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    <title>topic Maya 2017 update 3 different materials on one mesh in Maya Forum</title>
    <link>https://forums.autodesk.com/t5/maya-forum/maya-2017-update-3-different-materials-on-one-mesh/m-p/6975677#M56532</link>
    <description>&lt;P&gt;1. Create two spheres&lt;/P&gt;&lt;P&gt;2. Create two blin materials. Set different colors in this materials.&lt;/P&gt;&lt;P&gt;3. Assign first material on first sphere and second mat on second mesh&lt;/P&gt;&lt;P&gt;4. Combine two meshes in one.&lt;/P&gt;&lt;P&gt;5. Separate it.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Enjoy bug. Two new meshes have one material.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Different materials are needed to bake a color mask. But with different materials constant problems. They are always lost.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Mon, 27 Mar 2017 13:56:46 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2017-03-27T13:56:46Z</dc:date>
    <item>
      <title>Maya 2017 update 3 different materials on one mesh</title>
      <link>https://forums.autodesk.com/t5/maya-forum/maya-2017-update-3-different-materials-on-one-mesh/m-p/6975677#M56532</link>
      <description>&lt;P&gt;1. Create two spheres&lt;/P&gt;&lt;P&gt;2. Create two blin materials. Set different colors in this materials.&lt;/P&gt;&lt;P&gt;3. Assign first material on first sphere and second mat on second mesh&lt;/P&gt;&lt;P&gt;4. Combine two meshes in one.&lt;/P&gt;&lt;P&gt;5. Separate it.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Enjoy bug. Two new meshes have one material.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Different materials are needed to bake a color mask. But with different materials constant problems. They are always lost.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 27 Mar 2017 13:56:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/maya-2017-update-3-different-materials-on-one-mesh/m-p/6975677#M56532</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-03-27T13:56:46Z</dc:date>
    </item>
    <item>
      <title>Re: Maya 2017 update 3 different materials on one mesh</title>
      <link>https://forums.autodesk.com/t5/maya-forum/maya-2017-update-3-different-materials-on-one-mesh/m-p/6976426#M56533</link>
      <description>&lt;P&gt;I'm still having the same problem since 2016 if I remember correctly, I noticed this happens in my case with Vray but I don't loose shaders with standard Maya shaders.&lt;/P&gt;
&lt;P&gt;What render are you using?&lt;/P&gt;
&lt;P&gt;My workaround is never to assign more than one shader, use textures for coloring and UV mapping.&lt;/P&gt;</description>
      <pubDate>Mon, 27 Mar 2017 17:55:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/maya-2017-update-3-different-materials-on-one-mesh/m-p/6976426#M56533</guid>
      <dc:creator>damaggio</dc:creator>
      <dc:date>2017-03-27T17:55:32Z</dc:date>
    </item>
    <item>
      <title>Re: Maya 2017 update 3 different materials on one mesh</title>
      <link>https://forums.autodesk.com/t5/maya-forum/maya-2017-update-3-different-materials-on-one-mesh/m-p/6976669#M56534</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The problem with loosing shader connections on faces when using "Seperate" or "Extract" has been reported several times in this forum and can easily be reproduced.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Please report this problem (bug?) to Autodesk.&lt;BR /&gt;Help -&amp;gt; Speak Back -&amp;gt; Report a Problem&lt;/P&gt;</description>
      <pubDate>Mon, 27 Mar 2017 19:30:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/maya-2017-update-3-different-materials-on-one-mesh/m-p/6976669#M56534</guid>
      <dc:creator>mspeer</dc:creator>
      <dc:date>2017-03-27T19:30:13Z</dc:date>
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