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    <title>topic Re: Importing FBX to Unity from Maya has more than one object? in Maya Forum</title>
    <link>https://forums.autodesk.com/t5/maya-forum/importing-fbx-to-unity-from-maya-has-more-than-one-object/m-p/9441426#M18356</link>
    <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;thanks for your post! Maybe just the history of the combined object was left in Maya. Can you please try the following steps:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;OL&gt;
&lt;LI&gt;Select the objects in Maya that you want to combine.&lt;/LI&gt;
&lt;LI&gt;Combine the objects at &lt;EM&gt;Mesh &amp;gt; Combine.&lt;/EM&gt;&lt;/LI&gt;
&lt;LI&gt;You will see that some empty groups in the scene outliner are left, containing transform nodes.&lt;/LI&gt;
&lt;LI&gt;Select the new created mesh and all these groups.&lt;/LI&gt;
&lt;LI&gt;Go to &lt;EM&gt;Edit &amp;gt; Delete by Type &amp;gt; History&lt;/EM&gt;&lt;/LI&gt;
&lt;LI&gt;All the empty groups should be gone.&lt;/LI&gt;
&lt;LI&gt;Export the object to Unity.&lt;/LI&gt;
&lt;/OL&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Here is a short video of the procedure:&amp;nbsp;&lt;A href="https://autode.sk/2XAeg80" target="_blank" rel="noopener"&gt;Combine objects in Maya and delete histor&lt;/A&gt;y&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Looking forward to your reply, if the steps helped to import the combined object without any hierarchy in Unity.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best regards,&lt;/P&gt;
&lt;P&gt;Patrick&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 14 Apr 2020 10:18:40 GMT</pubDate>
    <dc:creator>patrick.schock</dc:creator>
    <dc:date>2020-04-14T10:18:40Z</dc:date>
    <item>
      <title>Importing FBX to Unity from Maya has more than one object?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/importing-fbx-to-unity-from-maya-has-more-than-one-object/m-p/9436795#M18355</link>
      <description>&lt;P&gt;I am barely new to Maya platform, while I work as programmer in Unity. I am currently working on implementing FBX from Maya to Unity for VR game. I used Substance Painter to texture the models, and I found out that the models have to be broken down to texture them. It looked good in Unity as I wrapped everything up but the Programmers have informed that they needed the models to be one whole object for VR Interaction to work. I have combined my model but yet, it comes with children under Unity's Gameobject/model.&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;Is it Unity VR issue side or Maya side?&lt;BR /&gt;How can I combined my Model into One Object, even I combined it, it still have children in Unity's Hierarchy, regardless. How can I resolve this?&lt;/P&gt;</description>
      <pubDate>Sat, 11 Apr 2020 19:10:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/importing-fbx-to-unity-from-maya-has-more-than-one-object/m-p/9436795#M18355</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-04-11T19:10:59Z</dc:date>
    </item>
    <item>
      <title>Re: Importing FBX to Unity from Maya has more than one object?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/importing-fbx-to-unity-from-maya-has-more-than-one-object/m-p/9441426#M18356</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;thanks for your post! Maybe just the history of the combined object was left in Maya. Can you please try the following steps:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;OL&gt;
&lt;LI&gt;Select the objects in Maya that you want to combine.&lt;/LI&gt;
&lt;LI&gt;Combine the objects at &lt;EM&gt;Mesh &amp;gt; Combine.&lt;/EM&gt;&lt;/LI&gt;
&lt;LI&gt;You will see that some empty groups in the scene outliner are left, containing transform nodes.&lt;/LI&gt;
&lt;LI&gt;Select the new created mesh and all these groups.&lt;/LI&gt;
&lt;LI&gt;Go to &lt;EM&gt;Edit &amp;gt; Delete by Type &amp;gt; History&lt;/EM&gt;&lt;/LI&gt;
&lt;LI&gt;All the empty groups should be gone.&lt;/LI&gt;
&lt;LI&gt;Export the object to Unity.&lt;/LI&gt;
&lt;/OL&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Here is a short video of the procedure:&amp;nbsp;&lt;A href="https://autode.sk/2XAeg80" target="_blank" rel="noopener"&gt;Combine objects in Maya and delete histor&lt;/A&gt;y&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Looking forward to your reply, if the steps helped to import the combined object without any hierarchy in Unity.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best regards,&lt;/P&gt;
&lt;P&gt;Patrick&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 14 Apr 2020 10:18:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/importing-fbx-to-unity-from-maya-has-more-than-one-object/m-p/9441426#M18356</guid>
      <dc:creator>patrick.schock</dc:creator>
      <dc:date>2020-04-14T10:18:40Z</dc:date>
    </item>
    <item>
      <title>Re: Importing FBX to Unity from Maya has more than one object?</title>
      <link>https://forums.autodesk.com/t5/maya-forum/importing-fbx-to-unity-from-maya-has-more-than-one-object/m-p/9444848#M18357</link>
      <description>&lt;P&gt;Hello, &lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4996189"&gt;@patrick.schock&lt;/a&gt;,&lt;BR /&gt;&lt;BR /&gt;This was a good solution, and I was able to successfully export the FBX with no children in hierarchy, I was unable to find this solution anywhere in my research. However, Thank you so much!&lt;/P&gt;</description>
      <pubDate>Wed, 15 Apr 2020 13:58:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/importing-fbx-to-unity-from-maya-has-more-than-one-object/m-p/9444848#M18357</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-04-15T13:58:02Z</dc:date>
    </item>
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