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    <title>topic Re: FBX export to Unity in Maya Forum</title>
    <link>https://forums.autodesk.com/t5/maya-forum/fbx-export-to-unity/m-p/7743258#M42929</link>
    <description>I need to to make the head/teeth work together for skinning and phoneme&lt;BR /&gt;purposes. Ive fixed stage one, by using mesh&amp;gt;combine with skinning. Thought&lt;BR /&gt;id done it with the blendshapes but still trying,..&lt;BR /&gt;</description>
    <pubDate>Thu, 01 Feb 2018 14:41:02 GMT</pubDate>
    <dc:creator>Jimbo_1975</dc:creator>
    <dc:date>2018-02-01T14:41:02Z</dc:date>
    <item>
      <title>FBX export to Unity</title>
      <link>https://forums.autodesk.com/t5/maya-forum/fbx-export-to-unity/m-p/7743077#M42927</link>
      <description>&lt;P&gt;Hi guys&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Another day, another problem.....&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;So i have a problem exporting fbx to unity (never did last time and followed same process).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;First up my mesh wont export the teeth/head, i get the attached error - but when i do indeed do what maya tells&lt;/P&gt;&lt;P&gt;me it makes no difference the mesh isnt there.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The second problems relates to blendshapes, the same thing happens but this time the head wont import to unity...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;its insane and so annoying- busy as hell and dont need this constant problems with maya&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 01 Feb 2018 13:58:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/fbx-export-to-unity/m-p/7743077#M42927</guid>
      <dc:creator>Jimbo_1975</dc:creator>
      <dc:date>2018-02-01T13:58:09Z</dc:date>
    </item>
    <item>
      <title>Re: FBX export to Unity</title>
      <link>https://forums.autodesk.com/t5/maya-forum/fbx-export-to-unity/m-p/7743246#M42928</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Don't change the mesh after using Bind Skin or creation of BlendShapes (vertex order or count) , this may result in problems or errors, based on the changes you made.&lt;/P&gt;</description>
      <pubDate>Thu, 01 Feb 2018 14:37:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/fbx-export-to-unity/m-p/7743246#M42928</guid>
      <dc:creator>mspeer</dc:creator>
      <dc:date>2018-02-01T14:37:31Z</dc:date>
    </item>
    <item>
      <title>Re: FBX export to Unity</title>
      <link>https://forums.autodesk.com/t5/maya-forum/fbx-export-to-unity/m-p/7743258#M42929</link>
      <description>I need to to make the head/teeth work together for skinning and phoneme&lt;BR /&gt;purposes. Ive fixed stage one, by using mesh&amp;gt;combine with skinning. Thought&lt;BR /&gt;id done it with the blendshapes but still trying,..&lt;BR /&gt;</description>
      <pubDate>Thu, 01 Feb 2018 14:41:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/fbx-export-to-unity/m-p/7743258#M42929</guid>
      <dc:creator>Jimbo_1975</dc:creator>
      <dc:date>2018-02-01T14:41:02Z</dc:date>
    </item>
    <item>
      <title>Re: FBX export to Unity</title>
      <link>https://forums.autodesk.com/t5/maya-forum/fbx-export-to-unity/m-p/7743277#M42930</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3154687"&gt;@Jimbo_1975&lt;/a&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;For the second part of your issue it looks like the plug-in wants you to delete the non deformer history before exporting. Have you had a chance to try that?&lt;/P&gt;</description>
      <pubDate>Thu, 01 Feb 2018 14:44:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/fbx-export-to-unity/m-p/7743277#M42930</guid>
      <dc:creator>sean.heasley</dc:creator>
      <dc:date>2018-02-01T14:44:25Z</dc:date>
    </item>
    <item>
      <title>Re: FBX export to Unity</title>
      <link>https://forums.autodesk.com/t5/maya-forum/fbx-export-to-unity/m-p/7743288#M42931</link>
      <description>&lt;P&gt;Yes, ive managed to get the rig in FBX to unity without issue. But now i cannot get blendshapes to work in maya...&lt;/P&gt;</description>
      <pubDate>Thu, 01 Feb 2018 14:47:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/fbx-export-to-unity/m-p/7743288#M42931</guid>
      <dc:creator>Jimbo_1975</dc:creator>
      <dc:date>2018-02-01T14:47:44Z</dc:date>
    </item>
    <item>
      <title>Re: FBX export to Unity</title>
      <link>https://forums.autodesk.com/t5/maya-forum/fbx-export-to-unity/m-p/7744865#M42932</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3154687"&gt;@Jimbo_1975&lt;/a&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I think&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/134201"&gt;@mspeer&lt;/a&gt;&amp;nbsp;had the right idea and the changes you made after creating the BlendShape may be causing the issue.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Its also possible deleting the history may have caused blendshapes to stop working in Maya. If you load back to an earlier save, does blendshapes still work?&lt;/P&gt;</description>
      <pubDate>Thu, 01 Feb 2018 21:52:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/fbx-export-to-unity/m-p/7744865#M42932</guid>
      <dc:creator>sean.heasley</dc:creator>
      <dc:date>2018-02-01T21:52:08Z</dc:date>
    </item>
    <item>
      <title>Re: FBX export to Unity</title>
      <link>https://forums.autodesk.com/t5/maya-forum/fbx-export-to-unity/m-p/7745674#M42933</link>
      <description>&lt;P&gt;So the solution was this - i had already rigged the face with bones and the character was final and fully rigged. I then created&amp;nbsp;&lt;/P&gt;&lt;P&gt;my phoneme blendshapes on frames 1 -30.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The teeth were indeed seperate from the head. Solution:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Delete non-deformer history on head and teeth&lt;/P&gt;&lt;P&gt;Combine head and teeth with combine skinning option on&lt;/P&gt;&lt;P&gt;Duplicate head 9 times for blendshapes&lt;/P&gt;&lt;P&gt;select blendshapes then head finally and deform blendshapes&lt;/P&gt;&lt;P&gt;save maya&amp;nbsp;&lt;/P&gt;&lt;P&gt;delete the blendshape heads&lt;/P&gt;&lt;P&gt;export as fbx&lt;/P&gt;&lt;P&gt;import to unity&lt;/P&gt;&lt;P&gt;done&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;nb. If you export without deleting the blendshape heads you get an error no blendshapes found or unsupported operation......&lt;/P&gt;</description>
      <pubDate>Fri, 02 Feb 2018 07:29:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/fbx-export-to-unity/m-p/7745674#M42933</guid>
      <dc:creator>Jimbo_1975</dc:creator>
      <dc:date>2018-02-02T07:29:34Z</dc:date>
    </item>
    <item>
      <title>Re: FBX export to Unity</title>
      <link>https://forums.autodesk.com/t5/maya-forum/fbx-export-to-unity/m-p/7746736#M42934</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3154687"&gt;@Jimbo_1975&lt;/a&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Great glad its working for you! Thank you as well for explaining in detail what you did and marking it as a solution&amp;nbsp;&lt;img id="smileyhappy" class="emoticon emoticon-smileyhappy" src="https://forums.autodesk.com/i/smilies/16x16_smiley-happy.png" alt="Smiley Happy" title="Smiley Happy" /&gt;!&lt;/P&gt;</description>
      <pubDate>Fri, 02 Feb 2018 15:11:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/fbx-export-to-unity/m-p/7746736#M42934</guid>
      <dc:creator>sean.heasley</dc:creator>
      <dc:date>2018-02-02T15:11:22Z</dc:date>
    </item>
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