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    <title>topic Maya to Substance workflow and creating low poly version for exporting in Maya Forum</title>
    <link>https://forums.autodesk.com/t5/maya-forum/maya-to-substance-workflow-and-creating-low-poly-version-for/m-p/9230445#M20545</link>
    <description>&lt;P&gt;Greetings,&lt;/P&gt;&lt;P&gt;I'm new to Substance but have watched a few tutorials and have a basic understanding of it. My question regards the low- mesh version thats exported with the high-mesh version into Substance. My Maya shoe model was only saved as high poly, so can I simply use the Reduce poly option in Maya at 50%, or is there a better method? My understanding is that the low poly version needs to follow the high poly version in tensile density in order for the maps to be properly made, but any other advice is appreciated. Thank you&lt;/P&gt;</description>
    <pubDate>Sat, 04 Jan 2020 01:22:55 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2020-01-04T01:22:55Z</dc:date>
    <item>
      <title>Maya to Substance workflow and creating low poly version for exporting</title>
      <link>https://forums.autodesk.com/t5/maya-forum/maya-to-substance-workflow-and-creating-low-poly-version-for/m-p/9230445#M20545</link>
      <description>&lt;P&gt;Greetings,&lt;/P&gt;&lt;P&gt;I'm new to Substance but have watched a few tutorials and have a basic understanding of it. My question regards the low- mesh version thats exported with the high-mesh version into Substance. My Maya shoe model was only saved as high poly, so can I simply use the Reduce poly option in Maya at 50%, or is there a better method? My understanding is that the low poly version needs to follow the high poly version in tensile density in order for the maps to be properly made, but any other advice is appreciated. Thank you&lt;/P&gt;</description>
      <pubDate>Sat, 04 Jan 2020 01:22:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/maya-to-substance-workflow-and-creating-low-poly-version-for/m-p/9230445#M20545</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-01-04T01:22:55Z</dc:date>
    </item>
    <item>
      <title>Re: Maya to Substance workflow and creating low poly version for exporting</title>
      <link>https://forums.autodesk.com/t5/maya-forum/maya-to-substance-workflow-and-creating-low-poly-version-for/m-p/9230512#M20546</link>
      <description>&lt;P&gt;Hi&amp;nbsp;@Anonymous&amp;nbsp;&lt;/P&gt;&lt;P&gt;I always work on low poly and use deferment level of smooth preview.&lt;/P&gt;&lt;P&gt;whenever I need a high poly version I will&amp;nbsp; convert smooth mesh preview to polygon .&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="sp.png" style="width: 566px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/713119i300799BE20E8CE3D/image-size/large?v=v2&amp;amp;px=999" role="button" title="sp.png" alt="sp.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;while you work with low version with smooth preview, you can show the subdivisions to better understanding of the topology&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="sdv.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/713131i2FAB4411E69E55AF/image-size/large?v=v2&amp;amp;px=999" role="button" title="sdv.png" alt="sdv.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;-that way any time you have both&amp;nbsp; "low poly"&amp;nbsp; &amp;nbsp;and&amp;nbsp; &amp;nbsp;"high poly with a few clicks"&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 04 Jan 2020 04:08:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/maya-to-substance-workflow-and-creating-low-poly-version-for/m-p/9230512#M20546</guid>
      <dc:creator>Abdulla-Qaladzay</dc:creator>
      <dc:date>2020-01-04T04:08:54Z</dc:date>
    </item>
    <item>
      <title>Re: Maya to Substance workflow and creating low poly version for exporting</title>
      <link>https://forums.autodesk.com/t5/maya-forum/maya-to-substance-workflow-and-creating-low-poly-version-for/m-p/9230921#M20547</link>
      <description>Thanks,&lt;BR /&gt;But since I don't have the low poly version, can I use the Poly reduce&lt;BR /&gt;option in Maya to create the low poly version? Or is there any other&lt;BR /&gt;method?&lt;BR /&gt;</description>
      <pubDate>Sat, 04 Jan 2020 15:27:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/maya-to-substance-workflow-and-creating-low-poly-version-for/m-p/9230921#M20547</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-01-04T15:27:39Z</dc:date>
    </item>
    <item>
      <title>Re: Maya to Substance workflow and creating low poly version for exporting</title>
      <link>https://forums.autodesk.com/t5/maya-forum/maya-to-substance-workflow-and-creating-low-poly-version-for/m-p/9231169#M20548</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;You can use&lt;/P&gt;
&lt;P&gt;a) poly Reduce&lt;/P&gt;
&lt;P&gt;b) Quad Draw (manual)&lt;/P&gt;
&lt;P&gt;or&lt;/P&gt;
&lt;P&gt;c) the "new" Polygon Remesh and Retopologize in Maya 2020&lt;/P&gt;</description>
      <pubDate>Sat, 04 Jan 2020 20:02:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/maya-to-substance-workflow-and-creating-low-poly-version-for/m-p/9231169#M20548</guid>
      <dc:creator>mspeer</dc:creator>
      <dc:date>2020-01-04T20:02:59Z</dc:date>
    </item>
    <item>
      <title>Re: Maya to Substance workflow and creating low poly version for exporting</title>
      <link>https://forums.autodesk.com/t5/maya-forum/maya-to-substance-workflow-and-creating-low-poly-version-for/m-p/9231174#M20549</link>
      <description>Thank you! I used the Poly Reduce at 50% and will bring both into&lt;BR /&gt;Substance shortly- I just wanted to find out if there's a better method.&lt;BR /&gt;Attached is the current High poly version. My understanding is that the&lt;BR /&gt;reduced version has to somewhat follow the high poly in order for the&lt;BR /&gt;maps to generate correctly. I'm looking forward to learning Substance!&lt;BR /&gt;</description>
      <pubDate>Sat, 04 Jan 2020 20:13:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/maya-to-substance-workflow-and-creating-low-poly-version-for/m-p/9231174#M20549</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-01-04T20:13:39Z</dc:date>
    </item>
    <item>
      <title>Re: Maya to Substance workflow and creating low poly version for exporting</title>
      <link>https://forums.autodesk.com/t5/maya-forum/maya-to-substance-workflow-and-creating-low-poly-version-for/m-p/9231244#M20550</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;No file attached, please ZIP it before upload.&lt;/P&gt;</description>
      <pubDate>Sat, 04 Jan 2020 21:56:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/maya-to-substance-workflow-and-creating-low-poly-version-for/m-p/9231244#M20550</guid>
      <dc:creator>mspeer</dc:creator>
      <dc:date>2020-01-04T21:56:44Z</dc:date>
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