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    <title>topic Re: Maya 2017 Render Layers Shader Override in Maya Forum</title>
    <link>https://forums.autodesk.com/t5/maya-forum/maya-2017-render-layers-shader-override/m-p/7061045#M55474</link>
    <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If it doesn't work, upload the scene-file.&lt;/P&gt;</description>
    <pubDate>Thu, 04 May 2017 11:12:27 GMT</pubDate>
    <dc:creator>mspeer</dc:creator>
    <dc:date>2017-05-04T11:12:27Z</dc:date>
    <item>
      <title>Maya 2017 Render Layers Shader Override</title>
      <link>https://forums.autodesk.com/t5/maya-forum/maya-2017-render-layers-shader-override/m-p/7057860#M55470</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I used to use the Legacy Render Layer system, but as you may know, it is often quite buggy; losing overrides, making scenes completely unrenderable, etc.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I was keen to use the new system, but I'm hitting a bottleneck.&amp;nbsp; I can't override single shaders on geometry shells with multiple shaders.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;For example, I have a character with limbs, torso and head all as separate shells.&amp;nbsp; The head has 3 different shaders.&amp;nbsp; When I try to override any number of them, 1 or all 3, the override does not behave as expected.&amp;nbsp; It doesn't override one of the shaders.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What I do, is create a collection, add my mesh, then add a shader override.&amp;nbsp; I drop in the shaders I want to replace and assign an override shader.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I've tried this with a simple cube where there are two shaders.&amp;nbsp; I can't seem to replace a single shader.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I don't know if this is missing functionality or a bug, but I've now reverted back to the Legacy system and it's just bugged out on me.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm quite desperate and in need of some urgent assistance.&amp;nbsp; If I am using the feature incorrectly, please may someone direct me somehow?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Kind regards,&lt;/P&gt;&lt;P&gt;Ed&lt;/P&gt;</description>
      <pubDate>Wed, 03 May 2017 10:48:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/maya-2017-render-layers-shader-override/m-p/7057860#M55470</guid>
      <dc:creator>RooftopAnimation</dc:creator>
      <dc:date>2017-05-03T10:48:48Z</dc:date>
    </item>
    <item>
      <title>Re: Maya 2017 Render Layers Shader Override</title>
      <link>https://forums.autodesk.com/t5/maya-forum/maya-2017-render-layers-shader-override/m-p/7058236#M55471</link>
      <description>&lt;P&gt;Please take a look at this screenshot:&lt;BR /&gt;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="maya_2017-05-03_15-07-13.png" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/352033i99B05C2AC5661373/image-size/large?v=v2&amp;amp;px=999" role="button" title="maya_2017-05-03_15-07-13.png" alt="maya_2017-05-03_15-07-13.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This is my character, referenced into a clean scene. With this I tried a material override and as you can see only a portion of the entire mesh is affected.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In the actual reference file, applying the same material override affects the entire mesh except for the face area.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Am I missing a step something?&lt;/P&gt;</description>
      <pubDate>Wed, 03 May 2017 13:11:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/maya-2017-render-layers-shader-override/m-p/7058236#M55471</guid>
      <dc:creator>RooftopAnimation</dc:creator>
      <dc:date>2017-05-03T13:11:15Z</dc:date>
    </item>
    <item>
      <title>Re: Maya 2017 Render Layers Shader Override</title>
      <link>https://forums.autodesk.com/t5/maya-forum/maya-2017-render-layers-shader-override/m-p/7059724#M55472</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;It's a bit more complex in your case (overriding multiple shaders assigned to different faces of a single mesh)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You made a collection for your object, OK,&lt;/P&gt;
&lt;P&gt;but then you need to refine the filters down to the individual Shaders / ShaderGroups you want to override.&lt;/P&gt;
&lt;P&gt;You can do this manual (see my screenshot) or include them by using [Drag nodes here ...].&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-center" image-alt="shader_override.gif" style="width: 640px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/352287iC62A6473542DADED/image-size/large?v=v2&amp;amp;px=999" role="button" title="shader_override.gif" alt="shader_override.gif" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 03 May 2017 21:01:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/maya-2017-render-layers-shader-override/m-p/7059724#M55472</guid>
      <dc:creator>mspeer</dc:creator>
      <dc:date>2017-05-03T21:01:23Z</dc:date>
    </item>
    <item>
      <title>Re: Maya 2017 Render Layers Shader Override</title>
      <link>https://forums.autodesk.com/t5/maya-forum/maya-2017-render-layers-shader-override/m-p/7060602#M55473</link>
      <description>&lt;P&gt;Hi mspeer,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks so much for the assistance.&amp;nbsp; I'm able to replicate your results on new geometry in a clean scene.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm still experiencing weird results on my character mesh though.&amp;nbsp; I'm now thinking that there is something wrong with the mesh itself.&amp;nbsp; Also with me switching between the legacy and the new layer system, I seem to have made things even worse.&amp;nbsp; I will export just the character mesh as an OBJ and bring it back in, re-apply shaders and see if that works.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Kind regards,&lt;/P&gt;&lt;P&gt;Ed&lt;/P&gt;</description>
      <pubDate>Thu, 04 May 2017 07:51:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/maya-2017-render-layers-shader-override/m-p/7060602#M55473</guid>
      <dc:creator>RooftopAnimation</dc:creator>
      <dc:date>2017-05-04T07:51:49Z</dc:date>
    </item>
    <item>
      <title>Re: Maya 2017 Render Layers Shader Override</title>
      <link>https://forums.autodesk.com/t5/maya-forum/maya-2017-render-layers-shader-override/m-p/7061045#M55474</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If it doesn't work, upload the scene-file.&lt;/P&gt;</description>
      <pubDate>Thu, 04 May 2017 11:12:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/maya-2017-render-layers-shader-override/m-p/7061045#M55474</guid>
      <dc:creator>mspeer</dc:creator>
      <dc:date>2017-05-04T11:12:27Z</dc:date>
    </item>
    <item>
      <title>Re: Maya 2017 Render Layers Shader Override</title>
      <link>https://forums.autodesk.com/t5/maya-forum/maya-2017-render-layers-shader-override/m-p/7063915#M55475</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks for the offer.&amp;nbsp; Initially, I got the results I wanted, but then for some reason, the override became the "initial" shading.&amp;nbsp; I'm not sure if that was after saving, closing and reopening the scene file.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;When taking a look at the node editor, all my shaders were linked to only one shading group node whether I turned render layers on or off.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In the mean time, I went with a 3rd party renderer and rendered out passes with material IDs.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'll try and reproduce the results over the weekend and see exactly where it bugs out, then I'll forward my project file.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Kind regards,&lt;/P&gt;&lt;P&gt;Ed&lt;/P&gt;</description>
      <pubDate>Fri, 05 May 2017 10:44:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/maya-2017-render-layers-shader-override/m-p/7063915#M55475</guid>
      <dc:creator>RooftopAnimation</dc:creator>
      <dc:date>2017-05-05T10:44:13Z</dc:date>
    </item>
    <item>
      <title>Re: Maya 2017 Render Layers Shader Override</title>
      <link>https://forums.autodesk.com/t5/maya-forum/maya-2017-render-layers-shader-override/m-p/7086168#M55476</link>
      <description>&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I think I found a solution that doesn't bug out.&amp;nbsp; Please see the images that follow:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;With the working solution, I had to create an initial collection for the geometry, then a collection for all shaders on that geometry, then a further collection for the shaders that would be overridden.&amp;nbsp; The last step is to add the override shader itself.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The collection with&lt;STRONG&gt;&lt;U&gt; ALL shaders&lt;/U&gt;&lt;/STRONG&gt; is the key to this solution.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Working solution image 1" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/356452i4BCACB6AB9471C54/image-size/large?v=v2&amp;amp;px=999" role="button" title="maya_2017-05-16_10-09-56.png" alt="maya_2017-05-16_10-09-56.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Working solution image 2" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/356453i43975A18CFD4E72D/image-size/large?v=v2&amp;amp;px=999" role="button" title="2017-05-16_10-10-11.png" alt="2017-05-16_10-10-11.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Below is where I tried to neaten up the tree by removing the collection with ALL shaders.&amp;nbsp; Initially, it works, but once you've saved and re-opened your file, the override bugs out and overrides your base scene as well, as can be seen below.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Bugged out" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/356444i49F1F947F5BAF8D3/image-size/large?v=v2&amp;amp;px=999" role="button" title="maya_2017-05-16_09-50-51.png" alt="maya_2017-05-16_09-50-51.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;I don't know if my solution is the correct workflow or if the buggy version is supposed to work the same way, but it makes sense looking at this:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="http://help.autodesk.com/view/MAYAUL/2017/ENU//?guid=GUID-405E1713-CED2-4A07-A822-27A77C68D3FB" target="_blank"&gt;http://help.autodesk.com/view/MAYAUL/2017/ENU//?guid=GUID-405E1713-CED2-4A07-A822-27A77C68D3FB&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;Where there is a collection for all geometry and another collection for the geometry to be overridden.&lt;BR /&gt;&lt;BR /&gt;I hope this can help someone else.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Kind regards,&lt;/P&gt;&lt;P&gt;Ed&lt;/P&gt;</description>
      <pubDate>Tue, 16 May 2017 08:14:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/maya-2017-render-layers-shader-override/m-p/7086168#M55476</guid>
      <dc:creator>RooftopAnimation</dc:creator>
      <dc:date>2017-05-16T08:14:47Z</dc:date>
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