Maya 2016 that is fairly low poly. (image 1)&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;The lighting of the object is not how I want it to be. When I export it and put it into Unity I get the same lighting problem (image 2). I want the faces to be hard lit, how would I do this? I keep trying to find information about it, but have had no luck. (image 3)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/207923i9A3C0D64DA92A857/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="crater01.png" title="crater01.png" /&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/207924i1F296C5357B01C49/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="crater02.png" title="crater02.png" /&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/207926iF887A5F468447DA4/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="actuallywhatiwant.png" title="actuallywhatiwant.png" /&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 21 Dec 2015 19:57:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/low-poly-lighting-question/m-p/5961001#M67680</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-12-21T19:57:08Z</dc:date>
    </item>
    <item>
      <title>Re: Low Poly Lighting Question</title>
      <link>https://forums.autodesk.com/t5/maya-forum/low-poly-lighting-question/m-p/5961075#M67681</link>
      <description>&lt;P&gt;What shader are you using...looks like a cartoon style shader maybe mental ray?....remember that some shaders from Maya are not meant to be used in Unity.&lt;/P&gt;</description>
      <pubDate>Mon, 21 Dec 2015 20:38:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/low-poly-lighting-question/m-p/5961075#M67681</guid>
      <dc:creator>damaggio</dc:creator>
      <dc:date>2015-12-21T20:38:52Z</dc:date>
    </item>
    <item>
      <title>Re: Low Poly Lighting Question</title>
      <link>https://forums.autodesk.com/t5/maya-forum/low-poly-lighting-question/m-p/5961147#M67682</link>
      <description>&lt;P&gt;I am using a lambert shader.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I got ahold of a model that has the lighting how I want it to look. It is a lambert as well (images below)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;When I put it into my Unity&amp;nbsp;scene it had extra objects attached to it such as the black and white image (circled in red). What is this? Maybe that is what I am missing?&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/207950i650CCE64764D5543/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="renderedimage.jpg" title="renderedimage.jpg" /&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/207954iD8D768B535354C8B/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="crater05.png" title="crater05.png" /&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/207952iFE29B4B3313271D8/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="crater01.png" title="crater01.png" /&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 21 Dec 2015 21:15:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/low-poly-lighting-question/m-p/5961147#M67682</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-12-21T21:15:05Z</dc:date>
    </item>
    <item>
      <title>Re: Low Poly Lighting Question</title>
      <link>https://forums.autodesk.com/t5/maya-forum/low-poly-lighting-question/m-p/5961203#M67683</link>
      <description>You can just delete the piece you don't want... Now I'm not sure what is the problem with your lighting question.</description>
      <pubDate>Mon, 21 Dec 2015 21:47:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/low-poly-lighting-question/m-p/5961203#M67683</guid>
      <dc:creator>damaggio</dc:creator>
      <dc:date>2015-12-21T21:47:33Z</dc:date>
    </item>
    <item>
      <title>Re: Low Poly Lighting Question</title>
      <link>https://forums.autodesk.com/t5/maya-forum/low-poly-lighting-question/m-p/5961228#M67684</link>
      <description>&lt;P&gt;The images above, I am trying to get my crater (object on the left) to light like the object on the right. I cannot get them to look similar though. Even though I have copied over the material there is still a problem with the crater not having geometeric lighting/shadows, and im not sure why.&lt;BR /&gt;&lt;BR /&gt;Does that help a bit more?&lt;/P&gt;</description>
      <pubDate>Mon, 21 Dec 2015 22:01:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/low-poly-lighting-question/m-p/5961228#M67684</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-12-21T22:01:07Z</dc:date>
    </item>
    <item>
      <title>Re: Low Poly Lighting Question</title>
      <link>https://forums.autodesk.com/t5/maya-forum/low-poly-lighting-question/m-p/5961265#M67685</link>
      <description>&lt;P&gt;That has more something to do with Unity , you have to try to use Unity lighting features and maybe use Unity's shaders...&lt;/P&gt;
&lt;P&gt;I did notice however that the Normals are different in those two shapes, maybe that's what you are after, one object has Normals-hard eges (right object) and the other on the left has Normals -soft edges.&lt;/P&gt;
&lt;P&gt;You can fix that in Maya and import back into Unity.&lt;/P&gt;</description>
      <pubDate>Mon, 21 Dec 2015 22:28:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/low-poly-lighting-question/m-p/5961265#M67685</guid>
      <dc:creator>damaggio</dc:creator>
      <dc:date>2015-12-21T22:28:08Z</dc:date>
    </item>
    <item>
      <title>Re: Low Poly Lighting Question</title>
      <link>https://forums.autodesk.com/t5/maya-forum/low-poly-lighting-question/m-p/5961269#M67686</link>
      <description>&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;damaggio, thank you for all of your help.&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;I made it to where the display edges are hard in Maya and that did not help. Any extra guidence in Maya would be helpful.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/207972i829F9A9B14F15F06/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="crater05.png" title="crater05.png" /&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 21 Dec 2015 22:32:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/low-poly-lighting-question/m-p/5961269#M67686</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-12-21T22:32:44Z</dc:date>
    </item>
    <item>
      <title>Re: Low Poly Lighting Question</title>
      <link>https://forums.autodesk.com/t5/maya-forum/low-poly-lighting-question/m-p/5961345#M67687</link>
      <description>&lt;P&gt;Okay Ray but I'm still confused here, did you get rid of the object you didn't want?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;In this latest image the objects are quite different from one another..the one on the left is your crater right?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 21 Dec 2015 23:30:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/low-poly-lighting-question/m-p/5961345#M67687</guid>
      <dc:creator>damaggio</dc:creator>
      <dc:date>2015-12-21T23:30:37Z</dc:date>
    </item>
    <item>
      <title>Re: Low Poly Lighting Question</title>
      <link>https://forums.autodesk.com/t5/maya-forum/low-poly-lighting-question/m-p/5961354#M67688</link>
      <description>&lt;P&gt;I am sorry for the confusion. Let me try and explain it as best as I can.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The image on the left is my crater. I need the lighting to be similar to the one on the right. I am trying to achieve the hard lighting. ( I did not make the image on the right, I am using it as reference/ example ).&lt;BR /&gt;&lt;BR /&gt;I do not know what I am missing to get the lighting on the 3D crater to have hard lighting. I feel like this is a simple task, but I have been unsuccessful in doing so.&lt;BR /&gt;&lt;BR /&gt;Here is another reference image. The crater on the left is what I made, the object on the right is a reference image that I did not make and I am trying to recreate.&lt;BR /&gt;&lt;BR /&gt;Thank you!&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/207982i17B1AD36A5431F6E/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="crater01.png" title="crater01.png" /&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 21 Dec 2015 23:37:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/low-poly-lighting-question/m-p/5961354#M67688</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-12-21T23:37:41Z</dc:date>
    </item>
    <item>
      <title>Re: Low Poly Lighting Question</title>
      <link>https://forums.autodesk.com/t5/maya-forum/low-poly-lighting-question/m-p/5961364#M67689</link>
      <description>&lt;P&gt;Okay, I think iI got it before, the image on the right has Hard Edges....select your crater on the left and go to Mesh Display&amp;gt;Unlock normals...then again do a Harden Edge.....that should do it.&lt;/P&gt;</description>
      <pubDate>Mon, 21 Dec 2015 23:44:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/low-poly-lighting-question/m-p/5961364#M67689</guid>
      <dc:creator>damaggio</dc:creator>
      <dc:date>2015-12-21T23:44:08Z</dc:date>
    </item>
    <item>
      <title>Re: Low Poly Lighting Question</title>
      <link>https://forums.autodesk.com/t5/maya-forum/low-poly-lighting-question/m-p/5961397#M67690</link>
      <description>&lt;P&gt;Thank you so much! That worked! You're the best :)!&lt;/P&gt;</description>
      <pubDate>Tue, 22 Dec 2015 00:33:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/low-poly-lighting-question/m-p/5961397#M67690</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-12-22T00:33:42Z</dc:date>
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