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    <title>topic Re: Maya to Max without FBX, or even .w3d (Westwood 3d) in Maya Forum</title>
    <link>https://forums.autodesk.com/t5/maya-forum/maya-to-max-without-fbx-or-even-w3d-westwood-3d/m-p/8966852#M25051</link>
    <description>&lt;P&gt;Again here I am completely forgetting that I even wrote this question. Okay, well I have both Max and Maya, so that isn't really the issue, I can do the converting myself. Really I want to be able to export into the .w3d format that is used by an old as heck game (Command and Conquer Generals) now, Maya has a .w3d format, but that is Shockwave 3D, and Generals cannot read that file type. Now there is a converter (import/export) tool for Max 2008 and Gmax/RenX, but I can't get that to work. I have installed it and it shows up in Maya, but won't run anything or show up as an import type. IDK anymore, heck even if you know a good website or tool for learning to code a new tool in either Python or MEL I would take that.&lt;/P&gt;</description>
    <pubDate>Wed, 14 Aug 2019 22:16:55 GMT</pubDate>
    <dc:creator>brianpfrang</dc:creator>
    <dc:date>2019-08-14T22:16:55Z</dc:date>
    <item>
      <title>Maya to Max without FBX, or even .w3d (Westwood 3d)</title>
      <link>https://forums.autodesk.com/t5/maya-forum/maya-to-max-without-fbx-or-even-w3d-westwood-3d/m-p/8853343#M25048</link>
      <description>&lt;P&gt;Alright so I have posted this before and unfortunately I forgot about the post and I had gotten a reply from you&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4600507"&gt;@sean.heasley&lt;/a&gt;&amp;nbsp;with an article link however the link was dead when I found the post again. I am trying to do a direct port to MAX, or see if someone knows where I might be able to find a version of the Importer/Exporter for westwood 3d files which happen to share the file type from the shockwave 3d file type. However they are not compatible with each other and not interchangeable. I wish I knew how to code because I would just write the script myself. If there is a way to do either of these without using FBX or OBJ as a transfer file type that would be fantastic.&lt;/P&gt;</description>
      <pubDate>Sat, 15 Jun 2019 12:28:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/maya-to-max-without-fbx-or-even-w3d-westwood-3d/m-p/8853343#M25048</guid>
      <dc:creator>brianpfrang</dc:creator>
      <dc:date>2019-06-15T12:28:16Z</dc:date>
    </item>
    <item>
      <title>Re: Maya to Max without FBX, or even .w3d (Westwood 3d)</title>
      <link>https://forums.autodesk.com/t5/maya-forum/maya-to-max-without-fbx-or-even-w3d-westwood-3d/m-p/8855625#M25049</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4671439"&gt;@brianpfrang&lt;/a&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;What's the original file type? If its a Maya or Max file and you want it to be converted over to the other I could open the file and do the export/saving process for you.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;However if you're looking for a converter to go from Maya to Max without using FBX I don't believe we have any official tools available.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 17 Jun 2019 15:11:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/maya-to-max-without-fbx-or-even-w3d-westwood-3d/m-p/8855625#M25049</guid>
      <dc:creator>sean.heasley</dc:creator>
      <dc:date>2019-06-17T15:11:47Z</dc:date>
    </item>
    <item>
      <title>Re: Maya to Max without FBX, or even .w3d (Westwood 3d)</title>
      <link>https://forums.autodesk.com/t5/maya-forum/maya-to-max-without-fbx-or-even-w3d-westwood-3d/m-p/8858802#M25050</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4671439"&gt;@brianpfrang&lt;/a&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Just wanted to check in to see how things were going. Are you still having this issue?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="color: #666666;"&gt;If your issue is resolved, please click&amp;nbsp;&lt;SPAN style="color: #87bc40;"&gt;Accept as Solution&lt;/SPAN&gt;&amp;nbsp;on the posts that helped you so others in the community can find them easily.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 18 Jun 2019 21:30:10 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/maya-to-max-without-fbx-or-even-w3d-westwood-3d/m-p/8858802#M25050</guid>
      <dc:creator>sean.heasley</dc:creator>
      <dc:date>2019-06-18T21:30:10Z</dc:date>
    </item>
    <item>
      <title>Re: Maya to Max without FBX, or even .w3d (Westwood 3d)</title>
      <link>https://forums.autodesk.com/t5/maya-forum/maya-to-max-without-fbx-or-even-w3d-westwood-3d/m-p/8966852#M25051</link>
      <description>&lt;P&gt;Again here I am completely forgetting that I even wrote this question. Okay, well I have both Max and Maya, so that isn't really the issue, I can do the converting myself. Really I want to be able to export into the .w3d format that is used by an old as heck game (Command and Conquer Generals) now, Maya has a .w3d format, but that is Shockwave 3D, and Generals cannot read that file type. Now there is a converter (import/export) tool for Max 2008 and Gmax/RenX, but I can't get that to work. I have installed it and it shows up in Maya, but won't run anything or show up as an import type. IDK anymore, heck even if you know a good website or tool for learning to code a new tool in either Python or MEL I would take that.&lt;/P&gt;</description>
      <pubDate>Wed, 14 Aug 2019 22:16:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/maya-to-max-without-fbx-or-even-w3d-westwood-3d/m-p/8966852#M25051</guid>
      <dc:creator>brianpfrang</dc:creator>
      <dc:date>2019-08-14T22:16:55Z</dc:date>
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