<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic maya to substance painter to unreal 4 workflow in Maya Forum</title>
    <link>https://forums.autodesk.com/t5/maya-forum/maya-to-substance-painter-to-unreal-4-workflow/m-p/8433626#M31492</link>
    <description>&lt;P&gt;hi,&lt;/P&gt;
&lt;P&gt;atm I've figured out a work flow to get a static mesh from zbrush into unreal. first by transferring to maya where I create a low poly mesh and a uv map for each subtool.&amp;nbsp; then I bake the high poly models onto the low polys in substance painter and make it look pretty and export the textures. then finally import the lowpoly subtools into unreal and apply a material made from the textures and piece the individual components back together in a blueprint file (if theres more than one subtool)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;however I now have a model I want to rig and animate before going into unreal I assume the process would be the same except instead of going into unreal after substance painter I should take it back to maya apply the textures in there then rig the model and export it as one thing to be imported into unreal.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Could someone give me a brief overview of the steps needed to get from having a bunch of low poly .obj's to having a rigged model textured in substance painter and exported ready for unreal, I can get the details from youtube but there's a lot of tutorials with diferent workflows in mind so im finding it difficult figuring out which methods are relevant.&lt;/P&gt;</description>
    <pubDate>Thu, 29 Nov 2018 15:38:27 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-11-29T15:38:27Z</dc:date>
    <item>
      <title>maya to substance painter to unreal 4 workflow</title>
      <link>https://forums.autodesk.com/t5/maya-forum/maya-to-substance-painter-to-unreal-4-workflow/m-p/8433626#M31492</link>
      <description>&lt;P&gt;hi,&lt;/P&gt;
&lt;P&gt;atm I've figured out a work flow to get a static mesh from zbrush into unreal. first by transferring to maya where I create a low poly mesh and a uv map for each subtool.&amp;nbsp; then I bake the high poly models onto the low polys in substance painter and make it look pretty and export the textures. then finally import the lowpoly subtools into unreal and apply a material made from the textures and piece the individual components back together in a blueprint file (if theres more than one subtool)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;however I now have a model I want to rig and animate before going into unreal I assume the process would be the same except instead of going into unreal after substance painter I should take it back to maya apply the textures in there then rig the model and export it as one thing to be imported into unreal.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Could someone give me a brief overview of the steps needed to get from having a bunch of low poly .obj's to having a rigged model textured in substance painter and exported ready for unreal, I can get the details from youtube but there's a lot of tutorials with diferent workflows in mind so im finding it difficult figuring out which methods are relevant.&lt;/P&gt;</description>
      <pubDate>Thu, 29 Nov 2018 15:38:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/maya-to-substance-painter-to-unreal-4-workflow/m-p/8433626#M31492</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-11-29T15:38:27Z</dc:date>
    </item>
    <item>
      <title>Re: maya to substance painter to unreal 4 workflow</title>
      <link>https://forums.autodesk.com/t5/maya-forum/maya-to-substance-painter-to-unreal-4-workflow/m-p/8433638#M31493</link>
      <description>&lt;P&gt;Hi&amp;nbsp;@Anonymous&amp;nbsp;and welcome to the community!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;There actually isn't anything that different to do here. What you would do is make the model, paint it in substance then back in Maya you can assign a basic shader with the albedo in the color tab so you can see how the model looks. From there you just need to rig and animate how you want and export to UE4. Once in UE4 just create a material and assign it to the model like usual and you should be good to go!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;This is a quick and easy export animation video to UE4 that could help!&lt;/P&gt;
&lt;P&gt;&lt;div class="video-embed-center video-embed"&gt;&lt;iframe class="embedly-embed" src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2Fe9AaGVs15GE%3Ffeature%3Doembed&amp;amp;display_name=YouTube&amp;amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3De9AaGVs15GE&amp;amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2Fe9AaGVs15GE%2Fhqdefault.jpg&amp;amp;type=text%2Fhtml&amp;amp;schema=youtube" width="600" height="337" scrolling="no" title="Maya 2017 Import Animation for Unreal Engine with ART" frameborder="0" allow="autoplay; fullscreen; encrypted-media; picture-in-picture" allowfullscreen="true"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 29 Nov 2018 15:42:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/maya-to-substance-painter-to-unreal-4-workflow/m-p/8433638#M31493</guid>
      <dc:creator>sean.heasley</dc:creator>
      <dc:date>2018-11-29T15:42:19Z</dc:date>
    </item>
    <item>
      <title>Re: maya to substance painter to unreal 4 workflow</title>
      <link>https://forums.autodesk.com/t5/maya-forum/maya-to-substance-painter-to-unreal-4-workflow/m-p/8437566#M31494</link>
      <description>&lt;P&gt;Hi&amp;nbsp;@Anonymous&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I'm just checking in again to see if you need more help with this. Did the suggestion I provided yesterday work for you?&lt;BR /&gt;&lt;BR /&gt;&lt;FONT size="-1" color="#666666"&gt;If so, please click &lt;FONT color="#87BC40"&gt;Accept as Solution&lt;/FONT&gt; on the posts that helped you so others in the community can find them easily.&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 30 Nov 2018 21:33:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/maya-to-substance-painter-to-unreal-4-workflow/m-p/8437566#M31494</guid>
      <dc:creator>sean.heasley</dc:creator>
      <dc:date>2018-11-30T21:33:47Z</dc:date>
    </item>
    <item>
      <title>Re: maya to substance painter to unreal 4 workflow</title>
      <link>https://forums.autodesk.com/t5/maya-forum/maya-to-substance-painter-to-unreal-4-workflow/m-p/8437580#M31495</link>
      <description>&lt;P&gt;Yeah it worked perfectly was gonna reply&amp;nbsp;when finished in case I hit a snag and ive only just finished it now. cheers for the help.&lt;/P&gt;</description>
      <pubDate>Fri, 30 Nov 2018 21:37:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/maya-to-substance-painter-to-unreal-4-workflow/m-p/8437580#M31495</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-11-30T21:37:38Z</dc:date>
    </item>
  </channel>
</rss>

