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    <title>topic Re: photogrammetry into maya then into Aurasma problems with textures in Maya Forum</title>
    <link>https://forums.autodesk.com/t5/maya-forum/photogrammetry-into-maya-then-into-aurasma-problems-with/m-p/7232961#M52767</link>
    <description>​&lt;BR /&gt;Invalid file path.mov&lt;BR /&gt;&lt;BR /&gt;​I hope the video shows you a bit more clear what is going on-skip to end&lt;BR /&gt;gets you where the problem is, the rest might give u clues as to why it&lt;BR /&gt;didnt work&lt;BR /&gt;</description>
    <pubDate>Mon, 17 Jul 2017 15:34:40 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2017-07-17T15:34:40Z</dc:date>
    <item>
      <title>photogrammetry into maya then into Aurasma problems with textures</title>
      <link>https://forums.autodesk.com/t5/maya-forum/photogrammetry-into-maya-then-into-aurasma-problems-with/m-p/7228184#M52763</link>
      <description>&lt;P&gt;&lt;SPAN&gt;I have a problem such that I cannot import the textures into Maya&amp;nbsp;either as an FBX or obj with textures from photogrammetric 3D models (done from ReMake). I have tried dragging them in (when I made then as an obj), I have tried creating a zip file for obj, textures and materials-note the materials file keeps getting the message unrecognized&amp;nbsp;file type. I have tried just importing into aurasma with the texture file, dae and thumbnail, only comes up with a model that is invisible. I think the main problem is that it doesn't&amp;nbsp;import into Maya&amp;nbsp;with textures in the first place.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;Edited by&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4600507"&gt;@sean.heasley&lt;/a&gt;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 17 Jul 2017 14:07:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/photogrammetry-into-maya-then-into-aurasma-problems-with/m-p/7228184#M52763</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-07-17T14:07:55Z</dc:date>
    </item>
    <item>
      <title>Re: photogrammetry into maya then into Aurasma problems with textures</title>
      <link>https://forums.autodesk.com/t5/maya-forum/photogrammetry-into-maya-then-into-aurasma-problems-with/m-p/7232792#M52764</link>
      <description>&lt;P&gt;Hi&amp;nbsp;@Anonymous&amp;nbsp;and welcome!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I'm a little confused about your issue. Are you trying to import textures as FBXs/OBJs or are you trying to import a model that already has textures assigned to it?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Texture files aren't supposed to be fbx/obj they're supposed to be jpg/png/targa.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;However if the issue is that you are importing a model with preexisting textures be sure to assign a new material to the model and then direct the file to wherever the texture is located on your computer.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Let me know if anything changes!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Please hit the Accept as Solution button if my post fully solves your issue, or reply with additional details if the problem persists.&lt;BR /&gt;&lt;BR /&gt;Kudos are greatly appreciated. Everyone likes a thumbs up!&lt;/P&gt;</description>
      <pubDate>Mon, 17 Jul 2017 14:33:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/photogrammetry-into-maya-then-into-aurasma-problems-with/m-p/7232792#M52764</guid>
      <dc:creator>sean.heasley</dc:creator>
      <dc:date>2017-07-17T14:33:58Z</dc:date>
    </item>
    <item>
      <title>Re: photogrammetry into maya then into Aurasma problems with textures</title>
      <link>https://forums.autodesk.com/t5/maya-forum/photogrammetry-into-maya-then-into-aurasma-problems-with/m-p/7232836#M52765</link>
      <description>&lt;P&gt;I have worked on the issue, so probably best to rephrase. But needless to say I am pretty confused I have produced a 3D model via photogrammetry into ReMake, edited it and exported either as an FBX or obj into Maya for animation and export into aurasma. I have tried importing as FBX or OBJ. When exporting as a DAE I have been either using the texture file from the obj or if I go into notepadd ++ for when I have created a DAE I can find the texure file there. In this case I can click on the link. If I follow the links steps as it were and I cant locate, but I can open in paint. So other than that no problem up to this point now. When I try to upload into aurasma it says "invalid file path". I have tried the solution given via the Aurasma forum.&amp;nbsp;&lt;A href="https://aurasma.zendesk.com/hc/en-us/articles/115003520423-Invalid-file-path-" target="_blank"&gt;https://aurasma.zendesk.com/hc/en-us/articles/115003520423-Invalid-file-path-&lt;/A&gt; &amp;nbsp; this has not helped. I am not sure what I am doing wrong. Is there an issue with how I have set it up? I hope that makes sense&lt;/P&gt;</description>
      <pubDate>Mon, 17 Jul 2017 14:46:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/photogrammetry-into-maya-then-into-aurasma-problems-with/m-p/7232836#M52765</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-07-17T14:46:21Z</dc:date>
    </item>
    <item>
      <title>Re: photogrammetry into maya then into Aurasma problems with textures</title>
      <link>https://forums.autodesk.com/t5/maya-forum/photogrammetry-into-maya-then-into-aurasma-problems-with/m-p/7232960#M52766</link>
      <description>​&lt;BR /&gt;Invalid file path.mov&lt;BR /&gt;&lt;BR /&gt;​I hope the video shows you a bit more clear what is going on-skip to end&lt;BR /&gt;gets you where the problem is, the rest might give u clues as to why it&lt;BR /&gt;didnt work&lt;BR /&gt;</description>
      <pubDate>Mon, 17 Jul 2017 15:34:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/photogrammetry-into-maya-then-into-aurasma-problems-with/m-p/7232960#M52766</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-07-17T15:34:40Z</dc:date>
    </item>
    <item>
      <title>Re: photogrammetry into maya then into Aurasma problems with textures</title>
      <link>https://forums.autodesk.com/t5/maya-forum/photogrammetry-into-maya-then-into-aurasma-problems-with/m-p/7232961#M52767</link>
      <description>​&lt;BR /&gt;Invalid file path.mov&lt;BR /&gt;&lt;BR /&gt;​I hope the video shows you a bit more clear what is going on-skip to end&lt;BR /&gt;gets you where the problem is, the rest might give u clues as to why it&lt;BR /&gt;didnt work&lt;BR /&gt;</description>
      <pubDate>Mon, 17 Jul 2017 15:34:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/photogrammetry-into-maya-then-into-aurasma-problems-with/m-p/7232961#M52767</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-07-17T15:34:40Z</dc:date>
    </item>
    <item>
      <title>Re: photogrammetry into maya then into Aurasma problems with textures</title>
      <link>https://forums.autodesk.com/t5/maya-forum/photogrammetry-into-maya-then-into-aurasma-problems-with/m-p/7232966#M52768</link>
      <description>&lt;P&gt;Hi&amp;nbsp;@Anonymous&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The video you attached isn't actually attached to the post. You may be responding to the email in which case attaching a video won't work.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Please come onto the forum and manually attach the video when you get a chance &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 17 Jul 2017 15:37:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/photogrammetry-into-maya-then-into-aurasma-problems-with/m-p/7232966#M52768</guid>
      <dc:creator>sean.heasley</dc:creator>
      <dc:date>2017-07-17T15:37:50Z</dc:date>
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