<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Alambic importing Partical erro! Error: line 1: particleShape1:  -object flag in Maya Forum</title>
    <link>https://forums.autodesk.com/t5/maya-forum/alambic-importing-partical-erro-error-line-1-particleshape1/m-p/7040953#M55718</link>
    <description>&lt;P&gt;&lt;SPAN&gt;Im going to be honest this bug has got me Completely&amp;nbsp;stumped!&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;I have a Houdini artist how has generated&amp;nbsp;some particles&amp;nbsp;sims that i would like to use in maya to render and shade.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;the moment i try to import the abc file i hit with a error msg&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;&amp;nbsp;&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;"// Error: line 1: particleShape1: Object not found for -object flag."&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&amp;nbsp;i presumed that&amp;nbsp;was a error during the ABC file. after testing the Abc file in V-ray proxy in maya, nuke, modo, blender! they all can import the file perfectly fine! i tried&amp;nbsp;generating particles in nuke and import in maya via ABC file and same error!&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;is this a bug or am i doing something wrong here?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;p.s. Maya ABC importer is out of date as well! could this be a issue?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 25 Apr 2017 15:35:32 GMT</pubDate>
    <dc:creator>vfxronin</dc:creator>
    <dc:date>2017-04-25T15:35:32Z</dc:date>
    <item>
      <title>Alambic importing Partical erro! Error: line 1: particleShape1:  -object flag</title>
      <link>https://forums.autodesk.com/t5/maya-forum/alambic-importing-partical-erro-error-line-1-particleshape1/m-p/7040953#M55718</link>
      <description>&lt;P&gt;&lt;SPAN&gt;Im going to be honest this bug has got me Completely&amp;nbsp;stumped!&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;I have a Houdini artist how has generated&amp;nbsp;some particles&amp;nbsp;sims that i would like to use in maya to render and shade.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;the moment i try to import the abc file i hit with a error msg&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;&amp;nbsp;&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;"// Error: line 1: particleShape1: Object not found for -object flag."&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&amp;nbsp;i presumed that&amp;nbsp;was a error during the ABC file. after testing the Abc file in V-ray proxy in maya, nuke, modo, blender! they all can import the file perfectly fine! i tried&amp;nbsp;generating particles in nuke and import in maya via ABC file and same error!&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;is this a bug or am i doing something wrong here?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;p.s. Maya ABC importer is out of date as well! could this be a issue?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 25 Apr 2017 15:35:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/alambic-importing-partical-erro-error-line-1-particleshape1/m-p/7040953#M55718</guid>
      <dc:creator>vfxronin</dc:creator>
      <dc:date>2017-04-25T15:35:32Z</dc:date>
    </item>
    <item>
      <title>Re: Alambic importing Partical erro! Error: line 1: particleShape1:  -object fla</title>
      <link>https://forums.autodesk.com/t5/maya-forum/alambic-importing-partical-erro-error-line-1-particleshape1/m-p/7044413#M55719</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4008480"&gt;@vfxronin&lt;/a&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks for posting! I am sorry you are having difficulties importing Alembic particle files.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I did some research and found that this is a defect and logged in our developers database. Alembic does not support particles. They are working on it, but for future reference the defect number is&amp;nbsp;BSPR-13752; you can use that number to cross-check with updates/version releases to see if the issue has been resolved.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;For the time being, I would encourage you to go to our Maya development Feedback Forum where you can vote to get this issue further escalated. You can do that by navigating to the &lt;A href="http://mayafeedback.autodesk.com/forums/160514-ideas-for-maya-forum" target="_self"&gt;Feedback Forum&lt;/A&gt; and then searching for your topic, or creating a new one.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks again for posting, let me know if you have any other questions regarding this issue.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 26 Apr 2017 17:20:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/alambic-importing-partical-erro-error-line-1-particleshape1/m-p/7044413#M55719</guid>
      <dc:creator>jordan.giboney</dc:creator>
      <dc:date>2017-04-26T17:20:04Z</dc:date>
    </item>
    <item>
      <title>Re: Alambic importing Partical erro! Error: line 1: particleShape1:  -object fla</title>
      <link>https://forums.autodesk.com/t5/maya-forum/alambic-importing-partical-erro-error-line-1-particleshape1/m-p/7044802#M55720</link>
      <description>&lt;P&gt;Hi again&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4008480"&gt;@vfxronin&lt;/a&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I spoke with some of my team members about this issue a little further, and like I said before, this is a known limitation within Maya.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;However, they did provide me with the following workaround: If you convert the particle shapes to mesh/polygons (using another one of your programs) beforehand, they should import into Maya. That being said, the scene &lt;EM&gt;will&lt;/EM&gt; increase in size as meshing out the shapes creates&amp;nbsp;more information within the file.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I hope this workaround suits your workflow. Let me know if I can help with this issue any further!&lt;/P&gt;</description>
      <pubDate>Wed, 26 Apr 2017 19:39:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/alambic-importing-partical-erro-error-line-1-particleshape1/m-p/7044802#M55720</guid>
      <dc:creator>jordan.giboney</dc:creator>
      <dc:date>2017-04-26T19:39:24Z</dc:date>
    </item>
    <item>
      <title>Re: Alambic importing Partical erro! Error: line 1: particleShape1:  -object fla</title>
      <link>https://forums.autodesk.com/t5/maya-forum/alambic-importing-partical-erro-error-line-1-particleshape1/m-p/7047494#M55721</link>
      <description>&lt;P&gt;hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4008480"&gt;@vfxronin&lt;/a&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I wanted to check in and see if the information I provided answered your questions. If not, I would be happy to keep working with you until we find an answer. I am here to help &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Have a great day, and best of luck with your projects.&lt;/P&gt;</description>
      <pubDate>Thu, 27 Apr 2017 18:28:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/alambic-importing-partical-erro-error-line-1-particleshape1/m-p/7047494#M55721</guid>
      <dc:creator>jordan.giboney</dc:creator>
      <dc:date>2017-04-27T18:28:27Z</dc:date>
    </item>
    <item>
      <title>Re: Alambic importing Partical erro! Error: line 1: particleShape1:  -object fla</title>
      <link>https://forums.autodesk.com/t5/maya-forum/alambic-importing-partical-erro-error-line-1-particleshape1/m-p/8160424#M55722</link>
      <description>&lt;P&gt;I know this is an old post, but I came across this issue myself and discovered the bug is in the alembic importer for maya. Turning on 'echo commands' you can see the command that runs is "emit -object particleShape1 ...". &lt;STRONG&gt;If the points you are importing are called 'particleShape1', they import correctly&lt;/STRONG&gt;, but anything else will break.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Taking a look at the AbcImport for maya, the particle system is being created and the name set, but still fails, which suggests there is an issue in maya's MFnParticleSystem where the name is not being correctly set before emitting.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;PRE&gt;    MFnParticleSystem fnParticle;
    iObject = fnParticle.create(iParent, &amp;amp;status);
    fnParticle.setObject(iObject);
    fnParticle.setName(iNode.getName().c_str());

    MPointArray pArray;
    Alembic::Abc::P3fArraySamplePtr v3ptr = samp.getPositions();
    MVectorArray vArray;

    for (unsigned int pId = 0; pId &amp;lt; pSize; pId++)
    {
        pArray.append((*v3ptr)[pId].x,
                      (*v3ptr)[pId].y,
                      (*v3ptr)[pId].z);
    }

    status = fnParticle.emit(pArray);&lt;/PRE&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'll be submitting this as a ticket but as I came across this question I thought it worth posting here for anyone else that follows.&lt;/P&gt;</description>
      <pubDate>Fri, 27 Jul 2018 13:38:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/alambic-importing-partical-erro-error-line-1-particleshape1/m-p/8160424#M55722</guid>
      <dc:creator>Mattalexshaw</dc:creator>
      <dc:date>2018-07-27T13:38:53Z</dc:date>
    </item>
    <item>
      <title>Re: Alambic importing Partical erro! Error: line 1: particleShape1:  -object fla</title>
      <link>https://forums.autodesk.com/t5/maya-forum/alambic-importing-partical-erro-error-line-1-particleshape1/m-p/8160925#M55723</link>
      <description>It's a known bug for years aprently but as as to something to be done about . Well apparently the need to over hall the hole particula system. Know when that get done . How knows.&lt;BR /&gt;&lt;BR /&gt;I personally gaive up and started using Houdini engine and v-ray porxy.&lt;BR /&gt;&lt;BR /&gt;I personally just gaive up in Maya partical system and many others thing .&lt;BR /&gt;&lt;BR /&gt;Sorry just a bit bitter about the hole thing&lt;BR /&gt;</description>
      <pubDate>Fri, 27 Jul 2018 16:01:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/alambic-importing-partical-erro-error-line-1-particleshape1/m-p/8160925#M55723</guid>
      <dc:creator>vfxronin</dc:creator>
      <dc:date>2018-07-27T16:01:56Z</dc:date>
    </item>
    <item>
      <title>Re: Alambic importing Partical erro! Error: line 1: particleShape1:  -object fla</title>
      <link>https://forums.autodesk.com/t5/maya-forum/alambic-importing-partical-erro-error-line-1-particleshape1/m-p/10515026#M55724</link>
      <description>&lt;P&gt;I'm trying to export alembic points through bifrost with geometry, based on already shared valley forest.&lt;BR /&gt;I managed to export points and geometry, but have this same error on trying to re-importing them in maya.&lt;BR /&gt;Just exporting single frame.&lt;BR /&gt;When I re-import them, I get one particle file without any particles.&lt;BR /&gt;Not trying to reinvent the wheel, but if anyone has any pointers, will be grateful.&lt;BR /&gt;The actual aim is to export geometries to UE.&lt;BR /&gt;&lt;BR /&gt;Thanks&lt;/P&gt;</description>
      <pubDate>Mon, 02 Aug 2021 19:46:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/alambic-importing-partical-erro-error-line-1-particleshape1/m-p/10515026#M55724</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-08-02T19:46:19Z</dc:date>
    </item>
    <item>
      <title>Re: Alambic importing Partical erro! Error: line 1: particleShape1:  -object fla</title>
      <link>https://forums.autodesk.com/t5/maya-forum/alambic-importing-partical-erro-error-line-1-particleshape1/m-p/11226822#M55725</link>
      <description>&lt;P&gt;So I found a solution,&amp;nbsp;but its really dumb that Maya requires this:&lt;BR /&gt;&lt;EM&gt;note: My goal was to export locators from Houdini to Maya. If you require rotation as well, you would need additional fiddling and it might be easier to use Houdini Engine for export (for that just save a hda with the file node inside and import it to Maya through Houdini Engine, the instancing steps are the same)&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;SPAN&gt;In Houdini:&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;* have only the points&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;* add the &lt;/SPAN&gt;&lt;SPAN class=""&gt;add&lt;/SPAN&gt;&lt;SPAN&gt; node and in &lt;/SPAN&gt;&lt;SPAN class=""&gt;Particles&lt;/SPAN&gt;&lt;SPAN&gt; tab check &lt;/SPAN&gt;&lt;I&gt;Add Particle System&lt;/I&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;* create a &lt;/SPAN&gt;&lt;SPAN class=""&gt;path&lt;/SPAN&gt;&lt;SPAN&gt; attribute on the primitive, that ends in &lt;/SPAN&gt;&lt;I&gt;particleShape1/particleShape2&lt;/I&gt;&lt;SPAN&gt;, i.e. &lt;/SPAN&gt;&lt;SPAN class=""&gt;/particles/particleShape1/particleShape2/&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;* use csCache Alembic set to single frame to export the points&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;In Maya&lt;/SPAN&gt;&lt;SPAN&gt;:&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;* create a locator (just one in the origin)&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;* switch to FX menus&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;* import the exported fxCache&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;I&gt;note: it will only allow to import one particle cache, at a time. When you import second, it will be empty - sometimes deleting the current one will be enough to allow import new, sometimes you'll need a clean scene&lt;/I&gt;&lt;/P&gt;&lt;P&gt;&lt;I&gt;To check if it impored, select the group and press &lt;/I&gt;&lt;I&gt;&lt;SPAN class=""&gt;F&lt;/SPAN&gt;&lt;/I&gt;&lt;I&gt;, if it shows you points its ok, if it just zooms to origin, its empty&lt;/I&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;* select the locator first, then the particle system in the imported hierarchy&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;* in &lt;/SPAN&gt;&lt;SPAN class=""&gt;nParticles&lt;/SPAN&gt;&lt;SPAN&gt; menu click &lt;/SPAN&gt;&lt;SPAN class=""&gt;Instancer&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;* with the created instancer selected in &lt;/SPAN&gt;&lt;SPAN class=""&gt;MASH/Utilities&lt;/SPAN&gt;&lt;SPAN&gt; click &lt;/SPAN&gt;&lt;SPAN class=""&gt;Bake Instancer to objects&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;Now delete everything except the group that just got created and youre done&amp;nbsp;&lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 10 Jun 2022 10:31:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/alambic-importing-partical-erro-error-line-1-particleshape1/m-p/11226822#M55725</guid>
      <dc:creator>mholeysovsky</dc:creator>
      <dc:date>2022-06-10T10:31:33Z</dc:date>
    </item>
    <item>
      <title>Re: Alambic importing Partical erro! Error: line 1: particleShape1:  -object flag</title>
      <link>https://forums.autodesk.com/t5/maya-forum/alambic-importing-partical-erro-error-line-1-particleshape1/m-p/11230451#M55726</link>
      <description>&lt;P&gt;Not need any of this anymore btw. Just use Bifrost Graph plus you get all attributes, etc. Also, you can just use the graph to do a lot of the same things that you usually do in H btw.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 13 Jun 2022 02:15:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/alambic-importing-partical-erro-error-line-1-particleshape1/m-p/11230451#M55726</guid>
      <dc:creator>sepu6</dc:creator>
      <dc:date>2022-06-13T02:15:32Z</dc:date>
    </item>
    <item>
      <title>Re: Alambic importing Partical erro! Error: line 1: particleShape1:  -object flag</title>
      <link>https://forums.autodesk.com/t5/maya-forum/alambic-importing-partical-erro-error-line-1-particleshape1/m-p/11889455#M55727</link>
      <description>&lt;P&gt;Some example of how would be helpful.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks.&lt;/P&gt;</description>
      <pubDate>Wed, 12 Apr 2023 02:38:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/alambic-importing-partical-erro-error-line-1-particleshape1/m-p/11889455#M55727</guid>
      <dc:creator>stigla</dc:creator>
      <dc:date>2023-04-12T02:38:53Z</dc:date>
    </item>
  </channel>
</rss>

