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    <title>topic Re: Set Navigation To 3DS Max? in Maya Forum</title>
    <link>https://forums.autodesk.com/t5/maya-forum/set-navigation-to-3ds-max/m-p/7288967#M51863</link>
    <description>This isn't solved. I know Maya, it's what I learned in college. Why is there no way to change the control scheme? Can it be done with scripts?</description>
    <pubDate>Wed, 09 Aug 2017 21:37:15 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2017-08-09T21:37:15Z</dc:date>
    <item>
      <title>Set Navigation To 3DS Max?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/set-navigation-to-3ds-max/m-p/7279016#M51861</link>
      <description>&lt;P&gt;Is there a way to set Mayas control scheme&amp;nbsp;to 3DS Max? I have to use Max at work so I'd like to stay in the Max control mindset when I'm working on my own stuff on the weekends in Maya. I was hoping it'd be an easy thing to do but apparently, it's not.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 05 Aug 2017 18:04:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/set-navigation-to-3ds-max/m-p/7279016#M51861</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-08-05T18:04:41Z</dc:date>
    </item>
    <item>
      <title>Re: Set Navigation To 3DS Max?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/set-navigation-to-3ds-max/m-p/7281571#M51862</link>
      <description>&lt;P&gt;Hi&amp;nbsp;@Anonymous&amp;nbsp;and welcome to the community!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Sadly there's no simple way to make the navigation like Max but I found a list of helpful notes that may help you adjust&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;(brace yourself for the wall of text :P)&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;
&lt;DIV class="bbcode_center"&gt;&lt;U&gt;&lt;STRONG&gt;MAYA Notes&lt;/STRONG&gt;&lt;/U&gt;&lt;/DIV&gt;
&lt;DIV class="bbcode_center"&gt;&lt;STRONG&gt;Basics&lt;/STRONG&gt;&lt;/DIV&gt;
&lt;P&gt;&lt;U&gt;Menu names:&lt;/U&gt;&lt;BR /&gt;&lt;SPAN&gt;1st down (menu type) = Status line&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;2nd down (Tabs) = Shelf&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Left = Toolbox&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Spacebar held = Hotbox&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;U&gt;Viewport display:&lt;/U&gt;&lt;BR /&gt;&lt;SPAN&gt;Viewport maximize = Tap Space (do not hold)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Focus (Zoom) = F (will focus on object if one selected, or center of grid if not)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Expert mode = Ctrl+space&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Polygon counter = Display - heads up display - poly count&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;U&gt;Tool properties:&lt;/U&gt;&lt;BR /&gt;&lt;SPAN&gt;Exit tool = Q&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Manipulator size = +/-&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Manipulator locking (for mmb movement) =&amp;nbsp;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;1 axis: lmb on desired handle lock for mmb drag. Enabled handle will be yellow.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;2 axis: ctrl+lmb on axis to be dissabled. Middle square will lay on active axis. Only works on universal for scale.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Disable lock = ctrl+lmb on middle of manipulator&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;U&gt;Object display:&lt;/U&gt;&lt;BR /&gt;&lt;SPAN&gt;Cage = 1&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Cage+sub-d = 2 (will still export as cage)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Sub-d only = 3 (will still export as cage)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Wireframe = 4&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Shaded = 5&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Textured = 6&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Real time lighting toggle = 7&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Texture filtering = Viewport menu, shading - hardware texturing.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Silhoette = Viewport menu, lighting - Use No Lights&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;U&gt;Selection:&lt;/U&gt;&lt;BR /&gt;&lt;SPAN&gt;Object = F8&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Vertex = F9&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Edge = F10&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Face = F11&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Convert selection = Hold ctrl while pressing corresponding key&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Grow/shrink = Shift + &amp;gt;/&amp;lt;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Add = Ctrl+Shift&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Remove = Ctrl&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;toggle = Shift (inverts selection)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Paint select = Toolbox / ctrl+shift+rmb - select - drag select. Hold 'B' and drag lmb/mmb to change brush size.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Select ring = (Maya 2k9) select edge then press up/down to ring, and left/right to pick walk.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Select loop = (Maya 2k9)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Edge = Double click edge&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Face = Partial: Select face and then shift+double click end face to loop to.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Full: After selecting two faces press right arrow to select complete loop, and then left/right to pick walk.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;U&gt;Pivot and snapping:&lt;/U&gt;&lt;BR /&gt;&lt;SPAN&gt;Grid snap = Hold X&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Vertex snap = Hold V&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Curve snap = Select vertex, hold C then hover over the edge you want to snap it to and press MMB to slide.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Angle snap = In rotation options, listed as discrete rotate, with angle being 'step size'.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Freeze (XForm) = Modify-freeze transformations&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Pivot reposition = insert key (press again when done)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Pivot recenter = modify-center pivot&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;U&gt;Sculpt:&lt;/U&gt;&lt;BR /&gt;&lt;SPAN&gt;Tweak = Hold ` when in soft selection to move. most effective when in multi-selection mode.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Smooth = Select area to be smoothed, mesh - sculpt geometry tool (options) - sculpt parameters - operation: relax&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Do not use with multi-component mode, will not work correctly.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Soft selection =&amp;nbsp;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;On/Off = B (toggle)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Increase/Decrease falloff = Hold lmb+B and drag.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;U&gt;Paint:&lt;/U&gt;&lt;BR /&gt;&lt;SPAN&gt;Tool location = Render (menu) - texture - 3D Paint tool&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Workflow:&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Assign new texture in paint tool menu&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;fill object with base color and save (this is&amp;nbsp;&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;U&gt;Splines:&lt;/U&gt;&lt;BR /&gt;&lt;SPAN&gt;CV Curve =&amp;nbsp;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Will be lathed around x/y/z zero point on grid, so start/end points should be snapped to them.&amp;nbsp;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Surfaces (menu type) - surfaces - revolve (options) - output geometry: polygons, tesselation method: control points&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Object will continue to obey curve shape till history is deleted.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;U&gt;Unwraping UV's:&lt;/U&gt;&lt;BR /&gt;&lt;SPAN&gt;Planar map = Select faces, CreateUVs - Planar (options) - projection manipulator: best plane / keep image width/height ratio&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Pelt = Select pelt seams, use cutUV, select UVs and 'smooth UV tool', then lmb-drag from the unfold icon under the UVs.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Select shell (Element) = Select part of desired UV and hold ctrl+rmb, click shell.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Soft selection = Select uv, hold ctrl+shift+rmb - select - soft selection.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Merge/cut edges = Select edges, shift+rmb - sew UVs/cut UVs.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;UV color = window - setings/preferences - color preferences - active - objects: polygon surfaces&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;NOTE = Only UV points (rmb – UV) can be manipulated in the editor, not faces or edges.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;U&gt;Other:&lt;/U&gt;&lt;BR /&gt;&lt;SPAN&gt;Repeate last = G (does not work for cloning)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Clone = Ctrl+d (ctrl+c ctrl+v leaves manipulator and messess with auto-nameing)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Slider preview = After applying an action (ex: Bevel), under the input node in the channel box select the desired attribute, mmb drag in the viewport to preview change (hold ctrl/shift = slower/faster changes).&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;
&lt;DIV class="bbcode_center"&gt;&lt;STRONG&gt;Program components&lt;/STRONG&gt;&lt;/DIV&gt;
&lt;DIV class="bbcode_center"&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV class="bbcode_left"&gt;&lt;U&gt;Shelf:&lt;/U&gt;&lt;/DIV&gt;
&lt;P&gt;&lt;SPAN&gt;Shelf editor = located in black arrow on left side&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Reorder icons = mmb drag&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Copy/Paste icon = ctrl+mmb drag&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Delete icon = mmb drag to trash can on right side&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Place current tool in open shelf = ctrl+shift+lmb on desired tool from menu&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;U&gt;Hotbox:&lt;/U&gt;&lt;BR /&gt;&lt;SPAN&gt;Open = Hold space bar&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Change viewport to editor = below hotbox lmb drag&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Change editor to viewport = above hotbox lmb drag&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Selection masks = left of hotbox lmb drag&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Show Menus = right of hotbox lmb drag&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Customize hotbox = right side ('hotbox controls') lmb drag the parts of hotbox to show/hide&lt;/SPAN&gt;&lt;/P&gt;
&lt;DIV class="bbcode_left"&gt;Front/Top/Side view = hold lmb over 'maya' icon in center of hotbox&lt;/DIV&gt;
&lt;DIV class="bbcode_left"&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV class="bbcode_left"&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;P&gt;&lt;U&gt;Hypergraph:&lt;/U&gt;&lt;BR /&gt;&lt;SPAN&gt;Group = ctrl+G&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Parent = MMB drag child node to parent. break off by MMB dragging child back into blank area&lt;/SPAN&gt;&lt;/P&gt;
&lt;DIV class="bbcode_left"&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV class="bbcode_center"&gt;&lt;STRONG&gt;Rendering&lt;/STRONG&gt;&lt;/DIV&gt;
&lt;DIV class="bbcode_left"&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;P&gt;&lt;U&gt;Hypershade:&lt;/U&gt;&lt;BR /&gt;&lt;SPAN&gt;Texture application =&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;1. pick type of shader (blinn)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;2. pick type of texture&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;3. mmb drag texture to shader and choose type (color)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;4. mmb drag combined shader onto object in viewport, or rmb on object - assign existing material - blinn&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Texture sets = Select all faces in desired UVset and apply the texture, it'll only be applied to the selected faces.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Normal maps = ZBrush source must be flipped vertically. apply to shader as bump map, bump node as tangent/object space.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;General settings = 'Red pipes over checker' node, for things such as offset/tiling/etc.&lt;/SPAN&gt;&lt;/P&gt;
&lt;DIV class="bbcode_left"&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV class="bbcode_left"&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;P&gt;&lt;U&gt;Settings:&lt;/U&gt;&lt;BR /&gt;&lt;SPAN&gt;Display current subdivision in render = Requires mental ray to be enabled.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;IPR = 'Interactive photorealistic renderer', refreshes selected region in render vew when changes are made to the material.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Replace shader sphere pic = view - 'grab swatch to hypershade vizor', select desired region, mmb drag to material.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Safe frame = in viewport go to view - camera settings - resolution gate&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Render info = render - run render diagnostics&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Render globals = all basic render settings&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;U&gt;Lighting:&lt;/U&gt;&lt;BR /&gt;&lt;SPAN&gt;Ambient = like a sun, sends light in all directions but deminishes highlights&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Directional = like a sun, sends light in one direction for an infinite distance&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Point light = essentialy a lightbulb, or omni light.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Cone angle = size of light&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Penumbra angle = intensity falloff amount&lt;/SPAN&gt;&lt;/P&gt;
&lt;DIV class="bbcode_left"&gt;Depth map shadows = makes it so light acts realisticly and doesn't pass through solid surfaces&lt;/DIV&gt;
&lt;P&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;
&lt;DIV class="bbcode_center"&gt;&lt;STRONG&gt;Specifics&lt;/STRONG&gt;&lt;/DIV&gt;
&lt;P&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;U&gt;Symmetry:&lt;/U&gt;&lt;BR /&gt;&lt;SPAN&gt;1. Delete via faces unneeded half of mesh&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;2. Grid snap pivot to where you want the center of symmetry.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;3. Edit – Duplicate Special (options)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;4. Instance, scale = -1&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;5. Align verts along center.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;6. Turn on 'reflection' in any manipulators settings, will lock symmetry line components.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;7. If seam is still breaking, under reflection settings turn off 'Preserve seam', and increase 'Tolerance'.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;U&gt;Map Baking:&lt;/U&gt;&lt;BR /&gt;&lt;SPAN&gt;1. Status line = rendering&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;2. Lighting/Shading - transfer maps&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;3. Select low res mesh, target mesh: Add selected&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;4. Select high res mesh, Source Meshes: Add selected (all non target meshes considered source meshes if nothing selected)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;5. Output maps: Normal/Ambient/etc., select output directory+name+format+normal map type&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;6. Maya common Output: select quality settings&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;7. Bake / bake and Close&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;U&gt;Troubleshooting:&lt;/U&gt;&lt;BR /&gt;&lt;SPAN&gt;Problem = Bridge will twist every time used, despite twist settings.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Fix = After bridge is made go to attribute editor and change bridge offset to a higher number (1-4 normaly work).&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Problem = Viewport flickering is happening under Windows XP 64bit Edition.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Fix = Turn off 'threaded optimization' in nvidia control panel.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;or, in maya.env file (in myDocuments), include the string: MAYA_GEFORCE_SKIP_OVERLAY=1&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Problem = Manipulator handles are off screen, and +/- are not fixing it.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Fix = Window-settings/preferences-preferences-display-manipulators and shrink global scale.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Problem = Transform/Smart Manipulator is broken or doesn't appear when using tools that are supposed to activate it.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Fix = There is no currently known gauranteed fix. Fixes include reinstalling maya, and using different graphics card drivers.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Problem = None of the hotkeys are working.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Fix = Make sure caps lock is not enabled, it will mess with all hotkeys.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Problem = My shelf tabs are glitching out after reordering them.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Fix = Restart program. Recommended they never be moved, can cause serious issues that require reinstall.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Problem = I cannot export my mesh as an obj, the most common 3d format.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Fix = In maya this capability is not on by default. Go to and enable: window&amp;gt;setting/prefs&amp;gt;plugin manager&amp;gt;objExport.mll&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Problem = OBJ files will not export with their UV's.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Fix = uvSet1 must be the currently visible set in the editor.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;Please hit the Accept as Solution button if my post fully solves your issue, or reply with additional details if the problem persists.&lt;BR /&gt;&lt;BR /&gt;Kudos are greatly appreciated. Everyone likes a thumbs up!&lt;BR /&gt;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 07 Aug 2017 15:17:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/set-navigation-to-3ds-max/m-p/7281571#M51862</guid>
      <dc:creator>sean.heasley</dc:creator>
      <dc:date>2017-08-07T15:17:03Z</dc:date>
    </item>
    <item>
      <title>Re: Set Navigation To 3DS Max?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/set-navigation-to-3ds-max/m-p/7288967#M51863</link>
      <description>This isn't solved. I know Maya, it's what I learned in college. Why is there no way to change the control scheme? Can it be done with scripts?</description>
      <pubDate>Wed, 09 Aug 2017 21:37:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/set-navigation-to-3ds-max/m-p/7288967#M51863</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-08-09T21:37:15Z</dc:date>
    </item>
    <item>
      <title>Re: Set Navigation To 3DS Max?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/set-navigation-to-3ds-max/m-p/7290118#M51864</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The simple answer is, it's not possible.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;EM&gt;"Why is there no way to change the control scheme?"&lt;/EM&gt;&lt;/P&gt;
&lt;P&gt;This feature would need a lot programming effort to implement and keep updated and bug free. This man power is better suited for other features. A software is not only features under the hood it's also based on UI and workflow. There is a concept behind how Maya works.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;EM&gt;"Can it be done with scripts?"&lt;/EM&gt;&lt;/P&gt;
&lt;P&gt;Not complete, no.&lt;/P&gt;
&lt;P&gt;If you want a software to behave like Max then use Max.&lt;/P&gt;
&lt;P&gt;If you want a software to behave like you want,then use C++.&lt;/P&gt;
&lt;P&gt;Choose a software based on your needs (or what comes closest).&lt;/P&gt;</description>
      <pubDate>Thu, 10 Aug 2017 10:16:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/set-navigation-to-3ds-max/m-p/7290118#M51864</guid>
      <dc:creator>mspeer</dc:creator>
      <dc:date>2017-08-10T10:16:49Z</dc:date>
    </item>
    <item>
      <title>Re: Set Navigation To 3DS Max?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/set-navigation-to-3ds-max/m-p/7290792#M51865</link>
      <description>&lt;P&gt;Hi&amp;nbsp;@Anonymous&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/134201"&gt;@mspeer&lt;/a&gt;&amp;nbsp;said it perfectly.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;While there are ways to slightly tweak&amp;nbsp;the UI, controls, layout etc. there is no simple plug-in or toggle that will make Maya work like Max.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 10 Aug 2017 14:09:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/set-navigation-to-3ds-max/m-p/7290792#M51865</guid>
      <dc:creator>sean.heasley</dc:creator>
      <dc:date>2017-08-10T14:09:23Z</dc:date>
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