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    <title>topic Re: Arnold blending to 3d models together in Maya Forum</title>
    <link>https://forums.autodesk.com/t5/maya-forum/arnold-blending-to-3d-models-together/m-p/9935672#M13738</link>
    <description>&lt;P&gt;I've been trying to use the 'round corners node'&amp;nbsp; in the hypershade using AIstandard surface, but I cant get a reasonable result.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks for the response anyway.&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Sun, 13 Dec 2020 01:43:02 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2020-12-13T01:43:02Z</dc:date>
    <item>
      <title>Arnold blending to 3d models together</title>
      <link>https://forums.autodesk.com/t5/maya-forum/arnold-blending-to-3d-models-together/m-p/9935535#M13735</link>
      <description>&lt;P&gt;Hey everyone,&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I was wondering if anyone knows how to blend two 3d models together, so their textures don't show any harsh seams when intersecting each other. I know this is possible in other programs as I have seen blender tutorials on the same thing.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Look at the images below if you're not sure what I mean&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Cheers, Louie&lt;/P&gt;</description>
      <pubDate>Sat, 12 Dec 2020 23:33:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/arnold-blending-to-3d-models-together/m-p/9935535#M13735</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-12-12T23:33:53Z</dc:date>
    </item>
    <item>
      <title>Re: Arnold blending to 3d models together</title>
      <link>https://forums.autodesk.com/t5/maya-forum/arnold-blending-to-3d-models-together/m-p/9935615#M13736</link>
      <description>&lt;P&gt;This. Is not available in Maya by any software yet but there are ways of blending textures or models by using some render nodes andMaya nodes .&lt;/P&gt;</description>
      <pubDate>Sun, 13 Dec 2020 00:43:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/arnold-blending-to-3d-models-together/m-p/9935615#M13736</guid>
      <dc:creator>damaggio</dc:creator>
      <dc:date>2020-12-13T00:43:50Z</dc:date>
    </item>
    <item>
      <title>Re: Arnold blending to 3d models together</title>
      <link>https://forums.autodesk.com/t5/maya-forum/arnold-blending-to-3d-models-together/m-p/9935630#M13737</link>
      <description>&lt;P&gt;This is easily done in Unreal in real time but as I said you can still blend objects and textures by using a shading network.just to clarify&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 13 Dec 2020 00:57:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/arnold-blending-to-3d-models-together/m-p/9935630#M13737</guid>
      <dc:creator>damaggio</dc:creator>
      <dc:date>2020-12-13T00:57:52Z</dc:date>
    </item>
    <item>
      <title>Re: Arnold blending to 3d models together</title>
      <link>https://forums.autodesk.com/t5/maya-forum/arnold-blending-to-3d-models-together/m-p/9935672#M13738</link>
      <description>&lt;P&gt;I've been trying to use the 'round corners node'&amp;nbsp; in the hypershade using AIstandard surface, but I cant get a reasonable result.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks for the response anyway.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 13 Dec 2020 01:43:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-forum/arnold-blending-to-3d-models-together/m-p/9935672#M13738</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-12-13T01:43:02Z</dc:date>
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