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    <title>topic Re: Bifrost Fatal Error in Maya Dynamics Forum</title>
    <link>https://forums.autodesk.com/t5/maya-dynamics-forum/bifrost-fatal-error/m-p/5930272#M7272</link>
    <description>Let's make sure to make sure you're not simply running out of memory. 32Gb is not all THAT much RAM when it comes to high resolution sims.&lt;BR /&gt;&lt;BR /&gt;If you're talking about 100 million+ particles, then you're definitely going to run out of memory.&lt;BR /&gt;&lt;BR /&gt;There are ways to reduce your FLIP particle count, thereby reducing voxel generation and, in turn, memory use. &lt;BR /&gt;&lt;BR /&gt;- Make sure 'spatial adaptivity' is ON; this reduces the resolution of your sim on the inside of the volume. &lt;BR /&gt;- Make sure your volume isn't deeper than it needs to be. There's no point in simming deep underwater where the boat is only skimming along the surface.&lt;BR /&gt;- If possible, reduce the particle emission density to 1 (it defaults to 2).&lt;BR /&gt;- Sim only one component at a time. First liquid, then foam; don't attempt to sim them together, as this taxes the compute.</description>
    <pubDate>Mon, 30 Nov 2015 23:29:36 GMT</pubDate>
    <dc:creator>agraham</dc:creator>
    <dc:date>2015-11-30T23:29:36Z</dc:date>
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