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    <title>topic Re: my MASH dynamics objects is passing through the bullet solver ground in Maya Dynamics Forum</title>
    <link>https://forums.autodesk.com/t5/maya-dynamics-forum/my-mash-dynamics-objects-is-passing-through-the-bullet-solver/m-p/14146452#M8120</link>
    <description>&lt;P&gt;I was having the same issue, the &lt;SPAN&gt;Collision&lt;/SPAN&gt; works if the object is not moving on DG, but when you add keyframes the collision object it need to be in Parallel Evaluation, so Thank You!&lt;/P&gt;</description>
    <pubDate>Fri, 29 May 2026 05:55:20 GMT</pubDate>
    <dc:creator>raularosemena</dc:creator>
    <dc:date>2026-05-29T05:55:20Z</dc:date>
    <item>
      <title>my MASH dynamics objects is passing through the bullet solver ground</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/my-mash-dynamics-objects-is-passing-through-the-bullet-solver/m-p/10071364#M1112</link>
      <description>&lt;P&gt;hello guys,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm having a problem that can't solve by myself. I set a MASH network and added dynamics node to it, but when a press the play button the objects start to fall and pass through the bullet solver ground.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I checked all debugging boxes to see if I could find out what was wrong however and i didnt understand what it showed me, I'll attach a playblast highlighting the ReproMesh and a screenshot of the ReproMesh&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks in advance,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hope you're all safe and health&lt;/P&gt;</description>
      <pubDate>Wed, 10 Feb 2021 02:10:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/my-mash-dynamics-objects-is-passing-through-the-bullet-solver/m-p/10071364#M1112</guid>
      <dc:creator>SouuGui_</dc:creator>
      <dc:date>2021-02-10T02:10:28Z</dc:date>
    </item>
    <item>
      <title>Re: my MASH dynamics objects is passing through the bullet solver ground</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/my-mash-dynamics-objects-is-passing-through-the-bullet-solver/m-p/10072335#M1113</link>
      <description>&lt;P&gt;Increasing BuletSolver's calc rate does not help? &lt;SPAN class="ph uicontrol"&gt;Internal Frame Rate&lt;/SPAN&gt; to start, then &lt;SPAN class="ph uicontrol"&gt;Collision Iterations&lt;/SPAN&gt;, and for the last resort &lt;SPAN class="ph uicontrol"&gt;Collision Margin -- will be slower, but more accurate.&lt;BR /&gt;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 10 Feb 2021 12:24:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/my-mash-dynamics-objects-is-passing-through-the-bullet-solver/m-p/10072335#M1113</guid>
      <dc:creator>hamsterHamster</dc:creator>
      <dc:date>2021-02-10T12:24:44Z</dc:date>
    </item>
    <item>
      <title>Re: my MASH dynamics objects is passing through the bullet solver ground</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/my-mash-dynamics-objects-is-passing-through-the-bullet-solver/m-p/10074231#M1114</link>
      <description>&lt;P&gt;I tried everything you said and nothing happened =(&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It feels like there's a force field or something pulling the objects to it, but I didn't add anything like that.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I tried to add collide objects&amp;nbsp; but the pills just pass through them like they do to the Ground&lt;/P&gt;</description>
      <pubDate>Wed, 10 Feb 2021 22:51:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/my-mash-dynamics-objects-is-passing-through-the-bullet-solver/m-p/10074231#M1114</guid>
      <dc:creator>SouuGui_</dc:creator>
      <dc:date>2021-02-10T22:51:28Z</dc:date>
    </item>
    <item>
      <title>Re: my MASH dynamics objects is passing through the bullet solver ground</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/my-mash-dynamics-objects-is-passing-through-the-bullet-solver/m-p/10075543#M1115</link>
      <description>&lt;P&gt;From what I found, the Preferences&amp;gt;Animation&amp;gt;Evaluation:Paralel setting might be the cause. Yet, see if it helps when you change it to DG. &lt;A href="https://forums.autodesk.com/t5/maya-dynamics/maya2018-mash-dynamics-deforming-mesh-collisions-not-solving/td-p/8202454" target="_blank"&gt;https://forums.autodesk.com/t5/maya-dynamics/maya2018-mash-dynamics-deforming-mesh-collisions-not-solving/td-p/8202454&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 11 Feb 2021 12:45:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/my-mash-dynamics-objects-is-passing-through-the-bullet-solver/m-p/10075543#M1115</guid>
      <dc:creator>hamsterHamster</dc:creator>
      <dc:date>2021-02-11T12:45:19Z</dc:date>
    </item>
    <item>
      <title>Re: my MASH dynamics objects is passing through the bullet solver ground</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/my-mash-dynamics-objects-is-passing-through-the-bullet-solver/m-p/10075781#M1116</link>
      <description>&lt;P&gt;Unfortunately nothing happened when I did that&amp;nbsp;&amp;nbsp;&lt;span class="lia-unicode-emoji" title=":loudly_crying_face:"&gt;😭&lt;/span&gt;&lt;span class="lia-unicode-emoji" title=":loudly_crying_face:"&gt;😭&lt;/span&gt;&lt;span class="lia-unicode-emoji" title=":loudly_crying_face:"&gt;😭&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I attached the .ma file&amp;nbsp;if you feel like looking what's wrong&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'll keep looking for the solution, if I find it, I drop it here&lt;/P&gt;</description>
      <pubDate>Thu, 11 Feb 2021 14:09:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/my-mash-dynamics-objects-is-passing-through-the-bullet-solver/m-p/10075781#M1116</guid>
      <dc:creator>SouuGui_</dc:creator>
      <dc:date>2021-02-11T14:09:09Z</dc:date>
    </item>
    <item>
      <title>Re: my MASH dynamics objects is passing through the bullet solver ground</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/my-mash-dynamics-objects-is-passing-through-the-bullet-solver/m-p/10076771#M1117</link>
      <description>&lt;P&gt;Ok, you are working in M2020 Student, maybe something was missing when loaded in M2019. And this is my first time with MASH, therefore something of what I suggest might be unnecessary.&lt;/P&gt;&lt;P&gt;So....actually a lot is going on there.&lt;/P&gt;&lt;P&gt;To see why no collisions, turn on BulletSolver&amp;gt;Debugging&amp;gt;Colision Shapes - you have translated pills away manually and collisions are about to happen ..Elsewhere &lt;span class="lia-unicode-emoji" title=":grinning_face_with_smiling_eyes:"&gt;😄&lt;/span&gt; - looks like nono for me.. And that is just a small fraction of why..&lt;/P&gt;&lt;P&gt;1. Bullet solver transform - reset back to origin (turn back Grid display!), scale 1.0. You don't need floor collider because you have solver's Ground (changed to 0,0,0);&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="hamsterHamster_0-1613072344851.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/880030i8DD83DC15BB5CE50/image-size/medium?v=v2&amp;amp;px=400" role="button" title="hamsterHamster_0-1613072344851.png" alt="hamsterHamster_0-1613072344851.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;2. main_pill group - rotated vertically, centered pivot, moved back to the origin, froze transformations;&lt;/P&gt;&lt;P&gt;3. Grouped all the geo and lights with pivot point to the floor plane's center and snapped to the origin - less negative calculation values;&lt;/P&gt;&lt;P&gt;4. To speed up sim decreased _Distribution grid to 5x5x5, change back to 8 once you are happy;&lt;/P&gt;&lt;P&gt;5. Added mash_Transform for pills, in Translate entered 100,480,-210;&lt;/P&gt;&lt;P&gt;6. Added mash_Random for pills to randomize rotations.&lt;/P&gt;&lt;P&gt;7. After experimenting with _Dynamics solver I ended up with such ConvexHull shape, and 1.3 scale.&lt;/P&gt;&lt;P&gt;8. You have to set the pipe collider to shape&amp;gt;MASH&amp;gt;Mesh. Even it was done, the bullets still passed through, so I&amp;nbsp; applied meshSmooth several divisions, reversed normals, deleted history, and froze transforms for scale.&lt;/P&gt;&lt;P&gt;9. to speed up sim, ReproMesh Level of Detail can be set to boundingBox, activated UseGPU.&lt;/P&gt;&lt;P&gt;That was it.&lt;/P&gt;</description>
      <pubDate>Thu, 11 Feb 2021 20:04:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/my-mash-dynamics-objects-is-passing-through-the-bullet-solver/m-p/10076771#M1117</guid>
      <dc:creator>hamsterHamster</dc:creator>
      <dc:date>2021-02-11T20:04:38Z</dc:date>
    </item>
    <item>
      <title>Re: my MASH dynamics objects is passing through the bullet solver ground</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/my-mash-dynamics-objects-is-passing-through-the-bullet-solver/m-p/10080021#M1118</link>
      <description>&lt;P&gt;wow, there was a lot of details I didn't notice I messed up, I can't thank you enough for giving your time to help me out, it was a great lesson to me.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I read everything you sad carefully to get it all, but I have some doubts:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;1. Bullet solver transform - reset back to origin (turn back Grid display!), scale 1.0. You don't need floor collider because you have solver's Ground (changed to 0,0,0);&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;What do you mean by scale 1.0?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;7. After experimenting with _Dynamics solver I ended up with such ConvexHull shape, and 1.3 scale.&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;I didn't understand this one&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The other topics I understood and will change already.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Again, thank you so much for your time.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":grinning_face:"&gt;😀&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 13 Feb 2021 01:49:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/my-mash-dynamics-objects-is-passing-through-the-bullet-solver/m-p/10080021#M1118</guid>
      <dc:creator>SouuGui_</dc:creator>
      <dc:date>2021-02-13T01:49:45Z</dc:date>
    </item>
    <item>
      <title>Re: my MASH dynamics objects is passing through the bullet solver ground</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/my-mash-dynamics-objects-is-passing-through-the-bullet-solver/m-p/10080476#M1119</link>
      <description>&lt;P&gt;1. Your pills_BulletSolver has scale 43.003, I scaled it back to 1.000&lt;/P&gt;&lt;P&gt;7. pills_Dynamics (see in MASH Editor) has Collision Shape and Collision Shape Scale.. what worked for me was Convex Hull type and 1.3. I believe it would have worked with other combination too, yet this seemed to have most precision for pill shape.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 13 Feb 2021 10:02:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/my-mash-dynamics-objects-is-passing-through-the-bullet-solver/m-p/10080476#M1119</guid>
      <dc:creator>hamsterHamster</dc:creator>
      <dc:date>2021-02-13T10:02:28Z</dc:date>
    </item>
    <item>
      <title>Re: my MASH dynamics objects is passing through the bullet solver ground</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/my-mash-dynamics-objects-is-passing-through-the-bullet-solver/m-p/10080714#M1120</link>
      <description>&lt;P&gt;Ohhh I see,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you so much, now I get everything and will apply&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Have a nice weekend!&lt;/P&gt;</description>
      <pubDate>Sat, 13 Feb 2021 13:48:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/my-mash-dynamics-objects-is-passing-through-the-bullet-solver/m-p/10080714#M1120</guid>
      <dc:creator>SouuGui_</dc:creator>
      <dc:date>2021-02-13T13:48:39Z</dc:date>
    </item>
    <item>
      <title>Re: my MASH dynamics objects is passing through the bullet solver ground</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/my-mash-dynamics-objects-is-passing-through-the-bullet-solver/m-p/14146452#M8120</link>
      <description>&lt;P&gt;I was having the same issue, the &lt;SPAN&gt;Collision&lt;/SPAN&gt; works if the object is not moving on DG, but when you add keyframes the collision object it need to be in Parallel Evaluation, so Thank You!&lt;/P&gt;</description>
      <pubDate>Fri, 29 May 2026 05:55:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/my-mash-dynamics-objects-is-passing-through-the-bullet-solver/m-p/14146452#M8120</guid>
      <dc:creator>raularosemena</dc:creator>
      <dc:date>2026-05-29T05:55:20Z</dc:date>
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