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    <title>topic Re: How to save a node graph as a material template? in Maya Forum</title>
    <link>https://forums.autodesk.com/t5/maya-forum/how-to-save-a-node-graph-as-a-material-template/m-p/7933715#M39357</link>
    <description>&lt;P&gt;Alex and I are probably asking for two different things so, I may start my own thread. It just seemed that Alex could also benefit from having a way to have a library of custom shaders that you can easily reference into a scene without Maya duplicating them everytime you create a new reference.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Anyway, my question is if you export, let's say 15 shaders and their networks to a single file using Export Selected Network, how do you reference those shaders into multiple Maya files and then reference those Maya files into a single scene without Maya duplicating the shaders with every imported reference?&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;</description>
    <pubDate>Sun, 15 Apr 2018 17:37:12 GMT</pubDate>
    <dc:creator>robbins98033</dc:creator>
    <dc:date>2018-04-15T17:37:12Z</dc:date>
    <item>
      <title>How to save a node graph as a material template?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/how-to-save-a-node-graph-as-a-material-template/m-p/7933261#M39353</link>
      <description>&lt;P&gt;Hi there,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;I have a question: what is the way to save your Hypershade node graph along with material settings as a template to be reused for other materials? I use a certain texture set (Albedo, Glossiness, Reflection, Normal), rearrange uv nodes, make certain changes in shader settings every single time I create a new material. All these actions are repeating, which makes it so tedious and stupid to do them every time without any automation or templates. Saving a preset saves only shader settings, but I need to save file, uv and other nodes connected as well. How can I save a node graph and the reuse it, keeping empty file nodes connected and all the other stuff I do every time?&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;PS I use Maya 2018 + Redshift&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 15 Apr 2018 05:42:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/how-to-save-a-node-graph-as-a-material-template/m-p/7933261#M39353</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-04-15T05:42:15Z</dc:date>
    </item>
    <item>
      <title>Re: How to save a node graph as a material template?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/how-to-save-a-node-graph-as-a-material-template/m-p/7933267#M39354</link>
      <description>&lt;P&gt;Hi Alex.&amp;nbsp; I'm in the same boat except I use Renderman but, that shouldn't make a difference.&lt;/P&gt;&lt;P&gt;I've been researching different options and scouring the internet for ways to do this but, I've come up short.&amp;nbsp; I've tried Maya Referencing, Maya Scene Assembly, Maya Asset and Renderman Archiving but, they all have their caveats I haven't been able to find a way around.&amp;nbsp; I simply want to have a set of Renderman shaders that have many node connections and referencing them (or whatever) into multiple Maya scenes (props for a scene) and then reference those Maya scenes into a master scene that share the shaders.&amp;nbsp; It would great to be able to edit the referenced shaders in the master scene but, it doesn't seem possible.&amp;nbsp; Everything I found on the internet focused on referencing models, animations, rig, etc but, none of them touched on shaders which boggles my mind.&amp;nbsp; It seems like it should be a simple thing to do and maybe it is but, I feel like an idiot because I can't figure it out.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm still researching so, I'll will update if I figure something out.&lt;/P&gt;</description>
      <pubDate>Sun, 15 Apr 2018 06:04:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/how-to-save-a-node-graph-as-a-material-template/m-p/7933267#M39354</guid>
      <dc:creator>robbins98033</dc:creator>
      <dc:date>2018-04-15T06:04:22Z</dc:date>
    </item>
    <item>
      <title>Re: How to save a node graph as a material template?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/how-to-save-a-node-graph-as-a-material-template/m-p/7933409#M39355</link>
      <description>&lt;P&gt;Thank you for sharing, I appreciate it!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I look forward to hearing from you when you get something, at least sounds like you have much more experience than me in this research &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What I have been suggested to do recently is to save a material node network as a .ma file and later import it in another scene when you need it. And for my purpose, I suppose, I will simply duplicate that template material network every time instead of creating a new one for the next material from scratch. But that certainly won't give a referencing freedom..&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;PS I may return to Renderman after version 22 comes out with CPU/GPU or as they say XPU support &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt; and inability to dock the Image tool in the Maya layout drives me crazy ))&lt;/P&gt;</description>
      <pubDate>Sun, 15 Apr 2018 10:20:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/how-to-save-a-node-graph-as-a-material-template/m-p/7933409#M39355</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-04-15T10:20:29Z</dc:date>
    </item>
    <item>
      <title>Re: How to save a node graph as a material template?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/how-to-save-a-node-graph-as-a-material-template/m-p/7933451#M39356</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;Export Selected Network seems to be the right suggestion.&lt;/P&gt;
&lt;P&gt;But if you do something in Maya again and again, why not using scripting and create your own command (and maybe assign a hotkey to it)?&lt;/P&gt;</description>
      <pubDate>Sun, 15 Apr 2018 11:35:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/how-to-save-a-node-graph-as-a-material-template/m-p/7933451#M39356</guid>
      <dc:creator>mspeer</dc:creator>
      <dc:date>2018-04-15T11:35:56Z</dc:date>
    </item>
    <item>
      <title>Re: How to save a node graph as a material template?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/how-to-save-a-node-graph-as-a-material-template/m-p/7933715#M39357</link>
      <description>&lt;P&gt;Alex and I are probably asking for two different things so, I may start my own thread. It just seemed that Alex could also benefit from having a way to have a library of custom shaders that you can easily reference into a scene without Maya duplicating them everytime you create a new reference.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Anyway, my question is if you export, let's say 15 shaders and their networks to a single file using Export Selected Network, how do you reference those shaders into multiple Maya files and then reference those Maya files into a single scene without Maya duplicating the shaders with every imported reference?&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;</description>
      <pubDate>Sun, 15 Apr 2018 17:37:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/how-to-save-a-node-graph-as-a-material-template/m-p/7933715#M39357</guid>
      <dc:creator>robbins98033</dc:creator>
      <dc:date>2018-04-15T17:37:12Z</dc:date>
    </item>
    <item>
      <title>Re: How to save a node graph as a material template?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/how-to-save-a-node-graph-as-a-material-template/m-p/7934844#M39358</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;Yes my answer was to @Anonymous only.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;For referencing don't forget to set the correct Shared Reference Nodes.&lt;/P&gt;
&lt;P&gt;But when referencing 2 times node names may change due to Namespaces and this would break this functionality.&lt;/P&gt;</description>
      <pubDate>Mon, 16 Apr 2018 10:55:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/how-to-save-a-node-graph-as-a-material-template/m-p/7934844#M39358</guid>
      <dc:creator>mspeer</dc:creator>
      <dc:date>2018-04-16T10:55:04Z</dc:date>
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