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    <title>topic Re: Xgen lighting problem in Maya Forum</title>
    <link>https://forums.autodesk.com/t5/maya-forum/xgen-lighting-problem/m-p/7102801#M54857</link>
    <description>&lt;P&gt;Can you post a screenshot of the shading network for the hair shader? Also, have you set up custom color expressions for root_color and tip_color?&lt;/P&gt;</description>
    <pubDate>Tue, 23 May 2017 19:10:44 GMT</pubDate>
    <dc:creator>Michael_Todd</dc:creator>
    <dc:date>2017-05-23T19:10:44Z</dc:date>
    <item>
      <title>Xgen lighting problem</title>
      <link>https://forums.autodesk.com/t5/maya-forum/xgen-lighting-problem/m-p/7101192#M54856</link>
      <description>&lt;P&gt;Hi all, I am new to Maya Xgen function, I learnt from online tutorial, but still couldn't fix my problem.&lt;/P&gt;&lt;P&gt;I created a rigged model and apply xgen on it, then&amp;nbsp;I&amp;nbsp;reference the rigged xgen model to the animation scene. However when I apply the lighting to the animation scene and render with mental ray, the xgen model becomes totally different. All I want should be similar as the preview in workspace. I use maya 2016 sp6, i applied xgen_hair_physical as geoshader, and i used same map in Primitive Color, tip color and root color since I want to draw the pattern on model. Could you please help me to light it correctly?&amp;nbsp;&lt;BR /&gt;Moreover, I have seen in the tutorial about groom bake, should I apply it before rendering the whole animation scene?&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks a lot!&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 23 May 2017 08:37:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/xgen-lighting-problem/m-p/7101192#M54856</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-05-23T08:37:31Z</dc:date>
    </item>
    <item>
      <title>Re: Xgen lighting problem</title>
      <link>https://forums.autodesk.com/t5/maya-forum/xgen-lighting-problem/m-p/7102801#M54857</link>
      <description>&lt;P&gt;Can you post a screenshot of the shading network for the hair shader? Also, have you set up custom color expressions for root_color and tip_color?&lt;/P&gt;</description>
      <pubDate>Tue, 23 May 2017 19:10:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/xgen-lighting-problem/m-p/7102801#M54857</guid>
      <dc:creator>Michael_Todd</dc:creator>
      <dc:date>2017-05-23T19:10:44Z</dc:date>
    </item>
    <item>
      <title>Re: Xgen lighting problem</title>
      <link>https://forums.autodesk.com/t5/maya-forum/xgen-lighting-problem/m-p/7106533#M54858</link>
      <description>&lt;P&gt;&lt;SPAN&gt;Hi Michael, I do apply expression for root_color and tip_color. btw, i changed from xgen_hair_physical to xgen_hair_phen, please find my shading network, thanks!&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 24 May 2017 18:29:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/xgen-lighting-problem/m-p/7106533#M54858</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-05-24T18:29:56Z</dc:date>
    </item>
    <item>
      <title>Re: Xgen lighting problem</title>
      <link>https://forums.autodesk.com/t5/maya-forum/xgen-lighting-problem/m-p/7106858#M54859</link>
      <description>&lt;P&gt;Take a look at this tutorial:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;A title="Mental Ray and Custom Color Expressions" href="https://blog.mentalray.com/2014/11/06/xgen-hair-and-custom-shaders/comment-page-1/" target="_blank"&gt;Mental Ray and Custom Color Expressions&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;and the documentation:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;A title="Shading and Rendering XGen" href="https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-42C4ED18-67AB-44AA-A1DA-D906F75E1B60-htm.html" target="_blank"&gt;Shading and Rendering XGen&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Cheers&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 24 May 2017 19:46:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/xgen-lighting-problem/m-p/7106858#M54859</guid>
      <dc:creator>Michael_Todd</dc:creator>
      <dc:date>2017-05-24T19:46:58Z</dc:date>
    </item>
    <item>
      <title>Re: Xgen lighting problem</title>
      <link>https://forums.autodesk.com/t5/maya-forum/xgen-lighting-problem/m-p/7108652#M54860</link>
      <description>&lt;P&gt;I followed the tutorial, but i change a bit on tip color since I want the tip and root color are same. However, there are still some problem when i render it with lighting:&lt;/P&gt;&lt;P&gt;1. it doesn't show the white color as the ptex map, i tried to adjust the light setup and the shader&amp;nbsp;setup, but it doen't help;&lt;/P&gt;&lt;P&gt;2. it is too secular , but seems no effect when i adjust the shader setup.&lt;/P&gt;</description>
      <pubDate>Thu, 25 May 2017 13:07:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/xgen-lighting-problem/m-p/7108652#M54860</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-05-25T13:07:32Z</dc:date>
    </item>
    <item>
      <title>Re: Xgen lighting problem</title>
      <link>https://forums.autodesk.com/t5/maya-forum/xgen-lighting-problem/m-p/7109219#M54861</link>
      <description>&lt;P&gt;I'd try different shaders. mib_illum_hair is not as good as some other shaders available. As for the specular, that's just the shader settings, you have to make adjustments to primary weight and roughness.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 25 May 2017 16:24:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/xgen-lighting-problem/m-p/7109219#M54861</guid>
      <dc:creator>Michael_Todd</dc:creator>
      <dc:date>2017-05-25T16:24:47Z</dc:date>
    </item>
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