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    <title>topic Re: Problems in creating pouring water by using Bifrost in Maya Dynamics Forum</title>
    <link>https://forums.autodesk.com/t5/maya-dynamics-forum/problems-in-creating-pouring-water-by-using-bifrost/m-p/5907445#M7104</link>
    <description>Your scene scale looks pretty massive. How many units across is your bucket? Your MVS could be too low. The default of 0.5 is too low-res for objects this small, try reducing it.&lt;BR /&gt;&lt;BR /&gt;As for your collider issues, what objects are you colliding with? If you selected the ground, it looks huge; that's why you're getting those warnings. Try creating lower-resolution proxies for your collision geometry, and use those as colliders. Make sure they only extend to where you want the liquid to go, and no further.</description>
    <pubDate>Fri, 13 Nov 2015 19:23:06 GMT</pubDate>
    <dc:creator>agraham</dc:creator>
    <dc:date>2015-11-13T19:23:06Z</dc:date>
    <item>
      <title>Problems in creating pouring water by using Bifrost</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/problems-in-creating-pouring-water-by-using-bifrost/m-p/5906607#M7103</link>
      <description>&lt;P&gt;Hello, maya fellows. I try to create water pouring out of&amp;nbsp;a bucket by using Bifrost. But some problems stand in my way. First, I selected my emitter then created liquid in Bifrost option. A very very tiny cubic appeared in the center of grid. It seemed the tiny liquid container would never&amp;nbsp;cover the emitter. Second, I continued to select an object for colide. Warning appeared ' xx&amp;nbsp;has a large area and may run out of memory or take a while to simulate'. Then, I ignored it and continued to make animation, nothing happened.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I wonder if it is because of my geometric size of my models or something else? And I tried create new scene and simple model to test Bifrost, everyting worked well.&lt;/P&gt;</description>
      <pubDate>Fri, 13 Nov 2015 12:06:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/problems-in-creating-pouring-water-by-using-bifrost/m-p/5906607#M7103</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-11-13T12:06:06Z</dc:date>
    </item>
    <item>
      <title>Re: Problems in creating pouring water by using Bifrost</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/problems-in-creating-pouring-water-by-using-bifrost/m-p/5907445#M7104</link>
      <description>Your scene scale looks pretty massive. How many units across is your bucket? Your MVS could be too low. The default of 0.5 is too low-res for objects this small, try reducing it.&lt;BR /&gt;&lt;BR /&gt;As for your collider issues, what objects are you colliding with? If you selected the ground, it looks huge; that's why you're getting those warnings. Try creating lower-resolution proxies for your collision geometry, and use those as colliders. Make sure they only extend to where you want the liquid to go, and no further.</description>
      <pubDate>Fri, 13 Nov 2015 19:23:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/problems-in-creating-pouring-water-by-using-bifrost/m-p/5907445#M7104</guid>
      <dc:creator>agraham</dc:creator>
      <dc:date>2015-11-13T19:23:06Z</dc:date>
    </item>
    <item>
      <title>Re: Problems in creating pouring water by using Bifrost</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/problems-in-creating-pouring-water-by-using-bifrost/m-p/5909839#M7105</link>
      <description>&lt;P&gt;Thank you for your tips, Agraham. I scale down my scene to real world geometry, right now the bucket is around 30 cm. As a result, no more such warnings. In the end, liquid has been created. However I still have a question for you maya guru. When I selected the object inside bucket, created liquid, then selected bucket and gravel pile as collider, ran animation, I found no liquid being created. But after imported an bifrost example named "milkpour", ran animation again, liquid being created. I don't know if it's because I messed up some settings when I imported previous models. What's your opinion?&lt;/P&gt;</description>
      <pubDate>Mon, 16 Nov 2015 14:07:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/problems-in-creating-pouring-water-by-using-bifrost/m-p/5909839#M7105</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-11-16T14:07:37Z</dc:date>
    </item>
    <item>
      <title>Re: Problems in creating pouring water by using Bifrost</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/problems-in-creating-pouring-water-by-using-bifrost/m-p/5912959#M7106</link>
      <description>&lt;P&gt;Are you using SP4? Because I'm getting the same warning about memory that I never got before. The no liquid being created issue your having, I have had also. I corrected it being quitting Maya and restarting it. But it's still unusable for me. Its so slooooooowww.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I even made a new scene, made an emitter out of a small box colliding with a plane and I was amazed how slow it was. I really hope its just a bug because I loved using Bifrost it used to be so fast.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have noticed the plug-in is very touchy and can stop working altogether for no good reason and Maya needs to be restarted.&lt;/P&gt;</description>
      <pubDate>Wed, 18 Nov 2015 03:19:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/problems-in-creating-pouring-water-by-using-bifrost/m-p/5912959#M7106</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-11-18T03:19:24Z</dc:date>
    </item>
    <item>
      <title>Re: Problems in creating pouring water by using Bifrost</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/problems-in-creating-pouring-water-by-using-bifrost/m-p/5915167#M7107</link>
      <description>Hi, there. Yes, I am using maya2016SP4, too. For the memory issue, I fixed it by rescaling down the whole scene. And for the no-liquid one, I had tried two times. In the first time I imported a bifrost example in Bifrost 'get Example' option, then my model began to have fluid. In the second time I created bifrost cache in Bifrost 'Compute and cache to disk' option, then it started to create liquid. I hope it works for you too!</description>
      <pubDate>Thu, 19 Nov 2015 08:42:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/problems-in-creating-pouring-water-by-using-bifrost/m-p/5915167#M7107</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-11-19T08:42:49Z</dc:date>
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