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    <title>topic Re: will maya ever support GLB / GLTF import? in Maya Forum</title>
    <link>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12151561#M3836</link>
    <description>&lt;P&gt;as Gltf becomes popular in web development, it seems unlikely that Autodesk will ignore this issue...&lt;/P&gt;</description>
    <pubDate>Sat, 05 Aug 2023 21:09:43 GMT</pubDate>
    <dc:creator>moiamy</dc:creator>
    <dc:date>2023-08-05T21:09:43Z</dc:date>
    <item>
      <title>will maya ever support GLB / GLTF import?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12015252#M3832</link>
      <description>&lt;P&gt;Are there plans at all for maya to support importing glb / gltf?&amp;nbsp; Has it been introduced in maya 2024?&lt;/P&gt;</description>
      <pubDate>Tue, 06 Jun 2023 17:45:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12015252#M3832</guid>
      <dc:creator>Craig_Lamorte</dc:creator>
      <dc:date>2023-06-06T17:45:52Z</dc:date>
    </item>
    <item>
      <title>Re: will maya ever support GLB / GLTF import?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12126952#M3833</link>
      <description>&lt;P&gt;I'm also curious about this as the Babylon exporter is no longer supported&lt;/P&gt;</description>
      <pubDate>Wed, 26 Jul 2023 08:20:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12126952#M3833</guid>
      <dc:creator>p.toomey</dc:creator>
      <dc:date>2023-07-26T08:20:03Z</dc:date>
    </item>
    <item>
      <title>Re: will maya ever support GLB / GLTF import?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12128544#M3834</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4538530"&gt;@Craig_Lamorte&lt;/a&gt;&amp;nbsp;and&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/11347318"&gt;@p.toomey&lt;/a&gt;&amp;nbsp;,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;while I'm not aware of any larger initiatives around supporting gLTF import, I would highlight the important work that the team is doing around open standards and USD workflows, especially Lookdev X expanding toolset,&lt;STRONG&gt; &lt;A href="https://help.autodesk.com/view/MAYAUL/2024/ENU/?guid=GUID-5C076445-22FB-4C74-9147-43672BCF88CD" target="_blank" rel="noopener"&gt;check it out here&lt;/A&gt;.&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If you are really in need of gLTF import specifically, I did find this older importer &lt;STRONG&gt;&lt;A href="https://github.com/matiascodesal/maya-glTF" target="_blank" rel="noopener"&gt;on Github here&lt;/A&gt;&lt;/STRONG&gt;, but please use it at your own discretion, as I haven't tested its functionality. At the very least you can use this project as a jumping-off point maybe? The only other thing I found was &lt;STRONG&gt;&lt;A href="https://www.simlab-soft.com/3d-plugins/gltf-to-maya-main.aspx?locale=en" target="_blank" rel="noopener"&gt;this paid plugin&lt;/A&gt;&lt;/STRONG&gt; &lt;span class="lia-unicode-emoji" title=":confused_face:"&gt;😕&lt;/span&gt;&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;I have reached out to the dev team to see if I can get you any additional info! Warm regards,&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 26 Jul 2023 18:16:43 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12128544#M3834</guid>
      <dc:creator>hagen.deloss</dc:creator>
      <dc:date>2023-07-26T18:16:43Z</dc:date>
    </item>
    <item>
      <title>Re: will maya ever support GLB / GLTF import?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12131362#M3835</link>
      <description>&lt;P&gt;Hey Hagen,&lt;BR /&gt;&lt;BR /&gt;there is a plug in for Maya that is pretty usable:&lt;BR /&gt;&lt;A href="https://doc.babylonjs.com/features/featuresDeepDive/Exporters/Maya_to_glTF" target="_blank"&gt;Export Maya scene as glTF | Babylon.js Documentation (babylonjs.com)&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;But it has recently stopped being supported specifically because Autodest said they are working on an importer exporter.&lt;BR /&gt;&lt;BR /&gt;is there anywhere we can vote for this as a priority?&lt;/P&gt;</description>
      <pubDate>Thu, 27 Jul 2023 16:12:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12131362#M3835</guid>
      <dc:creator>p.toomey</dc:creator>
      <dc:date>2023-07-27T16:12:44Z</dc:date>
    </item>
    <item>
      <title>Re: will maya ever support GLB / GLTF import?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12151561#M3836</link>
      <description>&lt;P&gt;as Gltf becomes popular in web development, it seems unlikely that Autodesk will ignore this issue...&lt;/P&gt;</description>
      <pubDate>Sat, 05 Aug 2023 21:09:43 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12151561#M3836</guid>
      <dc:creator>moiamy</dc:creator>
      <dc:date>2023-08-05T21:09:43Z</dc:date>
    </item>
    <item>
      <title>Re: will maya ever support GLB / GLTF import?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12294690#M3837</link>
      <description>&lt;P&gt;The BabylonJS exporter works well in Maya 2024. You need to do a manual install but it's really straightforward &amp;amp; easy. I've been using it without any issues for a few weeks now.&lt;/P&gt;</description>
      <pubDate>Mon, 09 Oct 2023 20:36:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12294690#M3837</guid>
      <dc:creator>slimboJoe</dc:creator>
      <dc:date>2023-10-09T20:36:44Z</dc:date>
    </item>
    <item>
      <title>Re: will maya ever support GLB / GLTF import?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12295575#M3838</link>
      <description>&lt;P&gt;the Babylon exporter is really good, It's not perfect though there are some bugs when trying to export multiple meshes with morphs and animation groups.&lt;BR /&gt;&lt;BR /&gt;&lt;A href="https://forum.babylonjs.com/t/adding-animation-groups-disables-all-but-one-morph/42704/3" target="_blank"&gt;Adding animation groups disables all but one morph - Bugs - Babylon.js (babylonjs.com)&lt;/A&gt;&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;There is a work around, but it would be nice to just have native Maya Max exporting.&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 10 Oct 2023 08:19:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12295575#M3838</guid>
      <dc:creator>p.toomey</dc:creator>
      <dc:date>2023-10-10T08:19:56Z</dc:date>
    </item>
    <item>
      <title>回复： will maya ever support GLB / GLTF import?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12350854#M3839</link>
      <description>&lt;P&gt;I really hope that Autodesk maya can have the function of importing and exporting gltf/glb files, although there are &amp;nbsp;many plug-ins, but there is no very convenient and good way to export, I have inquired other 3D software, 3ds max, c4d, blander can support gltf/glb format files.&amp;nbsp; Even if there is no function of importing gltf, adding one that can be exported can also, thank you very much for the official can see this information, and can support it, thank you very much&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 03 Nov 2023 01:05:51 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12350854#M3839</guid>
      <dc:creator>330752635</dc:creator>
      <dc:date>2023-11-03T01:05:51Z</dc:date>
    </item>
    <item>
      <title>Re: will maya ever support GLB / GLTF import?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12350855#M3840</link>
      <description>I really hope that Autodesk maya can have the function of importing and exporting gltf/glb files, although there are &amp;nbsp;many plug-ins, but there is no very convenient and good way to export, I have inquired other 3D software, 3ds max, c4d, blander can support gltf/glb format files.&amp;nbsp; Even if there is no function of importing gltf, adding one that can be exported can also, thank you very much for the official can see this information, and can support it, thank you very much&amp;nbsp;</description>
      <pubDate>Fri, 03 Nov 2023 01:06:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12350855#M3840</guid>
      <dc:creator>330752635</dc:creator>
      <dc:date>2023-11-03T01:06:45Z</dc:date>
    </item>
    <item>
      <title>回复： will maya ever support GLB / GLTF import?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12355681#M3841</link>
      <description>&lt;P class=""&gt;&lt;SPAN class=""&gt;&lt;SPAN&gt;Share some related plugins, maya can export gltf/glb: &amp;nbsp;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P class=""&gt;&lt;STRONG&gt;&lt;SPAN class=""&gt;1, for Windows &amp;amp; MAC: &lt;/SPAN&gt;&lt;/STRONG&gt;&lt;/P&gt;&lt;P class=""&gt;&lt;SPAN class=""&gt;&lt;SPAN&gt;(1)substance Printer (gltf/glb format, personally tested the exported model material and map, did not test the animation);&amp;nbsp;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN class=""&gt;&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P class=""&gt;&lt;SPAN class=""&gt;&lt;SPAN&gt;(2)verge3D (Model Materials and Animations) &amp;nbsp;this plugin personally encountered some content that was not fully exported, such as complex animations, but material and map;&amp;nbsp;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN class=""&gt;&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P class=""&gt;&lt;SPAN class=""&gt;&lt;SPAN&gt;(3)SimLab (&lt;A href="https://www.simlab-soft.com/3d-plugins/gltf-from-maya-main.aspx" target="_blank" rel="noopener"&gt;https://www.simlab-soft.com/3d-plugins/gltf-from-maya-main.aspx&lt;/A&gt;) has a free trial period, you need to refer to its export specification file for details; &lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P class=""&gt;&lt;SPAN class=""&gt;&lt;SPAN&gt;(4)&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN class=""&gt;&lt;SPAN&gt;Matiascodesal/Maya - glTF (&lt;A href="https://github.com/matiascodesal/maya-glTF" target="_blank" rel="noopener"&gt;https://github.com/matiascodesal/maya-glTF&lt;/A&gt;); &amp;nbsp;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P class=""&gt;&lt;SPAN class=""&gt;&lt;SPAN&gt;&lt;STRONG&gt;2, for Windows: the most used in Maya is Babylon, js&lt;/STRONG&gt; (&lt;A href="https://doc.babylonjs.com/features/featuresDeepDive/Exporters/Maya" target="_blank" rel="noopener"&gt;https://doc.babylonjs.com/features/featuresDeepDive/Exporters/Maya&lt;/A&gt;) supporting relatively high, export time slightly long point, &amp;nbsp;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P class=""&gt;&lt;SPAN class=""&gt;&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P class=""&gt;&lt;SPAN class=""&gt;&lt;SPAN&gt;I hope the above can help the relevant partners.&amp;nbsp;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 06 Nov 2023 00:18:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12355681#M3841</guid>
      <dc:creator>330752635</dc:creator>
      <dc:date>2023-11-06T00:18:39Z</dc:date>
    </item>
    <item>
      <title>Re: will maya ever support GLB / GLTF import?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12491755#M3842</link>
      <description>&lt;P&gt;The BabylonJS exporter works fine for geometry, but Maya 2024 has changed the way skinClusters are used. Maya now allows for multiple skin clusters, so the BabylonJS exporter no longer outputs skinned geometry. There are new node connections that keep the old exporter from working as intended.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Autodesk should have made a way to use the previous SINGLE skincluster assignments, like a legacy switch. Skinned models are no longer backward compatible in Maya versions as well. This was not well thought out.&lt;/P&gt;</description>
      <pubDate>Thu, 11 Jan 2024 19:40:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12491755#M3842</guid>
      <dc:creator>slimboJoe</dc:creator>
      <dc:date>2024-01-11T19:40:35Z</dc:date>
    </item>
    <item>
      <title>Re: will maya ever support GLB / GLTF import?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12492777#M3843</link>
      <description>&lt;P&gt;Hi,&lt;BR /&gt;&lt;BR /&gt;If you set&amp;nbsp;&lt;STRONG&gt;MAYA_MULTI_SKIN_CLUSTER&lt;/STRONG&gt; environment variable to &lt;STRONG&gt;0&lt;/STRONG&gt; it will disable the creation of multiple skin clusters.&lt;BR /&gt;&lt;BR /&gt;&lt;A href="https://help.autodesk.com/view/MAYAUL/2024/ENU/?guid=GUID-FC154DF1-CC21-4DBF-9FAC-19FDE6DCBC9A" target="_blank" rel="noopener"&gt;https://help.autodesk.com/view/MAYAUL/2024/ENU/?guid=GUID-FC154DF1-CC21-4DBF-9FAC-19FDE6DCBC9A&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;I'm not aware of any changes to the node connections in the case of a single skin cluster. Can you elaborate?&lt;BR /&gt;&lt;BR /&gt;Thanks.&lt;/P&gt;</description>
      <pubDate>Fri, 12 Jan 2024 09:32:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12492777#M3843</guid>
      <dc:creator>brentmc</dc:creator>
      <dc:date>2024-01-12T09:32:00Z</dc:date>
    </item>
    <item>
      <title>Re: will maya ever support GLB / GLTF import?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12693057#M3844</link>
      <description>&lt;P&gt;Thanks for the environment variable tip! I'm going to try this out since I have animated something in 2024 that needs output to glTF.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It's been few months since I touched this, so I cannot elaborate on the skin cluster issue. I just remember that skins are not backward compatible even if only one skin cluster is created. I'll give the EV solution a test and report back this week.&lt;/P&gt;</description>
      <pubDate>Mon, 08 Apr 2024 01:50:51 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12693057#M3844</guid>
      <dc:creator>slimboJoe</dc:creator>
      <dc:date>2024-04-08T01:50:51Z</dc:date>
    </item>
    <item>
      <title>Re: will maya ever support GLB / GLTF import?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12693155#M3845</link>
      <description>&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":thumbs_up:"&gt;👍&lt;/span&gt;this so much&lt;/P&gt;</description>
      <pubDate>Mon, 08 Apr 2024 03:31:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12693155#M3845</guid>
      <dc:creator>330752635</dc:creator>
      <dc:date>2024-04-08T03:31:04Z</dc:date>
    </item>
    <item>
      <title>Re: will maya ever support GLB / GLTF import?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12839614#M3846</link>
      <description>&lt;P&gt;Oldish chat but there is no reason for Maya to support it as Maya is used more for higher quality Movie renders. For gaming and web development 3D Max is used. 3D Max supports importing and exporting GLTF files for that reason. If you have an Autodesk Subscription then you should be able to install 3D Max. Horses for courses.&lt;/P&gt;</description>
      <pubDate>Fri, 14 Jun 2024 10:01:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12839614#M3846</guid>
      <dc:creator>mypaypal</dc:creator>
      <dc:date>2024-06-14T10:01:26Z</dc:date>
    </item>
    <item>
      <title>Re: will maya ever support GLB / GLTF import?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12843644#M3847</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/13722645"&gt;@mypaypal&lt;/a&gt;&amp;nbsp;as far as I'm aware 3ds max can export static meshes natively. This discussion is about exporting animations, how are you exporting animations from 3dsmax without plugins?&lt;/P&gt;</description>
      <pubDate>Mon, 17 Jun 2024 08:14:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12843644#M3847</guid>
      <dc:creator>p.toomey</dc:creator>
      <dc:date>2024-06-17T08:14:07Z</dc:date>
    </item>
    <item>
      <title>Re: will maya ever support GLB / GLTF import?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12896685#M3848</link>
      <description>&lt;P&gt;You can't be serious? Maya is literally the #1 tool used in the gaming industry, BY FAR.&lt;/P&gt;</description>
      <pubDate>Sun, 14 Jul 2024 13:40:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12896685#M3848</guid>
      <dc:creator>nickEL2MR</dc:creator>
      <dc:date>2024-07-14T13:40:25Z</dc:date>
    </item>
    <item>
      <title>Re: will maya ever support GLB / GLTF import?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12897200#M3849</link>
      <description>：）hahahahahaha&lt;BR /&gt;I want think so</description>
      <pubDate>Mon, 15 Jul 2024 00:15:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12897200#M3849</guid>
      <dc:creator>330752635</dc:creator>
      <dc:date>2024-07-15T00:15:37Z</dc:date>
    </item>
    <item>
      <title>Re: will maya ever support GLB / GLTF import?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12983466#M3850</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/5953021"&gt;@hagen.deloss&lt;/a&gt;,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;did you ever get some more info from the dev team about that topic? Still a lot of people are appalled by the fact that there is no native glTF exporter from AD in Maya 2024 and 2025.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;TIA for an update.&lt;/P&gt;&lt;P&gt;Lars&lt;/P&gt;</description>
      <pubDate>Tue, 27 Aug 2024 10:21:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/12983466#M3850</guid>
      <dc:creator>SequenzGmbH</dc:creator>
      <dc:date>2024-08-27T10:21:24Z</dc:date>
    </item>
    <item>
      <title>Re: will maya ever support GLB / GLTF import?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/13222216#M3851</link>
      <description>&lt;P&gt;Seems like Autodesk bought Maya to kill it, if you look around at all the new rendering software like D5, Keyshot - list of associated software never includes Maya. And they deliberately put bugs in their learning software to sabotage the learner pool. Maya is one of the best 3d software out there - such as shame&amp;nbsp;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 20 Dec 2024 11:14:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/will-maya-ever-support-glb-gltf-import/m-p/13222216#M3851</guid>
      <dc:creator>jessica_copycat</dc:creator>
      <dc:date>2024-12-20T11:14:21Z</dc:date>
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